Pet-led questing
Keep an active pet central to the plan, investing in its durability, damage and burst window. Spirit Bond gives this route a sustained questing focus.
Read choices & leveling route →Load this buildExplore Beast Mastery, Marksmanship, Survival.
Plan, save and share your hunter build.
Loading the planner… The full talent reference is available below.
Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.
Keep an active pet central to the plan, investing in its durability, damage and burst window. Spirit Bond gives this route a sustained questing focus.
Read choices & leveling route →Load this buildBuild a petless ranged allocation around Lone Wolf, Sniper Shot and ranged critical effects. Survival contributes tracking and personal survival choices.
Read choices & leveling route →Load this buildPrioritize a control-oriented melee and trap plan, with defensive tools and the Survival capstone. The ranged support points leave options outside melee range.
Read choices & leveling route →Load this buildCompare pet investment in Beast Mastery, ranged choices in Marksmanship, and melee or defensive interactions in Survival. Decide whether the plan uses an active pet before combining talents from different trees.
Beast Mastery includes movement through Bestial Swiftness, a pet stun through Intimidation, and an offensive cooldown through Bestial Wrath. Summon Hawk shares a cooldown with Arcane Shot in this snapshot. Count shared cooldowns when deciding which abilities your plan will actually use.
Read all Beast Mastery talent ranks →Lone Wolf requires no active pet for its damage effect. That condition deserves a check before also spending heavily on pet improvements. Trueshot Aura supports ranged Attack Power, Scatter Shot breaks on damage, and Sniper Shot adds a direct ranged attack.
Read all Marksmanship talent ranks →Deterrence improves Dodge and Parry temporarily. Counterattack requires a parry; Strider Kick is a melee strike with a movement effect; Lacerating Strikes adds a bleed to Mongoose Bite. Read the trigger and range of each choice rather than assuming this is another ranged-only tree.
Read all Survival talent ranks →Choose a purpose—leveling, group damage, healing, tanking or PvP—then compare the conditions that matter to that purpose. Save separate allocations to revisit. This is an explanation of the imported talent effects, not a tested build ranking.
These are the single-rank choices recorded at rows 3, 4, 5 and 7. The point figure includes the point spent on the talent; earlier-row requirements and named prerequisites still apply. Follow a talent to its full effect and requirements.
| Tree | 11 points | 16 points | 21 points | 31 points |
|---|---|---|---|---|
| Beast Mastery | Bestial Swiftness | Summon Hawk | Intimidation | Bestial Wrath |
| Marksmanship | Lone Wolf | Trueshot Aura | Scatter Shot | Sniper Shot |
| Survival | Deterrence | Counterattack | Strider Kick | Lacerating Strikes |
A 31-point commitment leaves 20 of the level-60 budget for other choices. A 16-point commitment leaves 35. These are point-budget examples, not recommended builds. The standard budget is level minus nine. The Legacy Talented selector advances the first point by one level per rank, up to five ranks, while keeping the total capped at 51.
Compared with this site’s September 15 import, the September 26 export contains 50 Hunter talents. 34 existing talent description records differ, including ranks that were previously missing; this count does not mean 34 balance changes.
Read every imported rank, cost and requirement below. Classic excerpts are source-reported comparisons, not a rank-matched damage calculation. Beta values may change.
Row 1 · 0 earlier-row points
changed · Previously Improved Aspect of the Hawk
While Aspect of the Hawk is active, all normal ranged attacks have a 1% chance of increasing ranged attack speed by 30% for 12 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. While Aspect of the Hawk is active, Auto Shot has a 2% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 2% chance of increasing melee attack speed by 30% for 12 sec.
Rank 2. While Aspect of the Hawk is active, Auto Shot has a 4% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 4% chance of increasing melee attack speed by 30% for 12 sec.
Rank 3. While Aspect of the Hawk is active, Auto Shot has a 6% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 6% chance of increasing melee attack speed by 30% for 12 sec.
Rank 4. While Aspect of the Hawk is active, Auto Shot has a 8% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 8% chance of increasing melee attack speed by 30% for 12 sec.
Rank 5. While Aspect of the Hawk is active, Auto Shot has a 10% chance of increasing ranged attack speed by 30% for 12 sec. While Aspect of the Beast is active, all melee auto attacks have a 10% chance of increasing melee attack speed by 30% for 12 sec.
Row 1 · 0 earlier-row points
changed
Increases the Health of your pets by 3%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the Health and Armor of your pets by 3%.
Rank 2. Increases the Health and Armor of your pets by 6%.
Rank 3. Increases the Health and Armor of your pets by 9%.
Rank 4. Increases the Health and Armor of your pets by 12%.
Rank 5. Increases the Health and Armor of your pets by 15%.
Row 2 · 5 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases all damage you and your pet deal by 1% while your pet is active.
Rank 2. Increases all damage you and your pet deal by 2% while your pet is active.
Row 2 · 5 earlier-row points
changed
Increases the Dodge bonus of your Aspect of the Monkey by 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the Dodge bonus of your Aspect of the Monkey by 2%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Rank 2. Increases the Dodge bonus of your Aspect of the Monkey by 4%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Rank 3. Increases the Dodge bonus of your Aspect of the Monkey by 6%. Additionally, your pet gains 50% of the effect of your Aspect of the Monkey ability.
Row 2 · 5 earlier-row points
moved
Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 3%.
Rank 2. Increases the speed bonus of your Aspect of the Cheetah and Aspect of the Pack by 6%.
Row 2 · 5 earlier-row points
same
Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Revive Pet's casting time is reduced by 3 sec, mana cost is reduced by 20%, and increases the health your pet returns with by an additional 15%.
Rank 2. Revive Pet's casting time is reduced by 6 sec, mana cost is reduced by 40%, and increases the health your pet returns with by an additional 30%.
Row 3 · 10 earlier-row points
changed
Increases the outdoor movement speed of your pets by 30%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the movement speed of your pets by 30%.
Row 3 · 10 earlier-row points
changed
Increases the damage done by your pets by 4%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage done by your pets and hawks by 3%.
Rank 2. Increases the damage done by your pets and hawks by 6%.
Rank 3. Increases the damage done by your pets and hawks by 9%.
Rank 4. Increases the damage done by your pets and hawks by 12%.
Rank 5. Increases the damage done by your pets and hawks by 15%.
Row 4 · 15 earlier-row points
changed
Gives the Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic or Poison effect from the pet each tick.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your Mend Pet spell a 15% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 10%.
Rank 2. Gives your Mend Pet spell a 50% chance of cleansing 1 Curse, Disease, Magic, or Poison effect from your pet each time it heals and reduces the Mana cost by 20%.
Row 4 · 15 earlier-row points
changed
Increases the critical strike chance of your pets by 3%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike chance of your pets and hawks by 2%.
Rank 2. Increases the critical strike chance of your pets and hawks by 4%.
Rank 3. Increases the critical strike chance of your pets and hawks by 6%.
Rank 4. Increases the critical strike chance of your pets and hawks by 8%.
Rank 5. Increases the critical strike chance of your pets and hawks by 10%.
Row 4 · 15 earlier-row points
80 Mana | 35 yd range | Instant | 6 sec cooldown
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Command a hawk to dive-bomb your targeted enemy, dealing 32 Physical damage and continuing its assault for 18 sec. Only 2 hawks can be active at once. Summon Hawk shares its cooldown with Arcane Shot.
Row 5 · 20 earlier-row points
same
While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. While your pet is active, you and your pet will regenerate 1% of total health every 10 sec.
Rank 2. While your pet is active, you and your pet will regenerate 1% of total health every 5 sec.
Row 5 · 20 earlier-row points · Requires Bestial Swiftness
8% of base mana | 100 yd range | Instant | 1 min cooldown
changed
Command your pet to intimidate the target on the next successful melee attack, causing a high amount of threat and stunning the target for 3 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Command your pet to Stun the target for 3 sec on its next successful attack, which also gains 100% increased critical strike chance. Generates high threat.
Row 5 · 20 earlier-row points
changed
Increases the Focus regeneration of your pets by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the Focus regeneration of your pets by 10% and allows 25% of your Mana regeneration to continue while casting.
Rank 2. Increases the Focus regeneration of your pets by 20% and allows 50% of your Mana regeneration to continue while casting.
Row 6 · 25 earlier-row points · Requires Ferocity
same
Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your pet a 20% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 2. Gives your pet a 40% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 3. Gives your pet a 60% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 4. Gives your pet a 80% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Rank 5. Gives your pet a 100% chance to gain a 30% attack speed increase for 8 sec after dealing a critical strike.
Row 7 · 30 earlier-row points · Requires Intimidation
12% of base mana | 100 yd range | Instant | 2 min cooldown
same
Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Send your pet into a rage causing 50% additional damage for 18 sec. While enraged, the beast does not feel pity or remorse or fear and it cannot be stopped unless killed.
Row 1 · 0 earlier-row points
moved
Increases the range of your ranged weapons by 2 yards.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the range of your ranged weapons by 2 yards.
Rank 2. Increases the range of your ranged weapons by 4 yards.
Rank 3. Increases the range of your ranged weapons by 6 yards.
Row 1 · 0 earlier-row points
same
Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your Concussive Shot a 4% chance to stun the target for 3 sec.
Rank 2. Gives your Concussive Shot a 8% chance to stun the target for 3 sec.
Rank 3. Gives your Concussive Shot a 12% chance to stun the target for 3 sec.
Rank 4. Gives your Concussive Shot a 16% chance to stun the target for 3 sec.
Rank 5. Gives your Concussive Shot a 20% chance to stun the target for 3 sec.
Row 1 · 0 earlier-row points
changed · Previously Lethal Shots
Increases your critical strike chance with ranged weapons by 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your critical strike chance with all attacks by 1%.
Rank 2. Increases your critical strike chance with all attacks by 2%.
Rank 3. Increases your critical strike chance with all attacks by 3%.
Rank 4. Increases your critical strike chance with all attacks by 4%.
Rank 5. Increases your critical strike chance with all attacks by 5%.
Row 2 · 5 earlier-row points
changed · Previously Improved Serpent Sting
Increases the damage done by your Serpent Sting by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.
Rank 2. Increased the damage of your Serpent Sting ability by 13%, reduces the cooldown of your Viper Sting ability by 4 sec, and increases the duration of your Scorpid Sting ability by 30 sec.
Rank 3. Increased the damage of your Serpent Sting ability by 20%, reduces the cooldown of your Viper Sting ability by 6 sec, and increases the duration of your Scorpid Sting ability by 45 sec.
Row 2 · 5 earlier-row points
changed
Reduces the Mana cost of your Shots and Stings by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the Mana cost of your Shots, Stings, and melee abilities by 3%.
Rank 2. Reduces the Mana cost of your Shots, Stings, and melee abilities by 6%.
Rank 3. Reduces the Mana cost of your Shots, Stings, and melee abilities by 9%.
Rank 4. Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.
Rank 5. Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Row 2 · 5 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your Attack Power by 20% of your Intellect.
Rank 2. Increases your Attack Power by 40% of your Intellect.
Rank 3. Increases your Attack Power by 60% of your Intellect.
Rank 4. Increases your Attack Power by 80% of your Intellect.
Rank 5. Increases your Attack Power by 100% of your Intellect.
Row 3 · 10 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.
Rank 2. Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Row 3 · 10 earlier-row points
changed
Reduces the cooldown of your Arcane Shot by 0.2 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cooldown of your Arcane Shot by 0.3 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Rank 2. Reduces the cooldown of your Arcane Shot by 0.6 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Rank 3. Reduces the cooldown of your Arcane Shot by 0.9 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Rank 4. Reduces the cooldown of your Arcane Shot by 1.2 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Rank 5. Reduces the cooldown of your Arcane Shot by 1.5 sec. Does not affect the cooldown of abilities which share a cooldown with Arcane Shot.
Row 3 · 10 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. You deal 20% increased damage with all attacks while you do not have an active pet.
Row 4 · 15 earlier-row points
180 Mana | Instant
changed
Increases the attack power of party members within 45 yards by 50. Lasts 30 min.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
Row 4 · 15 earlier-row points · Requires Careful Aim
changed
Increases your ranged weapon critical strike damage bonus by 6%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike damage bonus on all ranged abilities by 6%.
Rank 2. Increases the critical strike damage bonus on all ranged abilities by 12%.
Rank 3. Increases the critical strike damage bonus on all ranged abilities by 18%.
Rank 4. Increases the critical strike damage bonus on all ranged abilities by 24%.
Rank 5. Increases the critical strike damage bonus on all ranged abilities by 30%.
Row 5 · 20 earlier-row points · Requires Rapid Killing
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Hitting a target with your Serpent Sting ability grants you 25% and consuming Rapid Killing grants you 50% of your Mana regeneration while casting for the next 15 sec.
Rank 2. Hitting a target with your Serpent Sting ability grants you 50% and consuming Rapid Killing grants you 100% of your Mana regeneration while casting for the next 15 sec.
Row 5 · 20 earlier-row points
changed
Increases the damage done by your Multi-Shot and Volley spells by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 3%.
Rank 2. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 7%.
Rank 3. Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
Row 5 · 20 earlier-row points
8% of base mana | 15 yd range | Instant | 30 sec cooldown
same
A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. A short-range shot that deals 50% weapon damage and disorients the target for 4 sec. Any damage caused will remove the effect. Turns off your attack when used.
Row 6 · 25 earlier-row points
same
Increases the damage you deal with ranged weapons by 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage you deal with ranged weapons by 1%.
Rank 2. Increases the damage you deal with ranged weapons by 2%.
Rank 3. Increases the damage you deal with ranged weapons by 3%.
Rank 4. Increases the damage you deal with ranged weapons by 4%.
Rank 5. Increases the damage you deal with ranged weapons by 5%.
Row 7 · 30 earlier-row points · Requires Trueshot Aura
365 Mana | 8-35 yd range | 4 sec cast | 15 sec cooldown
changed · Previously Aimed Shot
An aimed shot that increases ranged damage by 70.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. A steady snipe that increases ranged damage by 160.
Row 1 · 0 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 1%.
Rank 2. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 2%.
Rank 3. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 3%.
Rank 4. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 4%.
Rank 5. While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Row 1 · 0 earlier-row points
changed
Increases your Parry chance by 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your Parry chance by 2%.
Rank 2. Increases your Parry chance by 4%.
Rank 3. Increases your Parry chance by 6%.
Rank 4. Increases your Parry chance by 8%.
Rank 5. Increases your Parry chance by 10%.
Row 2 · 5 earlier-row points
changed
Gives your Immolation Trap, Frost Trap, and Explosive Trap a 5% chance to entrap the target, preventing them from moving for 5 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Rank 2. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 2 sec.
Rank 3. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 3 sec.
Rank 4. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 4 sec.
Rank 5. When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.
Row 2 · 5 earlier-row points
changed
Increases the critical strike chance of Raptor Strike and Mongoose Bite by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike chance of all your melee abilities by 2%.
Rank 2. Increases the critical strike chance of all your melee abilities by 4%.
Row 2 · 5 earlier-row points
changed
Increases total health by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your total Health by 2%.
Rank 2. Increases your total Health by 4%.
Rank 3. Increases your total Health by 6%.
Rank 4. Increases your total Health by 8%.
Rank 5. Increases your total Health by 10%.
Row 2 · 5 earlier-row points
changed
Gives your Wing Clip ability a 4% chance to immobilize the target for 5 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your Wing Clip ability a 7% chance to immobilize the target for 5 sec.
Rank 2. Gives your Wing Clip ability a 13% chance to immobilize the target for 5 sec.
Rank 3. Gives your Wing Clip ability a 20% chance to immobilize the target for 5 sec.
Row 3 · 10 earlier-row points
same
Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the duration of Freezing and Frost trap effects by 15% and the damage of Immolation and Explosive trap effects by 15%.
Rank 2. Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
Row 3 · 10 earlier-row points
changed
Increases hit chance by 1% and increases the chance movement impairing effects will be resisted by an additional 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your hit chance by 1% and reduces the duration of movement impairing effects on you by 10%.
Rank 2. Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
Rank 3. Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Row 3 · 10 earlier-row points
Instant | 5 min cooldown
same
When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Row 4 · 15 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your chance to hit with your Trap and Feign Death abilities by 5%.
Rank 2. Increases your chance to hit with your Trap and Feign Death abilities by 10%.
Row 4 · 15 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your melee critical strike damage by 6% and your offhand weapon damage by 10%.
Rank 2. Increases your melee critical strike damage by 12% and your offhand weapon damage by 20%.
Rank 3. Increases your melee critical strike damage by 18% and your offhand weapon damage by 30%.
Rank 4. Increases your melee critical strike damage by 24% and your offhand weapon damage by 40%.
Rank 5. Increases your melee critical strike damage by 30% and your offhand weapon damage by 50%.
Row 4 · 15 earlier-row points · Requires Deterrence
30 Mana | Melee Range | Instant | 5 sec cooldown
changed
A strike that becomes active after parrying an opponent's attack. This attack deals 40 damage and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the mana cost of your Trap abilities and melee abilities by 30%. In addition, your critical strikes have a 30% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Rank 2. Reduces the mana cost of your Trap abilities and melee abilities by 60%. In addition, your critical strikes have a 60% chance to allow 50% of your Mana regeneration to continue while casting for 30 sec.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your attacks against targets with Hunter's Mark have a 5% chance to activate your Mongoose Bite for 5 sec.
Rank 2. Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cooldown of your Trap and Deterrence abilities by 20%.
Rank 2. Reduces the cooldown of your Trap and Deterrence abilities by 40%.
Row 5 · 20 earlier-row points
5.81% of base mana | Melee Range | Instant | 8 sec cooldown
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.
Row 6 · 25 earlier-row points
changed
Increases your Agility by 3%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your Agility by 2%.
Rank 2. Increases your Agility by 4%.
Rank 3. Increases your Agility by 6%.
Rank 4. Increases your Agility by 8%.
Rank 5. Increases your Agility by 10%.
Row 7 · 30 earlier-row points · Requires Expose Prey
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.
The calculator permits a legal point allocation across trees, but Lone Wolf’s supplied text requires no active pet. Spending points legally does not make those effects active at the same time. Check conditions as well as point totals.
No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.
The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.
No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.
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