BETA TALENT DATA Snapshot · September 26, 2026
Hunter · PvP · SEPTEMBER 26 BETA

Hunter: Melee and trap control

Prioritize a control-oriented melee and trap plan, with defensive tools and the Survival capstone. The ranged support points leave options outside melee range.

0 / 20 / 31 51 points · level 60Load & edit this buildCompare with Beast Mastery

Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.

When to use this plan

Counterattack depends on a parry. Trap effects and movement control depend on the target accepting those effects; talents do not bypass encounter immunities.

What you give up

Deep Survival replaces Sniper Shot and Bestial Wrath. Switching between melee and ranged engagement changes which of these investments are doing work.

Why these core choices?

Deterrence

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Selected rank 1 of 1.

Counterattack

A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

Selected rank 1 of 1. Requires Deterrence.

Strider Kick

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

Selected rank 1 of 1.

Lacerating Strikes

Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.

Selected rank 1 of 1. Requires Expose Prey.

Complete allocation

All 17 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.

Marksmanship · 20 points

Hawk Eye 3 / 3

Increases the range of your ranged weapons by 6 yards.

Row 1. Read every rank →

Improved Concussive Shot 5 / 5

Gives your Concussive Shot a 20% chance to stun the target for 3 sec.

Row 1. Read every rank →

Lethal Attacks 5 / 5

Increases your critical strike chance with all attacks by 5%.

Row 1. Read every rank →

Efficiency 5 / 5

Reduces the Mana cost of your Shots, Stings, and melee abilities by 15%.

Row 2. Read every rank →

Careful Aim 2 / 5

Increases your Attack Power by 40% of your Intellect.

Row 2. Read every rank →

Survival · 31 points

Improved Tracking 5 / 5

While tracking Beasts, Demons, Dragonkin, Elementals, Giants, Humanoids, or Undead, all damage you deal to the tracked creature type is increased by 5%.

Row 1. Read every rank →

Deflection 5 / 5

Increases your Parry chance by 10%.

Row 1. Read every rank →

Entrapment 5 / 5

When your traps are triggered, all affected targets are Entrapped, preventing them from moving for 5 sec.

Row 2. Read every rank →

Savage Strikes 2 / 2

Increases the critical strike chance of all your melee abilities by 4%.

Row 2. Read every rank →

Clever Traps 2 / 2

Increases the duration of Freezing and Frost trap effects by 30% and the damage of Immolation and Explosive trap effects by 30%.

Row 3. Read every rank →

Surefooted 3 / 3

Increases your hit chance by 3% and reduces the duration of movement impairing effects on you by 30%.

Row 3. Read every rank →

Deterrence 1 / 1 Core choice

When activated, increases your Dodge and Parry chance by 25% for 10 sec.

Instant | 5 min cooldown

Row 3. Read every rank →

Predator's Edge 3 / 5

Increases your melee critical strike damage by 18% and your offhand weapon damage by 30%.

Row 4. Read every rank →

Counterattack 1 / 1 Core choice

A strike that becomes active after parrying an opponent's attack. This attack deals 50% weapon damage plus 13 and immobilizes the target for 5 sec. Counterattack cannot be blocked, dodged, or parried.

30 Mana | Melee Range | Instant | 5 sec cooldown

Row 4 · Requires maximum Deterrence. Read every rank →

Expose Prey 2 / 2

Your attacks against targets with Hunter's Mark have a 10% chance to activate your Mongoose Bite for 5 sec.

Row 5. Read every rank →

Strider Kick 1 / 1 Core choice

A powerful kick that deals 100% melee weapon damage and increases movement speed by 30% for 3 sec.

5.81% of base mana | Melee Range | Instant | 8 sec cooldown

Row 5. Read every rank →

Lacerating Strikes 1 / 1 Core choice

Your Mongoose Bite also causes the target to Bleed for damage over 21 sec equal to 40% of the damage done by Mongoose Bite.

Row 7 · Requires maximum Expose Prey. Read every rank →

Three valid adjustments

Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.

Efficiency → Careful Aim

Move one point: Efficiency 5 → 4; Careful Aim 2 → 3.

Effect after this change

Efficiency: Reduces the Mana cost of your Shots, Stings, and melee abilities by 12%.

Careful Aim: Increases your Attack Power by 60% of your Intellect.

Load this alternative →Compare exact before & after →

Careful Aim → Improved Stings

Move one point: Careful Aim 2 → 1; Improved Stings 0 → 1.

Effect after this change

Careful Aim: Increases your Attack Power by 20% of your Intellect.

Improved Stings: Increased the damage of your Serpent Sting ability by 6%, reduces the cooldown of your Viper Sting ability by 2 sec, and increases the duration of your Scorpid Sting ability by 15 sec.

Load this alternative →Compare exact before & after →

Careful Aim → Rapid Killing

Move one point: Careful Aim 2 → 1; Rapid Killing 0 → 1.

Effect after this change

Careful Aim: Increases your Attack Power by 20% of your Intellect.

Rapid Killing: Reduces the cooldown on your Rapid Fire ability by 1 min. In addition, when you kill a non-trivial enemy or it dies while afflicted by your Serpent Sting, you gain Rapid Killing, increasing the damage of your next Shot ability within 20 sec by 10%.

Load this alternative →Compare exact before & after →

Level-by-level point order

This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.

First point at level 10; all 51 points at level 60.

Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.

Show all 51 steps
LevelAdd one pointNew rankTree
10Improved Tracking1 / 5Survival
11Improved Tracking2 / 5Survival
12Improved Tracking3 / 5Survival
13Improved Tracking4 / 5Survival
14Improved Tracking5 / 5Survival
15Deflection1 / 5Survival
16Deflection2 / 5Survival
17Deflection3 / 5Survival
18Deflection4 / 5Survival
19Deflection5 / 5Survival
20Deterrence1 / 1Survival
21Savage Strikes1 / 2Survival
22Savage Strikes2 / 2Survival
23Entrapment1 / 5Survival
24Entrapment2 / 5Survival
25Counterattack1 / 1Survival
26Entrapment3 / 5Survival
27Entrapment4 / 5Survival
28Entrapment5 / 5Survival
29Clever Traps1 / 2Survival
30Strider Kick1 / 1Survival
31Expose Prey1 / 2Survival
32Expose Prey2 / 2Survival
33Clever Traps2 / 2Survival
34Surefooted1 / 3Survival
35Surefooted2 / 3Survival
36Surefooted3 / 3Survival
37Predator's Edge1 / 5Survival
38Predator's Edge2 / 5Survival
39Predator's Edge3 / 5Survival
40Lacerating Strikes1 / 1Survival
41Hawk Eye1 / 3Marksmanship
42Hawk Eye2 / 3Marksmanship
43Hawk Eye3 / 3Marksmanship
44Improved Concussive Shot1 / 5Marksmanship
45Improved Concussive Shot2 / 5Marksmanship
46Improved Concussive Shot3 / 5Marksmanship
47Improved Concussive Shot4 / 5Marksmanship
48Improved Concussive Shot5 / 5Marksmanship
49Lethal Attacks1 / 5Marksmanship
50Lethal Attacks2 / 5Marksmanship
51Lethal Attacks3 / 5Marksmanship
52Lethal Attacks4 / 5Marksmanship
53Lethal Attacks5 / 5Marksmanship
54Efficiency1 / 5Marksmanship
55Efficiency2 / 5Marksmanship
56Efficiency3 / 5Marksmanship
57Efficiency4 / 5Marksmanship
58Efficiency5 / 5Marksmanship
59Careful Aim1 / 5Marksmanship
60Careful Aim2 / 5Marksmanship

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