Arcane spell cycle
Build around Arcane Blast and Missile Barrage, with Presence of Mind and Arcane Power as planned cooldowns. Frost offers supporting spell choices.
Read choices & leveling route →Load this buildExplore Arcane, Fire, Frost.
Plan, save and share your mage build.
Loading the planner… The full talent reference is available below.
Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.
Build around Arcane Blast and Missile Barrage, with Presence of Mind and Arcane Power as planned cooldowns. Frost offers supporting spell choices.
Read choices & leveling route →Load this buildConnect Pyroblast to Hot Streak and reach Combustion. The allocation keeps Fire critical effects and the mana-return option together.
Read choices & leveling route →Load this buildCombine Freeze-dependent damage choices with Ice Block, Cold Snap and Ice Barrier. The Arcane support tree adds casting and defensive options.
Read choices & leveling route →Load this buildCompare Arcane’s Mana and cast interactions, Fire’s critical-strike effects, and Frost’s control and defensive choices. Check the spells that trigger a talent: a cross-tree allocation is only useful when its conditions fit your spell choices.
Arcane Blast increases its own Mana cost while strengthening other spells. Missile Barrage can change Arcane Missiles after specified spell triggers. Presence of Mind and Arcane Power offer different cooldown choices; the latter also raises Mana costs. Plan the sequence and cost, not only the final damage modifier.
Read all Arcane talent ranks →Hot Streak reduces Pyroblast’s cast time after eligible non-periodic critical strikes. Blast Wave adds nearby damage and a slow, while Combustion builds Fire critical chance until its stated limit is reached. Read the allowed trigger spells before combining Fire with another tree.
Read all Fire talent ranks →Ice Lance has an extra effect against Frozen targets. Ice Block protects you but prevents actions during its effect, Cold Snap resets other Frost cooldowns, and Ice Barrier absorbs damage. These are different tools for control and survival, not a single automatic defensive rotation.
Read all Frost talent ranks →Choose a purpose—leveling, group damage, healing, tanking or PvP—then compare the conditions that matter to that purpose. Save separate allocations to revisit. This is an explanation of the imported talent effects, not a tested build ranking.
These are the single-rank choices recorded at rows 3, 4, 5 and 7. The point figure includes the point spent on the talent; earlier-row requirements and named prerequisites still apply. Follow a talent to its full effect and requirements.
| Tree | 11 points | 16 points | 21 points | 31 points |
|---|---|---|---|---|
| Arcane | Arcane Blast | Missile Barrage | Presence of Mind | Arcane Power |
| Fire | Pyroblast | Hot Streak | Blast Wave | Combustion |
| Frost | Ice Lance | Ice Block | Cold Snap | Ice Barrier |
A 31-point commitment leaves 20 of the level-60 budget for other choices. A 16-point commitment leaves 35. These are point-budget examples, not recommended builds. The standard budget is level minus nine. The Legacy Talented selector advances the first point by one level per rank, up to five ranks, while keeping the total capped at 51.
Compared with this site’s September 15 import, the September 26 export contains 54 Mage talents. 37 existing talent description records differ, including ranks that were previously missing; this count does not mean 37 balance changes.
Read every imported rank, cost and requirement below. Classic excerpts are source-reported comparisons, not a rank-matched damage calculation. Beta values may change.
Row 1 · 0 earlier-row points
moved
Increases your damage with Wands by 13%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your damage with Wands by 13%.
Rank 2. Increases your damage with Wands by 25%.
Row 1 · 0 earlier-row points
changed
Reduces the chance that the opponent can resist your Arcane spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Improves your chance to hit with Arcane spells by 1%.
Rank 2. Improves your chance to hit with Arcane spells by 2%.
Rank 3. Improves your chance to hit with Arcane spells by 3%.
Rank 4. Improves your chance to hit with Arcane spells by 4%.
Rank 5. Improves your chance to hit with Arcane spells by 5%.
Row 1 · 0 earlier-row points
changed · Previously Improved Arcane Missiles
Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives you a 20% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 14% chance while casting Arcane Blast.
Rank 2. Gives you a 40% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 28% chance while casting Arcane Blast.
Rank 3. Gives you a 60% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 42% chance while casting Arcane Blast.
Rank 4. Gives you a 80% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 56% chance while casting Arcane Blast.
Rank 5. Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Row 2 · 5 earlier-row points
changed
Reduces your target's resistance to all your spells by 5 and reduces the threat caused by your Arcane spells by 20%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Rank 2. Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Row 2 · 5 earlier-row points
changed
Increases all resistances by 2 and causes all spells you fully resist to restore 1% of your total mana. 1 sec. cooldown.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Rank 2. Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Row 2 · 5 earlier-row points
same
Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives you a 2% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 2. Gives you a 4% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 3. Gives you a 6% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 4. Gives you a 8% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Rank 5. Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Row 2 · 5 earlier-row points
changed
Increases your armor by an amount equal to 50% of your Intellect.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your Armor by an amount equal to 25% of your Intellect.
Rank 2. Increases your Armor by an amount equal to 50% of your Intellect.
Row 3 · 10 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the range of your Arcane spells by 3 yards.
Rank 2. Increases the range of your Arcane spells by 6 yards.
Row 3 · 10 earlier-row points
changed · Previously Improved Arcane Explosion
Increases the critical strike chance of your Arcane Explosion spell by an additional 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike chance of your Arcane spells by 2%.
Rank 2. Increases the critical strike chance of your Arcane spells by 4%.
Rank 3. Increases the critical strike chance of your Arcane spells by 6%.
Row 3 · 10 earlier-row points
15% of base mana | 30 yd range | 2.5 sec cast
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Row 4 · 15 earlier-row points
changed · Previously Improved Mana Shield
Decreases the mana lost per point of damage taken when Mana Shield is active by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 17% and increases the resistances granted by your Mage Armor spell by 25%.
Rank 2. Decreases the Mana lost per point of damage taken when your Mana Shield spell is active by 33% and increases the resistances granted by your Mage Armor spell by 50%.
Row 4 · 15 earlier-row points
changed
Gives your Counterspell a 50% chance to silence the target for 4 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your Counterspell also Silences the target for 2 sec.
Rank 2. Your Counterspell also Silences the target for 4 sec.
Row 4 · 15 earlier-row points · Requires Arcane Concentration
changed
Allows 5% of your Mana regeneration to continue while casting.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Allows 17% of your Mana regeneration to continue while casting.
Rank 2. Allows 33% of your Mana regeneration to continue while casting.
Rank 3. Allows 50% of your Mana regeneration to continue while casting.
Row 4 · 15 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Row 5 · 20 earlier-row points
Instant | 3 min cooldown
same
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Row 5 · 20 earlier-row points
changed
Increases your maximum Mana by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your Intellect by 2% and increases the critical strike damage bonus of your Arcane spells by 20%.
Rank 2. Increases your Intellect by 4% and increases the critical strike damage bonus of your Arcane spells by 40%.
Rank 3. Increases your Intellect by 6% and increases the critical strike damage bonus of your Arcane spells by 60%.
Rank 4. Increases your Intellect by 8% and increases the critical strike damage bonus of your Arcane spells by 80%.
Rank 5. Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Row 6 · 25 earlier-row points
changed
Increases your spell damage and critical strike chance by 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Rank 2. Increases the damage done by your spells by 2% and your critical strike chance by 2%.
Rank 3. Increases the damage done by your spells by 3% and your critical strike chance by 3%.
Row 7 · 30 earlier-row points · Requires Presence of Mind
Instant | 3 min cooldown
changed
When activated, your spells deal 30% more damage while costing 30% more mana to cast. This effect lasts 15 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Row 1 · 0 earlier-row points
changed · Previously Improved Fire Blast
Reduces the cooldown of your Fire Blast spell by 0.5 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cooldown of your Fire Blast spell by 1 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 25%.
Rank 2. Reduces the cooldown of your Fire Blast spell by 2 sec. Killing a non-trivial target increases the critical strike chance of your next Fire Blast cast within 30 sec by 50%.
Row 1 · 0 earlier-row points
changed · Previously Incinerate
Increases the critical strike chance of your Fire Blast and Scorch spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Rank 2. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 4%.
Rank 3. Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 6%.
Row 1 · 0 earlier-row points
changed
Reduces the casting time of your Fireball spell by 0.1 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.1 sec.
Rank 2. Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.2 sec.
Rank 3. Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.3 sec.
Rank 4. Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.4 sec.
Rank 5. Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Row 2 · 5 earlier-row points
same
Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your critical strikes from Fire damage spells cause the target to burn for an additional 8% of your spell's damage over 4 sec.
Rank 2. Your critical strikes from Fire damage spells cause the target to burn for an additional 16% of your spell's damage over 4 sec.
Rank 3. Your critical strikes from Fire damage spells cause the target to burn for an additional 24% of your spell's damage over 4 sec.
Rank 4. Your critical strikes from Fire damage spells cause the target to burn for an additional 32% of your spell's damage over 4 sec.
Rank 5. Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Row 2 · 5 earlier-row points
same
Increases the range of your Fire spells by 3 yards.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the range of your Fire spells by 3 yards.
Rank 2. Increases the range of your Fire spells by 6 yards.
Row 2 · 5 earlier-row points
changed
Gives your Fire spells a 2% chance to stun the target for 2 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your Fire spells a 3% chance to stun the target for 2 sec.
Rank 2. Gives your Fire spells a 7% chance to stun the target for 2 sec.
Rank 3. Gives your Fire spells a 10% chance to stun the target for 2 sec.
Row 3 · 10 earlier-row points
changed
Gives your Fire spells a 35% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 15%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your Fire spells a 23% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 10%.
Rank 2. Gives your Fire spells a 47% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 20%.
Rank 3. Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Row 3 · 10 earlier-row points
same
Increases the critical strike chance of your Flamestrike spell by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike chance of your Flamestrike spell by 5%.
Rank 2. Increases the critical strike chance of your Flamestrike spell by 10%.
Rank 3. Increases the critical strike chance of your Flamestrike spell by 15%.
Row 3 · 10 earlier-row points
125 Mana | 35 yd range | 6 sec cast
changed
Hurls an immense fiery boulder that causes 148 to 195 Fire damage and an additional 56 Fire damage over 12 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Row 4 · 15 earlier-row points
changed
Your Scorch spells have a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases the Fire damage dealt to your target by 3% and lasts 30 sec. Stacks up to 5 times.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your Scorch spell has a 33% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 2. Your Scorch spell has a 67% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Rank 3. Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Row 4 · 15 earlier-row points
same
Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Causes your Fire Ward to have a 10% chance to reflect Fire spells while active.
Rank 2. Causes your Fire Ward to have a 20% chance to reflect Fire spells while active.
Row 4 · 15 earlier-row points · Requires Pyroblast
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Row 4 · 15 earlier-row points
changed
Your Fire and Frost spell criticals will refund 10% of their base mana cost.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your Fire and Frost critical strikes will refund 10% of their base mana cost.
Rank 2. Your Fire and Frost critical strikes will refund 20% of their base mana cost.
Rank 3. Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Row 5 · 20 earlier-row points
same
Increases the critical strike chance of your Fire spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike chance of your Fire spells by 2%.
Rank 2. Increases the critical strike chance of your Fire spells by 4%.
Rank 3. Increases the critical strike chance of your Fire spells by 6%.
Row 5 · 20 earlier-row points
215 Mana | Instant | 45 sec cooldown
changed
A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 160 to 192 Fire damage, and dazing them for 6 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. A wave of flame radiates outward from the caster, damaging all enemies caught within the blast for 154 to 184 Fire damage, and Dazing them for 50% reduced movement speed for 6 sec.
Row 6 · 25 earlier-row points
same
Increases the damage done by your Fire spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage done by your Fire spells by 2%.
Rank 2. Increases the damage done by your Fire spells by 4%.
Rank 3. Increases the damage done by your Fire spells by 6%.
Rank 4. Increases the damage done by your Fire spells by 8%.
Rank 5. Increases the damage done by your Fire spells by 10%.
Row 7 · 30 earlier-row points · Requires Critical Mass
Instant | 3 min cooldown
changed
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 critical strikes with Fire spells.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Row 1 · 0 earlier-row points
changed
Increases the armor and resistances given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Rank 2. Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 30%. In addition, gives your Frost Ward a 20% chance to reflect Frost spells and effects while active.
Row 1 · 0 earlier-row points
same
Reduces the casting time of your Frostbolt spell by 0.1 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the casting time of your Frostbolt spell by 0.1 sec.
Rank 2. Reduces the casting time of your Frostbolt spell by 0.2 sec.
Rank 3. Reduces the casting time of your Frostbolt spell by 0.3 sec.
Rank 4. Reduces the casting time of your Frostbolt spell by 0.4 sec.
Rank 5. Reduces the casting time of your Frostbolt spell by 0.5 sec.
Row 1 · 0 earlier-row points
changed
Reduces the chance that the opponent can resist your Frost and Fire spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Improves your chance to hit with Frost and Fire spells by 1%.
Rank 2. Improves your chance to hit with Frost and Fire spells by 2%.
Rank 3. Improves your chance to hit with Frost and Fire spells by 3%.
Rank 4. Improves your chance to hit with Frost and Fire spells by 4%.
Rank 5. Improves your chance to hit with Frost and Fire spells by 5%.
Row 2 · 5 earlier-row points
same
Increases the critical strike damage bonus of your Frost spells by 20%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike damage bonus of your Frost spells by 20%.
Rank 2. Increases the critical strike damage bonus of your Frost spells by 40%.
Rank 3. Increases the critical strike damage bonus of your Frost spells by 60%.
Rank 4. Increases the critical strike damage bonus of your Frost spells by 80%.
Rank 5. Increases the critical strike damage bonus of your Frost spells by 100%.
Row 2 · 5 earlier-row points
changed
Increases the duration of your Chill effects by 1 sec and reduces the target's speed by an additional 4%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the duration of your Chill effects by 11% and reduces the target's speed by an additional 3%.
Rank 2. Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
Rank 3. Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Row 2 · 5 earlier-row points
same
Reduces the cooldown of your Frost Nova spell by 2 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cooldown of your Frost Nova spell by 2 sec.
Rank 2. Reduces the cooldown of your Frost Nova spell by 4 sec.
Row 2 · 5 earlier-row points
same
Gives your Chill effects a 5% chance to freeze the target for 5 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your Chill effects a 5% chance to Freeze the target for 5 sec.
Rank 2. Gives your Chill effects a 10% chance to Freeze the target for 5 sec.
Rank 3. Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Row 3 · 10 earlier-row points
same
Increases the damage done by your Frost spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage done by your Frost spells by 2%.
Rank 2. Increases the damage done by your Frost spells by 4%.
Rank 3. Increases the damage done by your Frost spells by 6%.
Row 3 · 10 earlier-row points
moved
Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Rank 2. Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
Rank 3. Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Row 3 · 10 earlier-row points
45 Mana | 30 yd range | Instant
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Row 3 · 10 earlier-row points
changed
Adds a chill effect to your Blizzard spell. This effect lowers the target's movement speed by 30%. Lasts 1.50 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 15% for 1.5 sec.
Rank 2. Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 25% for 1.5 sec.
Rank 3. Adds a Chill effect to your Blizzard spell. This effect lowers the target's movement speed by 40% for 1.5 sec.
Row 4 · 15 earlier-row points
same
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 10%.
Rank 2. Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Row 4 · 15 earlier-row points
15 Mana | Instant | 5 min cooldown
moved
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move or cast spells.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Row 4 · 15 earlier-row points
changed
Increases the critical strike chance of all your spells against frozen targets by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike chance of all your spells against Frozen targets by 17%.
Rank 2. Increases the critical strike chance of all your spells against Frozen targets by 33%.
Rank 3. Increases the critical strike chance of all your spells against Frozen targets by 50%.
Row 5 · 20 earlier-row points
changed
Increases the damage dealt by your Cone of Cold spell by 15%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage dealt by your Cone of Cold spell by 12%.
Rank 2. Increases the damage dealt by your Cone of Cold spell by 23%.
Rank 3. Increases the damage dealt by your Cone of Cold spell by 35%.
Row 5 · 20 earlier-row points
Instant | 10 min cooldown
changed
When activated, this spell finishes the cooldown on all of your Frost spells.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Finishes the remaining cooldown on all your other Frost spells.
Row 5 · 20 earlier-row points · Requires Ice Lance
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 1 spell cast as if the target were Frozen. Lasts 15 sec.
Rank 2. Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Row 6 · 25 earlier-row points
changed
Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance a Frost spell will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your Frost damage spells a 20% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 1 times.
Rank 2. Gives your Frost damage spells a 40% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 2 times.
Rank 3. Gives your Frost damage spells a 60% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 3 times.
Rank 4. Gives your Frost damage spells a 80% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 4 times.
Rank 5. Gives your Frost damage spells a 100% chance to apply the Winter's Chill effect, which increases the chance your Ice Lance and Frostbolt spells will critically hit the target by 2% for 15 sec. Stacks up to 5 times.
Row 7 · 30 earlier-row points · Requires Cold Snap
305 Mana | Instant | 30 sec cooldown
changed
Instantly shields you, absorbing 455 damage. Lasts 1 min. While the shield holds, spells will not be interrupted.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
No. It explains what the imported talents do and checks the allocation. It does not simulate damage, Mana use or encounter performance. Compare the triggers, costs and utility needed for your content before saving alternative builds.
No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.
The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.
No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.
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