Hunter: Petless ranged damage
Build a petless ranged allocation around Lone Wolf, Sniper Shot and ranged critical effects. Survival contributes tracking and personal survival choices.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Lone Wolf requires no active pet. Improved Tracking depends on tracking the creature type you are attacking; its bonus is conditional.
What you give up
This abandons the pet-focused Beast Mastery package. The calculator does not combine these tooltips into a damage multiplier or account for target armor.
Why these core choices?
Lone Wolf
You deal 20% increased damage with all attacks while you do not have an active pet.
Selected rank 1 of 1.Mortal Shots
Increases the critical strike damage bonus on all ranged abilities by 30%.
Selected rank 5 of 5. Requires Careful Aim.Barrage
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
Selected rank 3 of 3.Sniper Shot
A steady snipe that increases ranged damage by 160.
Selected rank 1 of 1. Requires Trueshot Aura.Complete allocation
All 15 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Marksmanship · 31 points
Lethal Attacks 5 / 5
Increases your critical strike chance with all attacks by 5%.
Row 1. Read every rank →
Efficiency 5 / 5
Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.
Row 2. Read every rank →
Rapid Killing 2 / 2
Reduces the cooldown on your Rapid Fire ability by 2 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 20%.
Row 3. Read every rank →
Lone Wolf 1 / 1 Core choice
You deal 20% increased damage with all attacks while you do not have an active pet.
Row 3. Read every rank →
Trueshot Aura 1 / 1
Increases the Ranged Attack Power of party members within 45 yards by 30. Lasts 30 min.
180 Mana | Instant
Row 4. Read every rank →
Mortal Shots 5 / 5 Core choice
Increases the critical strike damage bonus on all ranged abilities by 30%.
Row 4 · Requires maximum Careful Aim. Read every rank →
Barrage 3 / 3 Core choice
Increases the damage done by your Multi-Shot, Aimed Shot, and Volley abilities by 10%.
Row 5. Read every rank →
Sniper Shot 1 / 1 Core choice
A steady snipe that increases ranged damage by 160.
365 Mana | 8-35 yd range | 4 sec cast | 15 sec cooldown
Row 7 · Requires maximum Trueshot Aura. Read every rank →
Survival · 20 points
Improved Tracking 5 / 5
While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.
Row 1. Read every rank →
Clever Traps 2 / 2
Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.
Row 3. Read every rank →
Surefooted 3 / 3
Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.
Row 3. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Surefooted → Deterrence
Move one point: Surefooted 3 → 2; Deterrence 0 → 1.
Effect after this change
Surefooted: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
Deterrence: When activated, increases your Dodge and Parry chance by 25% for 10 sec.
Surefooted → Entrapment
Move one point: Surefooted 3 → 2; Entrapment 0 → 1.
Effect after this change
Surefooted: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
Entrapment: When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 1 sec.
Surefooted → Savage Strikes
Move one point: Surefooted 3 → 2; Savage Strikes 0 → 1.
Effect after this change
Surefooted: Increases your hit chance by 2% and reduces the duration of movement impairing effects on you by 20%.
Savage Strikes: Increases the critical strike chance of all your melee abilities by 2%.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Lethal Attacks | 1 / 5 | Marksmanship |
| 11 | Lethal Attacks | 2 / 5 | Marksmanship |
| 12 | Lethal Attacks | 3 / 5 | Marksmanship |
| 13 | Lethal Attacks | 4 / 5 | Marksmanship |
| 14 | Lethal Attacks | 5 / 5 | Marksmanship |
| 15 | Hawk Eye | 1 / 3 | Marksmanship |
| 16 | Hawk Eye | 2 / 3 | Marksmanship |
| 17 | Hawk Eye | 3 / 3 | Marksmanship |
| 18 | Careful Aim | 1 / 5 | Marksmanship |
| 19 | Careful Aim | 2 / 5 | Marksmanship |
| 20 | Lone Wolf | 1 / 1 | Marksmanship |
| 21 | Careful Aim | 3 / 5 | Marksmanship |
| 22 | Careful Aim | 4 / 5 | Marksmanship |
| 23 | Careful Aim | 5 / 5 | Marksmanship |
| 24 | Efficiency | 1 / 5 | Marksmanship |
| 25 | Mortal Shots | 1 / 5 | Marksmanship |
| 26 | Mortal Shots | 2 / 5 | Marksmanship |
| 27 | Mortal Shots | 3 / 5 | Marksmanship |
| 28 | Mortal Shots | 4 / 5 | Marksmanship |
| 29 | Mortal Shots | 5 / 5 | Marksmanship |
| 30 | Barrage | 1 / 3 | Marksmanship |
| 31 | Barrage | 2 / 3 | Marksmanship |
| 32 | Barrage | 3 / 3 | Marksmanship |
| 33 | Trueshot Aura | 1 / 1 | Marksmanship |
| 34 | Efficiency | 2 / 5 | Marksmanship |
| 35 | Efficiency | 3 / 5 | Marksmanship |
| 36 | Efficiency | 4 / 5 | Marksmanship |
| 37 | Efficiency | 5 / 5 | Marksmanship |
| 38 | Rapid Killing | 1 / 2 | Marksmanship |
| 39 | Rapid Killing | 2 / 2 | Marksmanship |
| 40 | Sniper Shot | 1 / 1 | Marksmanship |
| 41 | Improved Tracking | 1 / 5 | Survival |
| 42 | Improved Tracking | 2 / 5 | Survival |
| 43 | Improved Tracking | 3 / 5 | Survival |
| 44 | Improved Tracking | 4 / 5 | Survival |
| 45 | Improved Tracking | 5 / 5 | Survival |
| 46 | Survivalist | 1 / 5 | Survival |
| 47 | Survivalist | 2 / 5 | Survival |
| 48 | Survivalist | 3 / 5 | Survival |
| 49 | Survivalist | 4 / 5 | Survival |
| 50 | Survivalist | 5 / 5 | Survival |
| 51 | Surefooted | 1 / 3 | Survival |
| 52 | Surefooted | 2 / 3 | Survival |
| 53 | Surefooted | 3 / 3 | Survival |
| 54 | Clever Traps | 1 / 2 | Survival |
| 55 | Clever Traps | 2 / 2 | Survival |
| 56 | Deflection | 1 / 5 | Survival |
| 57 | Deflection | 2 / 5 | Survival |
| 58 | Deflection | 3 / 5 | Survival |
| 59 | Deflection | 4 / 5 | Survival |
| 60 | Deflection | 5 / 5 | Survival |
Compare other Hunter plans
Pet-led questing
Keep an active pet central to the plan, investing in its durability, damage and burst window. Spirit Bond gives this route a sustained questing focus.
Read choices & leveling route →Load this buildMelee and trap control
Prioritize a control-oriented melee and trap plan, with defensive tools and the Survival capstone. The ranged support points leave options outside melee range.
Read choices & leveling route →Load this build