BETA TALENT DATA Snapshot · September 26, 2026
WORLD OF WARCRAFT: FOREVER

WoW Forever Paladin talents.
Explore your choices.

Explore Holy, Protection, Retribution.
Plan, save and share your paladin build.

A world worth returning to.World of Warcraft: Forever

Loading the planner… The full talent reference is available below.

THE TALENT PLANNER

Paladin Talent Calculator

◷   September 26 snapshot ↗
Paladin0 / 0 / 0
51points
remaining

Holy

0 PTS
7 rows · 5 points per row

Protection

0 PTS
7 rows · 5 points per row

Retribution

0 PTS
7 rows · 5 points per row
Available Points allocated LockedClick to add · right-click to refund · tap for details

ⓘ   September 26 beta snapshot · All imported ranks have text. Talented adjusts point timing, up to 51 total. Choose a rank you have unlocked. Read the data notes →

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CHOOSE WITH A PURPOSE

Paladin build guides

All nine classes →

Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.

PLAN YOUR PALADIN

Paladin talent trees: what to compare

Compare Holy spell interactions, Protection shield and Mana tools, and Retribution Seal choices. Check the updated tree before copying a BlizzCon build: two entries in our old import are absent from the current one.

Holy: Healing and Holy Shock interactions

Holy offers different kinds of support. Voice of Truth provides a short Silence and Interrupt immunity, Divine Favor changes the next eligible spell’s critical chance, and Light’s Vigil interacts with Holy Shock. Read the target and party restrictions rather than treating every Holy talent as a passive healing increase.

Read all Holy talent ranks →

Protection: Blocks, recovery and Judgement

Improved Seal of Fury connects absorption with Mana recovery. Swift Judgement resets Judgement’s cooldown, while Templar’s Bulwark carries a Forbearance restriction. Check those conditions alongside Holy Shield when planning a defensive setup.

Read all Protection talent ranks →

Retribution: Seals and melee decisions

Sacred Arbiter modifies Holy Strike and refreshes Judgement effects. Twist of Light adds an Echo when replacing an eligible Seal with another one. Repentance is limited by target type and breaks on damage, so its usefulness depends on the situation.

Read all Retribution talent ranks →

Choose a purpose—leveling, group damage, healing, tanking or PvP—then compare the conditions that matter to that purpose. Save separate allocations to revisit. This is an explanation of the imported talent effects, not a tested build ranking.

CHECK THE POINT COMMITMENT

Key Paladin talents by tree

These are the single-rank choices recorded at rows 3, 4, 5 and 7. The point figure includes the point spent on the talent; earlier-row requirements and named prerequisites still apply. Follow a talent to its full effect and requirements.

Paladin single-rank milestones in the September 26 snapshot
Tree11 points16 points21 points31 points
HolyVoice of TruthDivine FavorHoly ShockLight's Vigil
ProtectionImproved Seal of FurySwift JudgementTemplar's BulwarkHoly Shield
RetributionSeal of CommandSacred ArbiterRepentanceTwist of Light

A 31-point commitment leaves 20 of the level-60 budget for other choices. A 16-point commitment leaves 35. These are point-budget examples, not recommended builds. The standard budget is level minus nine. The Legacy Talented selector advances the first point by one level per rank, up to five ranks, while keeping the total capped at 51.

Understand row gates and point budgets →

What changed in this Paladin snapshot?

Compared with this site’s September 15 import, the September 26 export contains 50 Paladin talents. 38 existing talent description records differ, including ranks that were previously missing; this count does not mean 38 balance changes.

Compare the Paladin update with other classes →

READ THE DETAILS

Paladin talent reference

September 26 beta snapshot

Read every imported rank, cost and requirement below. Classic excerpts are source-reported comparisons, not a rank-matched damage calculation. Beta values may change.

Holy 17 talents

Divine Strength 5 ranks

Row 1 · 0 earlier-row points

Classic source comparison

same

Increases your Strength by 2%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your Strength by 2%.

Rank 2. Increases your Strength by 4%.

Rank 3. Increases your Strength by 6%.

Rank 4. Increases your Strength by 8%.

Rank 5. Increases your Strength by 10%.

Divine Intellect 5 ranks

Row 1 · 0 earlier-row points

Classic source comparison

same

Increases your total Intellect by 2%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your total Intellect by 2%.

Rank 2. Increases your total Intellect by 4%.

Rank 3. Increases your total Intellect by 6%.

Rank 4. Increases your total Intellect by 8%.

Rank 5. Increases your total Intellect by 10%.

Healing Light 3 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Increases the amount healed by your Holy Light and Flash of Light spells by 4%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 4%.

Rank 2. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 8%.

Rank 3. Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

Spiritual Focus 2 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Gives your Flash of Light and Holy Light spells a 14% chance to not lose casting time when you take damage.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.

Rank 2. Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

Improved Seals 3 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed · Previously Improved Seal of Righteousness

Increases the damage done by your Seal of Righteousness and Judgement of Righteousness by 3%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the damage done by your Seals and Judgements by 5%.

Rank 2. Increases the damage done by your Seals and Judgements by 10%.

Rank 3. Increases the damage done by your Seals and Judgements by 15%.

Unyielding Faith 2 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Increases your chance to resist Fear and Disorient effects by an additional 5%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the duration of Fear and Disorient effects on you by 15%.

Rank 2. Reduces the duration of Fear and Disorient effects on you by 30%.

Voice of Truth 1 rank

Row 3 · 10 earlier-row points

Instant | 3 min cooldown

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.

Reverence 3 ranks

Row 3 · 10 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Allows 10% of your Mana regeneration to continue while casting.

Rank 2. Allows 20% of your Mana regeneration to continue while casting.

Rank 3. Allows 30% of your Mana regeneration to continue while casting.

Purifying Power 2 ranks

Row 3 · 10 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the mana cost of your Cleanse and Purify spells by 10% and reduces the cooldown of your Exorcism and Holy Wrath spells by 17%.

Rank 2. Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

Infusion of Light 2 ranks

Row 4 · 15 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 0.5 sec.

Rank 2. Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.

Illumination 5 ranks

Row 4 · 15 earlier-row points · Requires Reverence

Classic source comparison

changed

After getting a critical effect from your Flash of Light, Holy Light, or Holy Shock heal spell, gives you a 20% chance to gain Mana equal to the base cost of the spell.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 20% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 2. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 40% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 3. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 60% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 4. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 80% chance to gain Mana equal to 50% of the base cost of the spell.

Rank 5. After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

Divine Favor 1 rank

Row 4 · 15 earlier-row points

4% of base mana | Instant | 2 min cooldown

Classic source comparison

moved

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Divine Precision 3 ranks

Row 5 · 20 earlier-row points · Requires Holy Shock

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Improves your chance to hit with Holy spells by 6%.

Rank 2. Improves your chance to hit with Holy spells by 12%.

Rank 3. Improves your chance to hit with Holy spells by 18%.

Holy Shock 1 rank

Row 5 · 20 earlier-row points

160 Mana | 40 yd range | Instant | 10 sec cooldown

Classic source comparison

changed

Blasts the target with Holy energy, causing 204 to 220 Holy damage to an enemy, or 204 to 220 healing to an ally.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Consecrated Ground 2 ranks

Row 5 · 20 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Gives your Holy spells 5% increased damage against the first 4 enemies that enter your Consecration.

Rank 2. Gives your Holy spells 10% increased damage against the first 4 enemies that enter your Consecration.

Holy Power 5 ranks

Row 6 · 25 earlier-row points

Classic source comparison

changed

Increases the critical effect chance of your Holy spells by 1%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 3%, and all other spells by 1%.

Rank 2. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 6%, and all other spells by 2%.

Rank 3. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 9%, and all other spells by 3%.

Rank 4. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 12%, and all other spells by 4%.

Rank 5. Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

Light's Vigil 1 rank

Row 7 · 30 earlier-row points · Requires Holy Shock

730 Mana | 40 yd range | 1.5 sec cast | 6 sec cooldown

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party.

Protection 16 talents

Toughness 5 ranks

Row 1 · 0 earlier-row points

Classic source comparison

moved

Increases your armor value from items by 2%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your armor value from items by 2%.

Rank 2. Increases your armor value from items by 4%.

Rank 3. Increases your armor value from items by 6%.

Rank 4. Increases your armor value from items by 8%.

Rank 5. Increases your armor value from items by 10%.

Redoubt 5 ranks

Row 1 · 0 earlier-row points

Classic source comparison

changed

Increases your chance to block attacks with your shield by 6% after being the victim of a critical strike. Lasts 10 sec or 5 blocks.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Damaging melee attacks against you have a 10% chance to increase your chance to block by 6%. Lasts 10 sec or 5 blocks.

Rank 2. Damaging melee attacks against you have a 10% chance to increase your chance to block by 12%. Lasts 10 sec or 5 blocks.

Rank 3. Damaging melee attacks against you have a 10% chance to increase your chance to block by 18%. Lasts 10 sec or 5 blocks.

Rank 4. Damaging melee attacks against you have a 10% chance to increase your chance to block by 24%. Lasts 10 sec or 5 blocks.

Rank 5. Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

Precision 3 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Increases your chance to hit with melee weapons by 1%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Improves your chance to hit by 1%.

Rank 2. Improves your chance to hit by 2%.

Rank 3. Improves your chance to hit by 3%.

Guardian's Favor 2 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Reduces the cooldown of your Blessing of Protection by 60 sec and increases the duration of your Blessing of Freedom by 3 sec.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the cooldown of your Blessing of Protection by 1 min and increases the duration of your Blessing of Freedom by 3 sec.

Rank 2. Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

Anticipation 5 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Increases your Defense skill by 2.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your Defense Skill by 4.

Rank 2. Increases your Defense Skill by 8.

Rank 3. Increases your Defense Skill by 12.

Rank 4. Increases your Defense Skill by 16.

Rank 5. Increases your Defense Skill by 20.

Improved Seal of Fury 1 rank

Row 3 · 10 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.

Improved Righteous Fury 3 ranks

Row 3 · 10 earlier-row points

Classic source comparison

changed

Increases the amount of threat generated by your Righteous Fury spell by 16%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. While Righteous Fury is active, all damage taken is reduced by 2%.

Rank 2. While Righteous Fury is active, all damage taken is reduced by 4%.

Rank 3. While Righteous Fury is active, all damage taken is reduced by 6%.

Shield Specialization 3 ranks

Row 3 · 10 earlier-row points · Requires Redoubt

Classic source comparison

changed

Increases the amount of damage absorbed by your shield by 10%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the amount of damage absorbed by your shield by 10%, and gives your blocks a 33% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.

Rank 2. Increases the amount of damage absorbed by your shield by 20%, and gives your blocks a 66% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.

Rank 3. Increases the amount of damage absorbed by your shield by 30%, and gives your blocks a 100% chance to restore 6% of your maximum Mana. May only occur once every 3 sec.

Sacred Duty 2 ranks

Row 3 · 10 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.

Rank 2. Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

Swift Judgement 1 rank

Row 4 · 15 earlier-row points · Requires Improved Seal of Fury

Instant | 1 min cooldown

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Finishes the remaining cooldown on your Judgement ability and reduces the Mana cost of your next Judgement by 100%.

One-Handed Weapon Specialization 3 ranks

Row 4 · 15 earlier-row points

Classic source comparison

changed

Increases the damage you deal with one-handed melee weapons by 2%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the damage you deal with one-handed melee weapons by 3%.

Rank 2. Increases the damage you deal with one-handed melee weapons by 7%.

Rank 3. Increases the damage you deal with one-handed melee weapons by 10%.

Improved Hammer of Justice 3 ranks

Row 4 · 15 earlier-row points

Classic source comparison

same

Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Rank 2. Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Rank 3. Decreases the cooldown of your Hammer of Justice spell by 15 sec.

Templar's Bulwark 1 rank

Row 5 · 20 earlier-row points

110 Mana | Instant | 5 min cooldown

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. When activated, this ability grants you an absorb shield equal to 100% of your maximum health for 8 sec. Applies Forbearance for 1 min. Cannot be cast while Forbearance is active.

Reckoning 5 ranks

Row 5 · 20 earlier-row points

Classic source comparison

changed

Gives you a 20% chance to gain an extra attack after being the victim of a critical strike.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Gives you a 8% chance to gain an extra attack after Blocking a melee attack and a 20% chance to gain an extra attack after being the victim of a non-periodic critical strike.

Rank 2. Gives you a 16% chance to gain an extra attack after Blocking a melee attack and a 40% chance to gain an extra attack after being the victim of a non-periodic critical strike.

Rank 3. Gives you a 24% chance to gain an extra attack after Blocking a melee attack and a 60% chance to gain an extra attack after being the victim of a non-periodic critical strike.

Rank 4. Gives you a 32% chance to gain an extra attack after Blocking a melee attack and a 80% chance to gain an extra attack after being the victim of a non-periodic critical strike.

Rank 5. Gives you a 40% chance to gain an extra attack after Blocking a melee attack and a 100% chance to gain an extra attack after being the victim of a non-periodic critical strike.

Iron Creed 5 ranks

Row 6 · 25 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the threat generated by your Holy Strike ability 5%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 2% for 6 sec.

Rank 2. Increases the threat generated by your Holy Strike ability 10%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 4% for 6 sec.

Rank 3. Increases the threat generated by your Holy Strike ability 15%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 6% for 6 sec.

Rank 4. Increases the threat generated by your Holy Strike ability 20%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 8% for 6 sec.

Rank 5. Increases the threat generated by your Holy Strike ability 25%. While Righteous Fury is active, Holy Strike also reduces your damage taken by 10% for 6 sec.

Holy Shield 1 rank

Row 7 · 30 earlier-row points · Requires Templar's Bulwark

150 Mana | Instant | 10 sec cooldown | Requires Shields

Classic source comparison

changed

Increases chance to block by 30% for 10 sec, and deals 65 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases chance to block by 20% for 10 sec, and deals 110 Holy damage for each attack blocked while active. Damage caused by Holy Shield causes 20% additional threat. Each block expends a charge. 4 charges.

Retribution 17 talents

Deflection 5 ranks

Row 1 · 0 earlier-row points

Classic source comparison

moved

Increases your Parry chance by 1%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your Parry chance by 1%.

Rank 2. Increases your Parry chance by 2%.

Rank 3. Increases your Parry chance by 3%.

Rank 4. Increases your Parry chance by 4%.

Rank 5. Increases your Parry chance by 5%.

Benediction 5 ranks

Row 1 · 0 earlier-row points

Classic source comparison

changed

Reduces the Mana cost of your Judgement and Seal spells by 3%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the Mana cost of all instant cast spells and abilities by 2%.

Rank 2. Reduces the Mana cost of all instant cast spells and abilities by 4%.

Rank 3. Reduces the Mana cost of all instant cast spells and abilities by 6%.

Rank 4. Reduces the Mana cost of all instant cast spells and abilities by 8%.

Rank 5. Reduces the Mana cost of all instant cast spells and abilities by 10%.

Improved Judgement 2 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Decreases the cooldown of your Judgement spell by 1 sec.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Decreases the cooldown of your Judgement ability by 1 sec.

Rank 2. Decreases the cooldown of your Judgement ability by 2 sec.

Holy Conduit 2 ranks

Row 2 · 5 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 20%.

Rank 2. Reduces the mana cost of your Consecration, Holy Wrath, Exorcism, and Hammer of Wrath spells by 40%.

Conviction 5 ranks

Row 2 · 5 earlier-row points

Classic source comparison

changed

Increases your chance to get a critical strike with melee weapons by 1%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Improves your chance to get a critical strike with melee attacks by 1%.

Rank 2. Improves your chance to get a critical strike with melee attacks by 2%.

Rank 3. Improves your chance to get a critical strike with melee attacks by 3%.

Rank 4. Improves your chance to get a critical strike with melee attacks by 4%.

Rank 5. Improves your chance to get a critical strike with melee attacks by 5%.

Vindication 3 ranks

Row 3 · 10 earlier-row points

Classic source comparison

changed

Gives the Paladin's damaging melee attacks a chance to reduce the target's Strength and Agility by 5%

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 67, and increase your Attack Power by 1% for 30 sec.

Rank 2. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 133, and increase your Attack Power by 2% for 30 sec.

Rank 3. Gives your damaging melee attacks a chance to reduce the target's Attack Power by 200, and increase your Attack Power by 3% for 30 sec.

Sanctified Judgement 3 ranks

Row 3 · 10 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Gives your Judgement ability a 33% chance to return 20% of the Mana cost of the judged seal.

Rank 2. Gives your Judgement ability a 66% chance to return 40% of the Mana cost of the judged seal.

Rank 3. Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.

Seal of Command 1 rank

Row 3 · 10 earlier-row points

65 Mana | Instant

Classic source comparison

changed

Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec.Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 146 if the target is stunned or incapacitated.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.

Pursuit of Justice 2 ranks

Row 3 · 10 earlier-row points

Classic source comparison

changed

Increases movement and mounted movement speed by 4%. This does not stack with other movement speed increasing effects.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases movement speed and mounted movement speed by 8%. This does not stack with other movement speed increasing effects.

Rank 2. Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.

Eye for an Eye 2 ranks

Row 4 · 15 earlier-row points

Classic source comparison

changed

All spell criticals against you cause 15% of the damage taken to the caster as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. All critical strikes against you cause 5% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Rank 2. All critical strikes against you cause 10% of the damage taken to the attacker as well. The damage caused by Eye for an Eye will not exceed 50% of the Paladin's total health.

Sacred Arbiter 1 rank

Row 4 · 15 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.

Two-Handed Weapon Specialization 3 ranks

Row 5 · 20 earlier-row points

Classic source comparison

same

Increases the damage you deal with two-handed melee weapons by 2%.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases the damage you deal with two-handed melee weapons by 2%.

Rank 2. Increases the damage you deal with two-handed melee weapons by 4%.

Rank 3. Increases the damage you deal with two-handed melee weapons by 6%.

Vengeance 3 ranks

Row 5 · 20 earlier-row points · Requires Sanctified Judgement

Classic source comparison

changed

Gives you a 3% bonus to Physical and Holy damage you deal for 8 sec after dealing a critical strike from a weapon swing, spell, or ability.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your Physical and Holy damage dealt by 1% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Rank 2. Increases your Physical and Holy damage dealt by 2% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Rank 3. Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.

Repentance 1 rank

Row 5 · 20 earlier-row points

60 Mana | 20 yd range | Instant | 1 min cooldown

Classic source comparison

moved

Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Puts the enemy target in a state of meditation, incapacitating them for up to 6 sec. Any damage caused will awaken the target. Only works against Humanoids.

Champion of the Light 3 ranks

Row 6 · 25 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Increases your spell damage and healing by up to 33% of your Intellect.

Rank 2. Increases your spell damage and healing by up to 66% of your Intellect.

Rank 3. Increases your spell damage and healing by up to 100% of your Intellect.

Instrument of Law 2 ranks

Row 6 · 25 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.

Rank 2. Reduces the cast time of your Hammer of Wrath by 1 sec, and reduces all threat you generate by 20% while Righteous Fury is not active.

Twist of Light 1 rank

Row 7 · 30 earlier-row points

Classic source comparison

new

No Classic text supplied.

Source-reported baseline; rank and character scaling may differ from this preview.

Rank 1. Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.

BEFORE YOU SET OUT

Paladin talent FAQ

Why are Improved Holy Strike and Crusade missing?

They were present in our September 15 snapshot and are absent from the September 26 export. Older announcement examples can therefore differ from this planner. This is a snapshot comparison, not a claim that every related ability has been removed from the game.

Is this an official WoW Forever calculator?

No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.

Why is a talent locked?

The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.

Does this tell me the best build?

No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.

Where are my saved builds?

Only in this browser on this device. Clearing site storage removes them. Share links let you keep a portable copy without an account.

Keep exploring

Point rules, controls and sharing ↗What changed from Classic ↗Where the data comes from ↗