BETA TALENT DATA Snapshot · September 26, 2026
WORLD OF WARCRAFT: FOREVER

WoW Forever Shaman talents.
Explore your choices.

Explore Elemental, Enhancement, Restoration.
Plan, save and share your shaman build.

A world worth returning to.World of Warcraft: Forever

Loading the planner… The full talent reference is available below.

THE TALENT PLANNER

Shaman Talent Calculator

◷   September 26 snapshot ↗
Shaman0 / 0 / 0
51points
remaining

Elemental

0 PTS
7 rows · 5 points per row

Enhancement

0 PTS
7 rows · 5 points per row

Restoration

0 PTS
7 rows · 5 points per row
Available Points allocated LockedClick to add · right-click to refund · tap for details

ⓘ   September 26 beta snapshot · All imported ranks have text. Talented adjusts point timing, up to 51 total. Choose a rank you have unlocked. Read the data notes →

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CHOOSE WITH A PURPOSE

Shaman build guides

All nine classes →

Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.

PLAN YOUR SHAMAN

Shaman talent trees: what to compare

Compare Elemental spell choices, Enhancement’s weapon interactions, and Restoration’s healing and Mana tools. This snapshot changes several talent positions, so check the point threshold again when returning to an earlier build.

Elemental: Spell effects and changed milestones

Read Elemental Alacrity and Elemental Fury at their current rows: their positions differ from the earlier snapshot. Earthbound adds a rooting effect to Earthbind Totem. Lava Burst has a specific interaction with your Flame Shock, which matters when choosing supporting talents.

Read all Elemental talent ranks →

Enhancement: Weapon attacks and threat conditions

Stormstrike improves a following eligible spell against the target. Spirit Weapons changes threat differently depending on whether Rockbiter Weapon is active. Rage of the Farseer provides an attack-speed cooldown. Choose for the role and weapon setup you intend to use.

Read all Enhancement talent ranks →

Restoration: Healing, Mana and totems

Water Shield restores Mana under the conditions in its description. Mana Tide Totem provides group Mana, Nature’s Swiftness changes an eligible cast into an instant spell, and Riptide improves Chain Heal cast directly on its target. These choices affect different parts of a healing plan.

Read all Restoration talent ranks →

Choose a purpose—leveling, group damage, healing, tanking or PvP—then compare the conditions that matter to that purpose. Save separate allocations to revisit. This is an explanation of the imported talent effects, not a tested build ranking.

CHECK THE POINT COMMITMENT

Key Shaman talents by tree

These are the single-rank choices recorded at rows 3, 4, 5 and 7. The point figure includes the point spent on the talent; earlier-row requirements and named prerequisites still apply. Follow a talent to its full effect and requirements.

Shaman single-rank milestones in the September 26 snapshot
Tree11 points16 points21 points31 points
ElementalElemental FocusCall of ThunderEarthboundLava Burst
EnhancementShamanistic FocusStormstrikeSpirit WeaponsRage of the Farseer
RestorationWater ShieldMana Tide TotemNature's SwiftnessRiptide

A 31-point commitment leaves 20 of the level-60 budget for other choices. A 16-point commitment leaves 35. These are point-budget examples, not recommended builds. The standard budget is level minus nine. The Legacy Talented selector advances the first point by one level per rank, up to five ranks, while keeping the total capped at 51.

Understand row gates and point budgets →

What changed in this Shaman snapshot?

Compared with this site’s September 15 import, the September 26 export contains 50 Shaman talents. 39 existing talent description records differ, including ranks that were previously missing; this count does not mean 39 balance changes.

Shaman recorded layout changes
TalentSeptember 15September 26
Elemental AlacrityElemental Combat · row 6, column 3 · 3 ranks · requires Call of ThunderElemental · row 3, column 3 · 3 ranks
Call of ThunderElemental Combat · row 4, column 3 · 1 rank · requires Elemental FuryElemental · row 4, column 3 · 1 rank · requires Elemental Alacrity
Elemental FuryElemental Combat · row 3, column 3 · 5 ranksElemental · row 6, column 3 · 5 ranks · requires Call of Thunder
Totemic FocusRestoration · row 4, column 1 · 5 ranksRestoration · row 1, column 3 · 5 ranks
Tidal MasteryRestoration · row 1, column 3 · 5 ranksRestoration · row 4, column 1 · 5 ranks

Compare the Shaman update with other classes →

READ THE DETAILS

Shaman talent reference

September 26 beta snapshot

Read every imported rank, cost and requirement below. Classic excerpts are source-reported comparisons, not a rank-matched damage calculation. Beta values may change.

Elemental 16 talents

Convection 5 ranks

Row 1 · 0 earlier-row points

Classic source comparison

changed

Reduces the mana cost of your Shock, Lightning Bolt and Chain Lightning spells by 2%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 2%.

Rank 2. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 4%.

Rank 3. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 6%.

Rank 4. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 8%.

Rank 5. Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.

Concussion 5 ranks

Row 1 · 0 earlier-row points

Classic source comparison

changed

Increases the damage done by your Lightning Bolt, Chain Lightning and Shock spells by 1%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 1%.

Rank 2. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 2%.

Rank 3. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 3%.

Rank 4. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 4%.

Rank 5. Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.

Elemental Warding 3 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Reduces damage taken from Fire, Frost and Nature effects by 4%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces damage taken from Fire, Frost, and Nature effects by 3%.

Rank 2. Reduces damage taken from Fire, Frost, and Nature effects by 7%.

Rank 3. Reduces damage taken from Fire, Frost, and Nature effects by 10%.

Reverberation 5 ranks

Row 2 · 5 earlier-row points

Classic source comparison

moved

Reduces the cooldown of your Shock spells by 0.2 sec.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the cooldown of your Shock spells by 0.2 sec.

Rank 2. Reduces the cooldown of your Shock spells by 0.4 sec.

Rank 3. Reduces the cooldown of your Shock spells by 0.6 sec.

Rank 4. Reduces the cooldown of your Shock spells by 0.8 sec.

Rank 5. Reduces the cooldown of your Shock spells by 1 sec.

Call of Flame 3 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Increases the damage done by your Fire Totems by 5%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 5%.

Rank 2. Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 10%.

Rank 3. Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.

Elemental Devastation 3 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Your offensive spell crits will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 3% for 10 sec.

Rank 2. Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 6% for 10 sec.

Rank 3. Your offensive spell critical strikes will increase your chance to get a critical strike with melee attacks by 9% for 10 sec.

Elemental Focus 1 rank

Row 3 · 10 earlier-row points

Classic source comparison

same

Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.

Elemental Alacrity 3 ranks

Row 3 · 10 earlier-row points

Classic source comparison

changed · Previously Lightning Mastery

Reduces the cast time of your Lightning Bolt and Chain Lightning spells by 0.2 sec.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.17 sec.

Rank 2. Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.33 sec.

Rank 3. Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.

Improved Fire Nova 2 ranks

Row 4 · 15 earlier-row points

Classic source comparison

changed · Previously Improved Fire Totems

Reduces the delay before your Fire Nova Totem activates by 1 sec. and decreases the threat generated by your Magma Totem by 25%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the damage done by your Fire Nova spell by 10% and reduces its cooldown by 2 sec.

Rank 2. Increases the damage done by your Fire Nova spell by 20% and reduces its cooldown by 4 sec.

Eye of the Storm 3 ranks

Row 4 · 15 earlier-row points

Classic source comparison

changed

Gives you a 33% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 23%.

Rank 2. Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 47%.

Rank 3. Reduces the pushback suffered from damaging attacks while casting Lightning Bolt, Chain Lightning, and Lava Burst by 70%.

Call of Thunder 1 rank

Row 4 · 15 earlier-row points · Requires Elemental Alacrity

Classic source comparison

changed

Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by an additional 1%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.

Elemental Reach 2 ranks

Row 5 · 20 earlier-row points

Classic source comparison

changed · Previously Storm Reach

Increases the range of your Lightning Bolt and Chain Lightning spells by 3 yards.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 3 yards, and increases the range of your Flame Shock spell by 8 yards.

Rank 2. Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.

Lightning Overload 3 ranks

Row 5 · 20 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Gives your Lightning Bolt and Chain Lightning spells a 3% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Rank 2. Gives your Lightning Bolt and Chain Lightning spells a 7% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Rank 3. Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.

Earthbound 1 rank

Row 5 · 20 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Your Earthbind Totem Immobilizes nearby targets for 5 sec when cast.

Elemental Fury 5 ranks

Row 6 · 25 earlier-row points · Requires Call of Thunder

Classic source comparison

changed

Increases the critical strike damage bonus of your Searing, Magma, and Fire Nova Totems and your Fire, Frost, and Nature spells by 100%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 20%.

Rank 2. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 40%.

Rank 3. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 60%.

Rank 4. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 80%.

Rank 5. Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.

Lava Burst 1 rank

Row 7 · 30 earlier-row points · Requires Lightning Overload

165 Mana | 30 yd range | 2.5 sec cast | 10 sec cooldown

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.

Enhancement 18 talents

Earth's Grasp 2 ranks

Row 1 · 0 earlier-row points

Classic source comparison

moved

Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the health of your Stoneclaw Totem by 25% and the radius of your Earthbind Totem by 10%.

Rank 2. Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.

Thundering Strikes 5 ranks

Row 1 · 0 earlier-row points

Classic source comparison

changed

Improves your chance to get a critical strike with your weapon attacks by 1%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Improves your chance to get a critical strike with all spells and attacks by 1%.

Rank 2. Improves your chance to get a critical strike with all spells and attacks by 2%.

Rank 3. Improves your chance to get a critical strike with all spells and attacks by 3%.

Rank 4. Improves your chance to get a critical strike with all spells and attacks by 4%.

Rank 5. Improves your chance to get a critical strike with all spells and attacks by 5%.

Ancestral Knowledge 5 ranks

Row 1 · 0 earlier-row points

Classic source comparison

changed

Increases your maximum Mana by 1%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your Intellect by 2%.

Rank 2. Increases your Intellect by 4%.

Rank 3. Increases your Intellect by 6%.

Rank 4. Increases your Intellect by 8%.

Rank 5. Increases your Intellect by 10%.

Guardian Totems 2 ranks

Row 2 · 5 earlier-row points

Classic source comparison

same

Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 10% and reduces the cooldown of your Grounding Totem by 1 sec.

Rank 2. Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.

Mental Dexterity 3 ranks

Row 2 · 5 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your Attack Power by an amount equal to 33% of your Intellect.

Rank 2. Increases your Attack Power by an amount equal to 67% of your Intellect.

Rank 3. Increases your Attack Power by an amount equal to 100% of your Intellect.

Improved Ghost Wolf 2 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Reduces the cast time of your Ghost Wolf spell by 1 sec.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the cast time of your Ghost Wolf spell by 1 sec, and Ghost Wolf may be used indoors.

Rank 2. Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.

Improved Lightning Shield 3 ranks

Row 2 · 5 earlier-row points

Classic source comparison

same

Increases the damage done by your Lightning Shield orbs by 5%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the damage done by your Lightning Shield orbs by 5%.

Rank 2. Increases the damage done by your Lightning Shield orbs by 10%.

Rank 3. Increases the damage done by your Lightning Shield orbs by 15%.

Elemental Weapons 3 ranks

Row 3 · 10 earlier-row points

Classic source comparison

moved

Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.

Rank 2. Increases the melee attack power bonus of your Rockbiter Weapon by 13%, your Windfury Weapon effect by 27% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 10%.

Rank 3. Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.

Shamanistic Focus 1 rank

Row 3 · 10 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the mana cost of your Shock and Lightning Shield spells by 45%.

Anticipation 3 ranks

Row 3 · 10 earlier-row points

Classic source comparison

changed

Increases your chance to dodge by an additional 1%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your chance to dodge by an additional 2%.

Rank 2. Increases your chance to dodge by an additional 4%.

Rank 3. Increases your chance to dodge by an additional 6%.

Toughness 5 ranks

Row 4 · 15 earlier-row points

Classic source comparison

changed

Increases your armor value from items by 2%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your Stamina by 2%.

Rank 2. Increases your Stamina by 4%.

Rank 3. Increases your Stamina by 6%.

Rank 4. Increases your Stamina by 8%.

Rank 5. Increases your Stamina by 10%.

Flurry 5 ranks

Row 4 · 15 earlier-row points · Requires Mental Dexterity

Classic source comparison

changed

Increases your attack speed by 10% for your next 3 swings after dealing a critical strike.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your attack speed by 5% for your next 3 swings after dealing a melee critical strike.

Rank 2. Increases your attack speed by 10% for your next 3 swings after dealing a melee critical strike.

Rank 3. Increases your attack speed by 15% for your next 3 swings after dealing a melee critical strike.

Rank 4. Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.

Rank 5. Increases your attack speed by 25% for your next 3 swings after dealing a melee critical strike.

Stormstrike 1 rank

Row 4 · 15 earlier-row points

125 Mana | Melee Range | Instant | 8 sec cooldown

Classic source comparison

changed

Gives you an extra attack. In addition, the next 2 sources of Nature damage dealt to the target are increased by 20%. Lasts 12 sec.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.

Spirit Weapons 1 rank

Row 5 · 20 earlier-row points

Classic source comparison

changed · Previously Parry

Gives a chance to parry enemy melee attacks.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.

Mental Quickness 2 ranks

Row 5 · 20 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your spell damage and healing by up to 15% of your Intellect.

Rank 2. Increases your spell damage and healing by up to 30% of your Intellect.

Improved Stormstrike 2 ranks

Row 5 · 20 earlier-row points · Requires Stormstrike

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. When you Stormstrike, you have a 50% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 50% chance to reset each time you Dodge or Parry.

Rank 2. When you Stormstrike, you have a 100% chance to gain 50% mana regeneration while casting spells for 15 sec, and Stormstrike's cooldown has a 100% chance to reset each time you Dodge or Parry.

Maelstrom Weapon 5 ranks

Row 6 · 25 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 4%. Stacks up to 5 times. Lasts 30 sec.

Rank 2. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 8%. Stacks up to 5 times. Lasts 30 sec.

Rank 3. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 12%. Stacks up to 5 times. Lasts 30 sec.

Rank 4. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 16%. Stacks up to 5 times. Lasts 30 sec.

Rank 5. When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.

Rage of the Farseer 1 rank

Row 7 · 30 earlier-row points · Requires Mental Quickness

Instant | 3 min cooldown

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your attack speed by 30% for 25 sec.

Restoration 16 talents

Improved Healing Wave 5 ranks

Row 1 · 0 earlier-row points

Classic source comparison

same

Reduces the casting time of your Healing Wave spell by 0.1 sec.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the casting time of your Healing Wave spell by 0.1 sec.

Rank 2. Reduces the casting time of your Healing Wave spell by 0.2 sec.

Rank 3. Reduces the casting time of your Healing Wave spell by 0.3 sec.

Rank 4. Reduces the casting time of your Healing Wave spell by 0.4 sec.

Rank 5. Reduces the casting time of your Healing Wave spell by 0.5 sec.

Totemic Focus 5 ranks

Row 1 · 0 earlier-row points

Classic source comparison

changed

Reduces the Mana cost of your totems by 5%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the Mana cost of your totems and any spells that summon or move them by 5%.

Rank 2. Reduces the Mana cost of your totems and any spells that summon or move them by 10%.

Rank 3. Reduces the Mana cost of your totems and any spells that summon or move them by 15%.

Rank 4. Reduces the Mana cost of your totems and any spells that summon or move them by 20%.

Rank 5. Reduces the Mana cost of your totems and any spells that summon or move them by 25%.

Mindfulness 3 ranks

Row 2 · 5 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Allows 17% of your Mana regeneration to continue while casting.

Rank 2. Allows 33% of your Mana regeneration to continue while casting.

Rank 3. Allows 50% of your Mana regeneration to continue while casting.

Natural Grace 3 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed · Previously Healing Grace

Reduces the threat generated by your healing spells by 5%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the threat generated by your spells by 5%.

Rank 2. Reduces the threat generated by your spells by 10%.

Rank 3. Reduces the threat generated by your spells by 15%.

Tidal Focus 5 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Reduces the Mana cost of your healing spells by 1%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the Mana cost of your healing spells by 1% and improves your chance to hit by 1%.

Rank 2. Reduces the Mana cost of your healing spells by 2% and improves your chance to hit by 2%.

Rank 3. Reduces the Mana cost of your healing spells by 3% and improves your chance to hit by 3%.

Rank 4. Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.

Rank 5. Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.

Improved Reincarnation 2 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Reduces the cooldown of your Reincarnation spell by 10 min and increases the amount of health and mana you reincarnate with by an additional 10%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.

Rank 2. Reduces the cooldown of your Reincarnation spell by 20 min, increases your maximum health by 4%, and increases the amount of health and Mana you reincarnate with by an additional 20%.

Ancestral Healing 3 ranks

Row 3 · 10 earlier-row points

Classic source comparison

moved

Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.

Rank 2. Increases your target's armor value by 17% for 15 sec after getting a critical effect from one of your healing spells.

Rank 3. Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.

Healing Focus 3 ranks

Row 3 · 10 earlier-row points

Classic source comparison

changed

Gives you a 14% chance to avoid interruption caused by damage while casting any healing spell.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.

Rank 2. Gives you a 47% chance to avoid interruption caused by damage while casting any healing spell.

Rank 3. Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.

Water Shield 1 rank

Row 3 · 10 earlier-row points

Instant | 15 sec cooldown

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.

Tidal Mastery 5 ranks

Row 4 · 15 earlier-row points

Classic source comparison

changed

Increases the critical effect chance of your healing and lightning spells by 1%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the critical effect chance of your healing spells by 1%.

Rank 2. Increases the critical effect chance of your healing spells by 2%.

Rank 3. Increases the critical effect chance of your healing spells by 3%.

Rank 4. Increases the critical effect chance of your healing spells by 4%.

Rank 5. Increases the critical effect chance of your healing spells by 5%.

Restorative Totems 5 ranks

Row 4 · 15 earlier-row points

Classic source comparison

changed

Increases the effect of your Mana Spring and Healing Stream Totems by 5%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the effect of your Mana Spring Totem by 5% and increases the effect of your Healing Stream Totem by 10%.

Rank 2. Increases the effect of your Mana Spring Totem by 10% and increases the effect of your Healing Stream Totem by 20%.

Rank 3. Increases the effect of your Mana Spring Totem by 15% and increases the effect of your Healing Stream Totem by 30%.

Rank 4. Increases the effect of your Mana Spring Totem by 20% and increases the effect of your Healing Stream Totem by 40%.

Rank 5. Increases the effect of your Mana Spring Totem by 25% and increases the effect of your Healing Stream Totem by 50%.

Mana Tide Totem 1 rank

Row 4 · 15 earlier-row points

10 Mana | Instant | 5 min cooldown

Classic source comparison

changed

Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 170 mana every 3 seconds to group members within 20 yards.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.

Healing Way 3 ranks

Row 5 · 20 earlier-row points

Classic source comparison

changed

Your Healing Wave spells have a 33% chance to increase the effect of subsequent Healing Wave spells on that target by 6% for 15 sec. This effect will stack up to 3 times.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the amount healed by your Healing Wave spell by 8%.

Rank 2. Increases the amount healed by your Healing Wave spell by 17%.

Rank 3. Increases the amount healed by your Healing Wave spell by 25%.

Nature's Swiftness 1 rank

Row 5 · 20 earlier-row points

Instant | 3 min cooldown

Classic source comparison

same

When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.

Purification 5 ranks

Row 6 · 25 earlier-row points

Classic source comparison

changed

Increases the effectiveness of your healing spells by 2%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the effectiveness of your healing spells by 2%.

Rank 2. Increases the effectiveness of your healing spells by 4%.

Rank 3. Increases the effectiveness of your healing spells by 6%.

Rank 4. Increases the effectiveness of your healing spells by 8%.

Rank 5. Increases the effectiveness of your healing spells by 10%.

Riptide 1 rank

Row 7 · 30 earlier-row points · Requires Healing Way

245 Mana | 40 yd range | Instant | 6 sec cooldown

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.

BEFORE YOU SET OUT

Shaman talent FAQ

Why is my old Elemental route different?

The earlier export called the tree Elemental Combat. The current one calls it Elemental and swaps the recorded positions of Elemental Fury and Elemental Alacrity. Use the current row and prerequisite shown below; the old name or point split alone is not enough.

Is this an official WoW Forever calculator?

No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.

Why is a talent locked?

The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.

Does this tell me the best build?

No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.

Where are my saved builds?

Only in this browser on this device. Clearing site storage removes them. Share links let you keep a portable copy without an account.

Keep exploring

Point rules, controls and sharing ↗What changed from Classic ↗Where the data comes from ↗