Ranged elemental casting
Connect the Elemental spell package through Lightning Overload to Lava Burst. The second tree adds mana and utility choices rather than melee specialization.
Read choices & leveling route →Load this buildExplore Elemental, Enhancement, Restoration.
Plan, save and share your shaman build.
Loading the planner… The full talent reference is available below.
Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.
Connect the Elemental spell package through Lightning Overload to Lava Burst. The second tree adds mana and utility choices rather than melee specialization.
Read choices & leveling route →Load this buildUse the melee branch to connect Stormstrike, Maelstrom Weapon and Rage of the Farseer. Ghost Wolf investment gives the route a travel-oriented choice.
Read choices & leveling route →Load this buildBring the Restoration healing tools and Mana Tide Totem into one complete allocation. Nature’s Swiftness provides a separate deliberate cooldown.
Read choices & leveling route →Load this buildCompare Elemental spell choices, Enhancement’s weapon interactions, and Restoration’s healing and Mana tools. This snapshot changes several talent positions, so check the point threshold again when returning to an earlier build.
Read Elemental Alacrity and Elemental Fury at their current rows: their positions differ from the earlier snapshot. Earthbound adds a rooting effect to Earthbind Totem. Lava Burst has a specific interaction with your Flame Shock, which matters when choosing supporting talents.
Read all Elemental talent ranks →Stormstrike improves a following eligible spell against the target. Spirit Weapons changes threat differently depending on whether Rockbiter Weapon is active. Rage of the Farseer provides an attack-speed cooldown. Choose for the role and weapon setup you intend to use.
Read all Enhancement talent ranks →Water Shield restores Mana under the conditions in its description. Mana Tide Totem provides group Mana, Nature’s Swiftness changes an eligible cast into an instant spell, and Riptide improves Chain Heal cast directly on its target. These choices affect different parts of a healing plan.
Read all Restoration talent ranks →Choose a purpose—leveling, group damage, healing, tanking or PvP—then compare the conditions that matter to that purpose. Save separate allocations to revisit. This is an explanation of the imported talent effects, not a tested build ranking.
These are the single-rank choices recorded at rows 3, 4, 5 and 7. The point figure includes the point spent on the talent; earlier-row requirements and named prerequisites still apply. Follow a talent to its full effect and requirements.
| Tree | 11 points | 16 points | 21 points | 31 points |
|---|---|---|---|---|
| Elemental | Elemental Focus | Call of Thunder | Earthbound | Lava Burst |
| Enhancement | Shamanistic Focus | Stormstrike | Spirit Weapons | Rage of the Farseer |
| Restoration | Water Shield | Mana Tide Totem | Nature's Swiftness | Riptide |
A 31-point commitment leaves 20 of the level-60 budget for other choices. A 16-point commitment leaves 35. These are point-budget examples, not recommended builds. The standard budget is level minus nine. The Legacy Talented selector advances the first point by one level per rank, up to five ranks, while keeping the total capped at 51.
Compared with this site’s September 15 import, the September 26 export contains 50 Shaman talents. 39 existing talent description records differ, including ranks that were previously missing; this count does not mean 39 balance changes.
| Talent | September 15 | September 26 |
|---|---|---|
| Elemental Alacrity | Elemental Combat · row 6, column 3 · 3 ranks · requires Call of Thunder | Elemental · row 3, column 3 · 3 ranks |
| Call of Thunder | Elemental Combat · row 4, column 3 · 1 rank · requires Elemental Fury | Elemental · row 4, column 3 · 1 rank · requires Elemental Alacrity |
| Elemental Fury | Elemental Combat · row 3, column 3 · 5 ranks | Elemental · row 6, column 3 · 5 ranks · requires Call of Thunder |
| Totemic Focus | Restoration · row 4, column 1 · 5 ranks | Restoration · row 1, column 3 · 5 ranks |
| Tidal Mastery | Restoration · row 1, column 3 · 5 ranks | Restoration · row 4, column 1 · 5 ranks |
Read every imported rank, cost and requirement below. Classic excerpts are source-reported comparisons, not a rank-matched damage calculation. Beta values may change.
Row 1 · 0 earlier-row points
changed
Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.
Rank 2. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 4%.
Rank 3. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 6%.
Rank 4. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 8%.
Rank 5. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Row 1 · 0 earlier-row points
changed
Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.
Rank 2. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.
Rank 3. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.
Rank 4. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.
Rank 5. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Row 2 · 5 earlier-row points
changed
Reduces damage taken from Fire, Frost and Nature effects by 4%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces damage taken from Fire, Frost, and Nature effects by 3%.
Rank 2. Reduces damage taken from Fire, Frost, and Nature effects by 7%.
Rank 3. Reduces damage taken from Fire, Frost, and Nature effects by 10%.
Row 2 · 5 earlier-row points
moved
Reduces the cooldown of your Shock spells by 0.2 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cooldown of your Shock spells by 0.2 sec.
Rank 2. Reduces the cooldown of your Shock spells by 0.4 sec.
Rank 3. Reduces the cooldown of your Shock spells by 0.6 sec.
Rank 4. Reduces the cooldown of your Shock spells by 0.8 sec.
Rank 5. Reduces the cooldown of your Shock spells by 1 sec.
Row 2 · 5 earlier-row points
changed
Increases the damage done by your Fire Totems by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.
Rank 2. Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%.
Rank 3. Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
Row 2 · 5 earlier-row points
changed
Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.
Rank 2. Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.
Rank 3. Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.
Row 3 · 10 earlier-row points
same
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Row 3 · 10 earlier-row points
changed · Previously Lightning Mastery
Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.
Rank 2. Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.
Rank 3. Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Row 4 · 15 earlier-row points
changed · Previously Improved Fire Totems
Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.
Rank 2. Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.
Row 4 · 15 earlier-row points
changed
Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.
Rank 2. Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 47%.
Rank 3. Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.
Row 4 · 15 earlier-row points · Requires Elemental Alacrity
changed
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
Row 5 · 20 earlier-row points
changed · Previously Storm Reach
Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.
Rank 2. Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 2. Gives your Lightning Bolt and Chain Lightning spells a 7% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Rank 3. Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.
Row 6 · 25 earlier-row points · Requires Call of Thunder
changed
Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.
Rank 2. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.
Rank 3. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.
Rank 4. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.
Rank 5. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Row 7 · 30 earlier-row points · Requires Lightning Overload
165 Mana | 30 yd range | 2.5 sec cast | 10 sec cooldown
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Row 1 · 0 earlier-row points
moved
Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.
Rank 2. Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Row 1 · 0 earlier-row points
changed
Improves your chance to get a critical strike with your weapon attacks by 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Improves your chance to get a critical strike with all spells and attacks by 1%.
Rank 2. Improves your chance to get a critical strike with all spells and attacks by 2%.
Rank 3. Improves your chance to get a critical strike with all spells and attacks by 3%.
Rank 4. Improves your chance to get a critical strike with all spells and attacks by 4%.
Rank 5. Improves your chance to get a critical strike with all spells and attacks by 5%.
Row 1 · 0 earlier-row points
changed
Increases your maximum Mana by 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your Intellect by 2%.
Rank 2. Increases your Intellect by 4%.
Rank 3. Increases your Intellect by 6%.
Rank 4. Increases your Intellect by 8%.
Rank 5. Increases your Intellect by 10%.
Row 2 · 5 earlier-row points
same
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.
Rank 2. Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Row 2 · 5 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your Attack Power by an amount equal to 33% of your Intellect.
Rank 2. Increases your Attack Power by an amount equal to 67% of your Intellect.
Rank 3. Increases your Attack Power by an amount equal to 100% of your Intellect.
Row 2 · 5 earlier-row points
changed
Reduces the cast time of your Ghost Wolf spell by 1 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.
Rank 2. Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
Row 2 · 5 earlier-row points
same
Increases the damage done by your Lightning Shield orbs by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage done by your Lightning Shield orbs by 5%.
Rank 2. Increases the damage done by your Lightning Shield orbs by 10%.
Rank 3. Increases the damage done by your Lightning Shield orbs by 15%.
Row 3 · 10 earlier-row points
moved
Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Rank 2. Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.
Rank 3. Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Row 3 · 10 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Row 3 · 10 earlier-row points
changed
Increases your chance to dodge by an additional 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your chance to dodge by an additional 2%.
Rank 2. Increases your chance to dodge by an additional 4%.
Rank 3. Increases your chance to dodge by an additional 6%.
Row 4 · 15 earlier-row points
changed
Increases your armor value from items by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your Stamina by 2%.
Rank 2. Increases your Stamina by 4%.
Rank 3. Increases your Stamina by 6%.
Rank 4. Increases your Stamina by 8%.
Rank 5. Increases your Stamina by 10%.
Row 4 · 15 earlier-row points · Requires Mental Dexterity
changed
Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.
Rank 2. Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.
Rank 3. Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.
Rank 4. Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Rank 5. Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Row 4 · 15 earlier-row points
125 Mana | Melee Range | Instant | 8 sec cooldown
changed
Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Row 5 · 20 earlier-row points
changed · Previously Parry
Gives a chance to parry enemy melee attacks.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your spell damage and healing by up to 15% of your Intellect.
Rank 2. Increases your spell damage and healing by up to 30% of your Intellect.
Row 5 · 20 earlier-row points · Requires Stormstrike
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.
Rank 2. When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.
Row 6 · 25 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.
Rank 2. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 sec.
Rank 3. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 sec.
Rank 4. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 sec.
Rank 5. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Row 7 · 30 earlier-row points · Requires Mental Quickness
Instant | 3 min cooldown
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your attack speed by 30% for 25 sec.
Row 1 · 0 earlier-row points
same
Reduces the casting time of your Healing Wave spell by 0.1 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the casting time of your Healing Wave spell by 0.1 sec.
Rank 2. Reduces the casting time of your Healing Wave spell by 0.2 sec.
Rank 3. Reduces the casting time of your Healing Wave spell by 0.3 sec.
Rank 4. Reduces the casting time of your Healing Wave spell by 0.4 sec.
Rank 5. Reduces the casting time of your Healing Wave spell by 0.5 sec.
Row 1 · 0 earlier-row points
changed
Reduces the Mana cost of your totems by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the Mana cost of your totems and any spells that summon or move them by 5%.
Rank 2. Reduces the Mana cost of your totems and any spells that summon or move them by 10%.
Rank 3. Reduces the Mana cost of your totems and any spells that summon or move them by 15%.
Rank 4. Reduces the Mana cost of your totems and any spells that summon or move them by 20%.
Rank 5. Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Row 2 · 5 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Allows 17% of your Mana regeneration to continue while casting.
Rank 2. Allows 33% of your Mana regeneration to continue while casting.
Rank 3. Allows 50% of your Mana regeneration to continue while casting.
Row 2 · 5 earlier-row points
changed · Previously Healing Grace
Reduces the threat generated by your healing spells by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the threat generated by your spells by 5%.
Rank 2. Reduces the threat generated by your spells by 10%.
Rank 3. Reduces the threat generated by your spells by 15%.
Row 2 · 5 earlier-row points
changed
Reduces the Mana cost of your healing spells by 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.
Rank 2. Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.
Rank 3. Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.
Rank 4. Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.
Rank 5. Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Row 2 · 5 earlier-row points
changed
Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Rank 2. Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.
Row 3 · 10 earlier-row points
moved
Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Rank 2. Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells.
Rank 3. Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Row 3 · 10 earlier-row points
changed
Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
Rank 2. Gives you a 47% chance to avoid interruption caused by damage while casting any healing spell.
Rank 3. Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Row 3 · 10 earlier-row points
Instant | 15 sec cooldown
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Row 4 · 15 earlier-row points
changed
Increases the critical effect chance of your healing and lightning spells by 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical effect chance of your healing spells by 1%.
Rank 2. Increases the critical effect chance of your healing spells by 2%.
Rank 3. Increases the critical effect chance of your healing spells by 3%.
Rank 4. Increases the critical effect chance of your healing spells by 4%.
Rank 5. Increases the critical effect chance of your healing spells by 5%.
Row 4 · 15 earlier-row points
changed
Increases the effect of your Mana Spring and Healing Stream Totems by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.
Rank 2. Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.
Rank 3. Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.
Rank 4. Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.
Rank 5. Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.
Row 4 · 15 earlier-row points
10 Mana | Instant | 5 min cooldown
changed
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Row 5 · 20 earlier-row points
changed
Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the amount healed by your Healing Wave spell by 8%.
Rank 2. Increases the amount healed by your Healing Wave spell by 17%.
Rank 3. Increases the amount healed by your Healing Wave spell by 25%.
Row 5 · 20 earlier-row points
Instant | 3 min cooldown
same
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Row 6 · 25 earlier-row points
changed
Increases the effectiveness of your healing spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the effectiveness of your healing spells by 2%.
Rank 2. Increases the effectiveness of your healing spells by 4%.
Rank 3. Increases the effectiveness of your healing spells by 6%.
Rank 4. Increases the effectiveness of your healing spells by 8%.
Rank 5. Increases the effectiveness of your healing spells by 10%.
Row 7 · 30 earlier-row points · Requires Healing Way
245 Mana | 40 yd range | Instant | 6 sec cooldown
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
The earlier export called the tree Elemental Combat. The current one calls it Elemental and swaps the recorded positions of Elemental Fury and Elemental Alacrity. Use the current row and prerequisite shown below; the old name or point split alone is not enough.
No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.
The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.
No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.
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