Damage-over-time and drains
Pair damage-over-time effects with drains and Siphon Life, then reach Wrack. Demonology supports keeping a demon alongside this questing plan.
Read choices & leveling route →Load this buildExplore Affliction, Demonology, Destruction.
Plan, save and share your warlock build.
Loading the planner… The full talent reference is available below.
Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.
Pair damage-over-time effects with drains and Siphon Life, then reach Wrack. Demonology supports keeping a demon alongside this questing plan.
Read choices & leveling route →Load this buildReach Soul Link and Demonic Pact while investing in the active demon and resummoning tools. The Affliction support branch offers spell and sustain choices.
Read choices & leveling route →Load this buildLink Conflagrate, Shadowburn and Shadow and Flame before reaching Incinerate. The Affliction branch offers a separate damage-over-time investment.
Read choices & leveling route →Load this buildCompare Affliction’s periodic effects, Demonology’s pet and sacrifice interactions, and Destruction’s direct damage choices. Check Curse, Bane and pet restrictions before assuming all selected effects can be active together.
Wrack increases the target’s damage taken from your other Shadow damage-over-time effects while it lasts. Siphon Life transfers health, and Curse of Exhaustion slows the target. Amplify Curse affects only the spells named in its text. Pay attention to Curse and Bane limits.
Read all Affliction talent ranks →Demonic Sacrifice grants different benefits for different demons and normally ends when another demon is summoned. Demonic Pact changes that interaction, but resummoning the sacrificed pet still cancels the effect. Soul Link requires an active eligible demon. Read the conditions before combining these investments.
Read all Demonology talent ranks →Conflagrate consumes your Immolate effect in this snapshot. Incinerate gains damage against an Immolated target. Bane of Havoc transfers part of your damage dealt to other targets onto its marked target. The interaction and target restrictions matter more than the names of the talents.
Read all Destruction talent ranks →Choose a purpose—leveling, group damage, healing, tanking or PvP—then compare the conditions that matter to that purpose. Save separate allocations to revisit. This is an explanation of the imported talent effects, not a tested build ranking.
These are the single-rank choices recorded at rows 3, 4, 5 and 7. The point figure includes the point spent on the talent; earlier-row requirements and named prerequisites still apply. Follow a talent to its full effect and requirements.
| Tree | 11 points | 16 points | 21 points | 31 points |
|---|---|---|---|---|
| Affliction | Amplify Curse | Curse of Exhaustion | Siphon Life | Wrack |
| Demonology | Demonic Sacrifice | Fel Domination | Soul Link | Demonic Pact |
| Destruction | Shadowburn | Conflagrate | Bane of Havoc | Incinerate |
A 31-point commitment leaves 20 of the level-60 budget for other choices. A 16-point commitment leaves 35. These are point-budget examples, not recommended builds. The standard budget is level minus nine. The Legacy Talented selector advances the first point by one level per rank, up to five ranks, while keeping the total capped at 51.
Compared with this site’s September 15 import, the September 26 export contains 52 Warlock talents. 42 existing talent description records differ, including ranks that were previously missing; this count does not mean 42 balance changes.
| Talent | September 15 | September 26 |
|---|---|---|
| Conflagrate | Destruction · row 4, column 3 · 1 rank · requires Shadowburn | Destruction · row 4, column 3 · 1 rank |
Read every imported rank, cost and requirement below. Classic excerpts are source-reported comparisons, not a rank-matched damage calculation. Beta values may change.
Row 1 · 0 earlier-row points
moved
Increases the amount of Mana awarded by your Life Tap spell by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the amount of Mana awarded by your Life Tap spell by 10%.
Rank 2. Increases the amount of Mana awarded by your Life Tap spell by 20%.
Row 1 · 0 earlier-row points
changed
Reduces the chance for enemies to resist your Affliction spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Improves your chance to hit by 1% and reduces all threat you generate by 4%.
Rank 2. Improves your chance to hit by 2% and reduces all threat you generate by 8%.
Rank 3. Improves your chance to hit by 3% and reduces all threat you generate by 12%.
Rank 4. Improves your chance to hit by 4% and reduces all threat you generate by 16%.
Rank 5. Improves your chance to hit by 5% and reduces all threat you generate by 20%.
Row 1 · 0 earlier-row points
changed
Reduces the casting time of your Corruption spell by 0.4 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the casting time of your Corruption spell by 0.4 sec and increases the damage it deals by 2%.
Rank 2. Reduces the casting time of your Corruption spell by 0.8 sec and increases the damage it deals by 4%.
Rank 3. Reduces the casting time of your Corruption spell by 1.2 sec and increases the damage it deals by 6%.
Rank 4. Reduces the casting time of your Corruption spell by 1.6 sec and increases the damage it deals by 8%.
Rank 5. Reduces the casting time of your Corruption spell by 2 sec and increases the damage it deals by 10%.
Row 2 · 5 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases all periodic damage done by your Warlock spells by 1%.
Rank 2. Increases all periodic damage done by your Warlock spells by 2%.
Rank 3. Increases all periodic damage done by your Warlock spells by 3%.
Rank 4. Increases all periodic damage done by your Warlock spells by 4%.
Rank 5. Increases all periodic damage done by your Warlock spells by 5%.
Row 2 · 5 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 50% of normal speed while you are casting spells, and grants a 50% increase to your Mana regeneration.
Rank 2. You gain Soul Harvest for 10 sec if a victim is killed while afflicted with your Drain Soul. Soul Harvest allows your Mana to regenerate at 100% of normal speed while you are casting spells, and grants a 100% increase to your Mana regeneration.
Row 2 · 5 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 7%.
Rank 2. Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 13%.
Rank 3. Increases health drained or damage done by your Drain Life, Drain Soul, and Wrack spells by 20%.
Row 3 · 10 earlier-row points
changed · Previously Improved Curse of Agony
Increases the damage done by your Curse of Agony by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage done by your Bane of Agony by 5%.
Rank 2. Increases the damage done by your Bane of Agony by 10%.
Row 3 · 10 earlier-row points
changed
Gives you a 14% chance to avoid interruption caused by damage while channeling the Drain Life, Drain Mana, or Drain Soul spell.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives you a 23% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Rank 2. Gives you a 47% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Rank 3. Gives you a 70% chance to avoid interruption caused by damage while channeling or casting your Drain Life, Drain Mana, Drain Soul, or Wrack spells.
Row 3 · 10 earlier-row points
Instant | 3 min cooldown
changed
Increases the effect of your next Curse of Weakness or Curse of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the effect of your next Curse of Weakness or Bane of Agony by 50%, or your next Curse of Exhaustion by 20%. Lasts 30 sec.
Row 3 · 10 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 33%.
Rank 2. Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 67%.
Rank 3. Increases the critical strike damage bonus of your Corruption, Bane of Agony, Bane of Doom, Drain Soul, Drain Life, Siphon Life, and Wrack spells by 100%.
Row 4 · 15 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical effect chance of your Shadow spells by 1%.
Rank 2. Increases the critical effect chance of your Shadow spells by 2%.
Rank 3. Increases the critical effect chance of your Shadow spells by 3%.
Rank 4. Increases the critical effect chance of your Shadow spells by 4%.
Rank 5. Increases the critical effect chance of your Shadow spells by 5%.
Row 4 · 15 earlier-row points
changed
Gives your Corruption and Drain Life spells a 2% chance to cause you to enter a Shadow Trance state after damaging the opponent. The Shadow Trance state reduces the casting time of your next Shadow Bolt spell by 100%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 2% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Rank 2. Gives your Corruption, Drain Soul, Drain Life, and Wrack spells a 4% chance to cause you to enter a Shadow Trance after damaging the opponent. The Shadow Trance reduces the casting time of your next Shadow Bolt spell by 100%.
Row 4 · 15 earlier-row points · Requires Amplify Curse
8% of base mana | 30 yd range | Instant
changed
Reduces the target's movement speed by 10% for 12 sec. Only one Curse per Warlock can be active on any one target.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the target's movement speed by 30% for 12 sec. Only one Curse per Warlock can be active on any one target.
Row 5 · 20 earlier-row points
150 Mana | 30 yd range | Instant
changed
Transfers 15 health from the target to the caster every 3 sec. Lasts 30 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Transfers 11 health from the target to the caster every 3 sec. Lasts 30 sec.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 4% per each of your other Affliction effects active on the target, up to a maximum increase of 12%.
Rank 2. Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 8% per each of your other Affliction effects active on the target, up to a maximum increase of 24%.
Rank 3. Increases the damage done or health drained by your Drain Life, Drain Soul, and Wrack spells by 12% per each of your other Affliction effects active on the target, up to a maximum increase of 36%.
Row 6 · 25 earlier-row points
changed
Increases the damage dealt or life drained by your Shadow spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage dealt or life drained by your Shadow spells by 1%.
Rank 2. Increases the damage dealt or life drained by your Shadow spells by 2%.
Rank 3. Increases the damage dealt or life drained by your Shadow spells by 3%.
Rank 4. Increases the damage dealt or life drained by your Shadow spells by 4%.
Rank 5. Increases the damage dealt or life drained by your Shadow spells by 5%.
Row 7 · 30 earlier-row points · Requires Siphon Life
200 Mana | 30 yd range | Channeled
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Tears the target apart from within, dealing 36 Shadow damage every 1 sec and increasing the damage they take from your other Shadow damage over time effects by 10%. Lasts 6 sec.
Row 1 · 0 earlier-row points
changed
Increases the amount of Health transferred by your Health Funnel spell by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the amount of health transferred by your Health Funnel spell by 20%, reduces its health cost by 15%, and reduces all threat your Health Funnel generates by 50%. Allows Health Funnel to be used regardless of your demon's health.
Rank 2. Increases the amount of health transferred by your Health Funnel spell by 40%, reduces its health cost by 30%, and reduces all threat your Health Funnel generates by 100%. Allows Health Funnel to be used regardless of your demon's health.
Row 1 · 0 earlier-row points
changed
Increases the effect of your Imp's Firebolt, Fire Shield, and Blood Pact spells by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage of your Imp's Firebolt spell by 10% and the effect of its Fire Shield spell by 10%.
Rank 2. Increases the damage of your Imp's Firebolt spell by 20% and the effect of its Fire Shield spell by 20%.
Rank 3. Increases the damage of your Imp's Firebolt spell by 30% and the effect of its Fire Shield spell by 30%.
Row 1 · 0 earlier-row points
changed
Increases your total Stamina by 3% but reduces your total Spirit by 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your total Stamina by 3%.
Rank 2. Increases your total Stamina by 6%.
Rank 3. Increases your total Stamina by 9%.
Rank 4. Increases your total Stamina by 12%.
Rank 5. Increases your total Stamina by 15%.
Row 1 · 0 earlier-row points
changed
Increases the damage done by your Voidwalker, Succubus, Incubus, and Felhunter's melee attacks by 4%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 2%.
Rank 2. Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 4%.
Rank 3. Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 6%.
Rank 4. Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 8%.
Rank 5. Increases all damage done by your Imp, Voidwalker, Succubus, Incubus, and Felhunter pets by 10%.
Row 2 · 5 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the effectiveness of your Demon Skin and Demon Armor spells by 15%.
Rank 2. Increases the effectiveness of your Demon Skin and Demon Armor spells by 30%.
Row 2 · 5 earlier-row points
same
Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice and Suffering spells by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 10%.
Rank 2. Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 20%.
Rank 3. Increases the effectiveness of your Voidwalker's Torment, Consume Shadows, Sacrifice, and Suffering spells by 30%.
Row 2 · 5 earlier-row points
changed · Previously Fel Stamina
Increases the maximum Health of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 3%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 5%, and increases your maximum Mana by 5%.
Rank 2. Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 10%, and increases your maximum Mana by 10%.
Rank 3. Increases the maximum health and Mana of your Imp, Voidwalker, Succubus, Incubus, and Felhunter by 15%, and increases your maximum Mana by 15%.
Row 2 · 5 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. You heal your pet for 8% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 50% of the Mana you gain.
Rank 2. You heal your pet for 15% of all spell damage you deal. When you gain Mana from Life Tap, your summoned demon gains 100% of the Mana you gain.
Row 3 · 10 earlier-row points
same
Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 10%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 10%.
Rank 2. Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 20%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 20%.
Rank 3. Increases the effect of your Succubus' and Incubus' Lash of Pain and Soothing Kiss spells by 30%, and increases the duration of your Succubus' and Incubus' Seduction and Lesser Invisibility spells by 30%.
Row 3 · 10 earlier-row points
100 yd range | Instant
changed
When activated, sacrifices your summoned demon to grant you an effect that lasts 30 min. The effect is canceled if any Demon is summoned.Imp: Increases your Fire damage by 15%.Voidwalker: Restores 3% of total Health every 4 sec.Succubus/Incubus: Increases your Shadow damage by 15%.Felhunter: Restores 2% of total Mana every 4 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. When activated, sacrifices your summoned Demon to enhance the opposing aspect of your power, granting you an effect that lasts 2 hrs. The effect is canceled if any Demon is summoned. Imp: Increases your Shadow damage by 15%. Voidwalker: Restores 2% of your total Mana every 4 sec. Succubus/Incubus: Increases your Fire damage by 15%. Felhunter: Restores 3% of your total Health every 4 sec.
Row 3 · 10 earlier-row points
moved
Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 2 sec and the Mana cost by 20%.
Rank 2. Reduces the casting time of your Imp, Voidwalker, Succubus, Incubus, and Felhunter Summoning spells by 4 sec and the Mana cost by 40%.
Row 4 · 15 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cooldown of your Soul Fire spell by 45%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 3% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 20% and costs no Soul Shards.
Rank 2. Reduces the cooldown of your Soul Fire spell by 90%. When you cast Shadow Bolt or Searing Pain on an enemy below 35% health, they deal 6% increased damage, and for the next 10 sec your Soul Fire spell has its cast time reduced by 40% and costs no Soul Shards.
Row 4 · 15 earlier-row points · Requires Master Summoner
Instant | 5 min cooldown
moved
Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your next Imp, Voidwalker, Succubus, Incubus, or Felhunter Summon spell has its casting time reduced by 5.5 sec and its Mana cost reduced by 50%.
Row 4 · 15 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your Searing Pain generates 17% less threat and brands the target for 10 sec. Your pet's next 2 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet.
Rank 2. Your Searing Pain generates 33% less threat and brands the target for 10 sec. Your pet's next 4 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet.
Rank 3. Your Searing Pain generates 50% less threat and brands the target for 10 sec. Your pet's next 6 attacks against the target generate high threat and deal 65 to 68 Fire or Shadow damage based on the pet.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 10%, and reduces the cooldown of its Spell Lock by 2 sec.
Rank 2. Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 20%, and reduces the cooldown of its Spell Lock by 4 sec.
Rank 3. Increases the Attack Power reduction of your Felhunter's Tainted Blood, the healing of its Devour Magic, and the detection level of its Paranoia by 30%, and reduces the cooldown of its Spell Lock by 6 sec.
Row 5 · 20 earlier-row points · Requires Demonic Sacrifice
20% of base mana | 100 yd range | Instant
changed
When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter demon instead. In addition, both the demon and master will inflict 3% more damage. Lasts as long as the demon is active.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. When active, 30% of all damage taken by the caster is taken by your Imp, Voidwalker, Succubus, Incubus, or Felhunter Demon instead. In addition, both the Demon and the master will inflict 3% more damage. Lasts as long as the Demon is active.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your spell damage and your Demon pet's spell damage by up to 33% of your level while you have a summoned Demon pet active.
Rank 2. Increases your spell damage and your Demon pet's spell damage by up to 67% of your level while you have a summoned Demon pet active.
Rank 3. Increases your spell damage and your Demon pet's spell damage by up to 100% of your level while you have a summoned Demon pet active.
Row 6 · 25 earlier-row points
changed
Grants both the Warlock and the summoned demon an effect as long as that demon is active.Imp - Reduces threat caused by 4%.Voidwalker - Reduces physical damage taken by 2%.Succubus/Incubus - Increases all damage caused by 2%.Felhunter - Increases all resistances by.2 per level.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 2%. Voidwalker - Reduces Physical damage taken by 2%. Succubus/Incubus - Increases Shadow damage done by 2%. Felhunter - Reduces Magic damage taken by 2%.
Rank 2. Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 4%. Voidwalker - Reduces Physical damage taken by 4%. Succubus/Incubus - Increases Shadow damage done by 4%. Felhunter - Reduces Magic damage taken by 4%.
Rank 3. Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 6%. Voidwalker - Reduces Physical damage taken by 6%. Succubus/Incubus - Increases Shadow damage done by 6%. Felhunter - Reduces Magic damage taken by 6%.
Rank 4. Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 8%. Voidwalker - Reduces Physical damage taken by 8%. Succubus/Incubus - Increases Shadow damage done by 8%. Felhunter - Reduces Magic damage taken by 8%.
Rank 5. Grants both the Warlock and the summoned demon an effect as long as that demon is active. Imp - Increases Fire damage done by 10%. Voidwalker - Reduces Physical damage taken by 10%. Succubus/Incubus - Increases Shadow damage done by 10%. Felhunter - Reduces Magic damage taken by 10%.
Row 7 · 30 earlier-row points · Requires Soul Link
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your Demonic Sacrifice effect is no longer cancelled by summoning a different Demon pet. Resummoning the sacrificed pet will still cancel the effect.
Row 1 · 0 earlier-row points
changed
Increases the range of your Destruction spells by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the range of your damaging spells by 10%.
Rank 2. Increases the range of your damaging spells by 20%.
Row 1 · 0 earlier-row points
changed
Your Shadow Bolt critical strikes increase Shadow damage dealt to the target by 4% until 4 non-periodic damage sources are applied. Effect lasts a maximum of 12 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 4% for 12 sec.
Rank 2. Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 8% for 12 sec.
Rank 3. Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 12% for 12 sec.
Rank 4. Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 16% for 12 sec.
Rank 5. Your Shadow Bolt critical strikes increase Shadow damage taken by the target from your attacks by 20% for 12 sec.
Row 1 · 0 earlier-row points
changed
Reduces the casting time of your Shadow Bolt and Immolate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.1 sec and your Soul Fire spell by 0.4 sec.
Rank 2. Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.2 sec and your Soul Fire spell by 0.8 sec.
Rank 3. Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.3 sec and your Soul Fire spell by 1.2 sec.
Rank 4. Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.4 sec and your Soul Fire spell by 1.6 sec.
Rank 5. Reduces the casting time of your Shadow Bolt, Immolate, and Incinerate spells by 0.5 sec and your Soul Fire spell by 2 sec.
Row 2 · 5 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces all damage taken by 2%.
Rank 2. Reduces all damage taken by 4%.
Rank 3. Reduces all damage taken by 6%.
Rank 4. Reduces all damage taken by 8%.
Rank 5. Reduces all damage taken by 10%.
Row 2 · 5 earlier-row points
changed
Reduces the Mana cost of your Destruction spells by 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the Mana cost of your Destruction spells by 3%.
Rank 2. Reduces the Mana cost of your Destruction spells by 6%.
Rank 3. Reduces the Mana cost of your Destruction spells by 10%.
Row 2 · 5 earlier-row points
changed
Gives your Destruction spells a 2% chance to daze the target for 5 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the initial damage of your Immolate spell by 10% and your Conflagrate spell has a 20% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Rank 2. Increases the initial damage of your Immolate spell by 20% and your Conflagrate spell has a 40% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Rank 3. Increases the initial damage of your Immolate spell by 30% and your Conflagrate spell has a 60% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Rank 4. Increases the initial damage of your Immolate spell by 40% and your Conflagrate spell has a 80% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Rank 5. Increases the initial damage of your Immolate spell by 50% and your Conflagrate spell has a 100% chance to Daze the target, reducing the target's movement speed by 50% for 5 sec.
Row 3 · 10 earlier-row points
changed
Increases the critical strike damage bonus of your Destruction spells by 100%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike damage bonus of your Destruction spells by 20%.
Rank 2. Increases the critical strike damage bonus of your Destruction spells by 40%.
Rank 3. Increases the critical strike damage bonus of your Destruction spells by 60%.
Rank 4. Increases the critical strike damage bonus of your Destruction spells by 80%.
Rank 5. Increases the critical strike damage bonus of your Destruction spells by 100%.
Row 3 · 10 earlier-row points
105 Mana | 30 yd range | Instant | 15 sec cooldown | Reagents: Soul Shard
changed
Instantly blasts the target for 91 to 104 Shadow damage. If the target dies within 5 sec of Shadowburn, and yields experience or honor, the caster gains a Soul Shard.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Instantly blasts the target for 65 to 73 Shadow damage. If a non-trivial target dies within 8 sec of being hit with Shadowburn, the caster gains a Soul Shard.
Row 4 · 15 earlier-row points
changed
Gives you a 35% chance to resist interruption caused by damage while channeling the Rain of Fire, Hellfire or Soul Fire spell.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives you a 23% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Rank 2. Gives you a 47% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Rank 3. Gives you a 70% chance to resist interruption caused by damage while casting or channeling any Destruction spell.
Row 4 · 15 earlier-row points
changed · Previously Improved Searing Pain
Increases the critical strike chance of your Searing Pain spell by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike chance of your Searing Pain spell by 3% and the damage done by all your Destruction spells by 3%.
Rank 2. Increases the critical strike chance of your Searing Pain spell by 7% and the damage done by all your Destruction spells by 7%.
Rank 3. Increases the critical strike chance of your Searing Pain spell by 10% and the damage done by all your Destruction spells by 10%.
Row 4 · 15 earlier-row points
100 Mana | 30 yd range | Instant | 10 sec cooldown
changed
Ignites a target that is already afflicted by Immolate, dealing 249 to 316 Fire damage and consuming the Immolate spell.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Ignites a target that is already afflicted by your Immolate spell, dealing 88 to 110 Fire damage and consuming your Immolate effect.
Row 5 · 20 earlier-row points · Requires Intensity
changed
Gives your Rain of Fire, Hellfire, and Soul Fire spells a 13% chance to stun the target for 3 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your Soul Fire spell a 13% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 13% chance over their duration to Stun targets they damage for 3 sec.
Rank 2. Gives your Soul Fire spell a 26% chance to Stun the target for 3 sec, and your Rain of Fire and Hellfire spells a 26% chance over their duration to Stun targets they damage for 3 sec.
Row 5 · 20 earlier-row points
5% of base mana | 30 yd range | Instant
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Afflicts the target for 5 min, causing 15% of all damage done by the Warlock to other targets to also be dealt to the cursed target. Bane of Havoc is limited to 1 target, and only one Bane per Warlock can be active on any one target.
Row 5 · 20 earlier-row points · Requires Conflagrate
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike chance of your Conflagrate spell by 8%.
Rank 2. Increases the critical strike chance of your Conflagrate spell by 17%.
Rank 3. Increases the critical strike chance of your Conflagrate spell by 25%.
Row 6 · 25 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Hitting an enemy with Conflagrate increases all Shadow damage you deal by 2% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 2% for 20 sec. In addition, Conflagrate has a 20% chance not to consume Immolate, and Shadowburn has a 20% chance to instantly refund a Soul Shard.
Rank 2. Hitting an enemy with Conflagrate increases all Shadow damage you deal by 4% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 4% for 20 sec. In addition, Conflagrate has a 40% chance not to consume Immolate, and Shadowburn has a 40% chance to instantly refund a Soul Shard.
Rank 3. Hitting an enemy with Conflagrate increases all Shadow damage you deal by 6% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 6% for 20 sec. In addition, Conflagrate has a 60% chance not to consume Immolate, and Shadowburn has a 60% chance to instantly refund a Soul Shard.
Rank 4. Hitting an enemy with Conflagrate increases all Shadow damage you deal by 8% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 8% for 20 sec. In addition, Conflagrate has a 80% chance not to consume Immolate, and Shadowburn has a 80% chance to instantly refund a Soul Shard.
Rank 5. Hitting an enemy with Conflagrate increases all Shadow damage you deal by 10% for 20 sec, and hitting an enemy with Shadowburn increases all Fire damage you deal by 10% for 20 sec. In addition, Conflagrate has a 100% chance not to consume Immolate, and Shadowburn has a 100% chance to instantly refund a Soul Shard.
Row 7 · 30 earlier-row points · Requires Bane of Havoc
205 Mana | 30 yd range | 2.5 sec cast
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Deals 99 to 113 Fire damage to your target and an additional 25% damage if the target is afflicted by Immolate.
Our old Affliction snapshot included Drain Hope. The current export has Wrack instead. Read Wrack’s effect and the other periodic-damage talents together when rebuilding; Build updates leaves removed talents unspent rather than guessing replacements.
No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.
The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.
No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.
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