Mage: Arcane spell cycle
Build around Arcane Blast and Missile Barrage, with Presence of Mind and Arcane Power as planned cooldowns. Frost offers supporting spell choices.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Arcane Power has a resource tradeoff in its tooltip. Proc-driven effects require their trigger; the build page does not predict proc frequency.
What you give up
This does not reach the Fire or Frost capstone. Comparing complete tooltip changes is more honest than claiming a damage increase without a rotation model.
Why these core choices?
Arcane Blast
Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
Selected rank 1 of 1.Missile Barrage
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Selected rank 1 of 1.Presence of Mind
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Selected rank 1 of 1.Arcane Power
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Selected rank 1 of 1. Requires Presence of Mind.Complete allocation
All 16 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Arcane · 31 points
Improved Channeling 5 / 5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Row 1. Read every rank →
Arcane Concentration 5 / 5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Row 2. Read every rank →
Arcane Impact 3 / 3
Increases the critical strike chance of your Arcane spells by 6%.
Row 3. Read every rank →
Arcane Blast 1 / 1 Core choice
Blasts the target with energy, dealing 57 to 65 Arcane damage. Each time you cast Arcane Blast, the damage of all your other spells is increased by 10% and the mana cost of Arcane Blast is increased by 175%. Effect stacks up to 4 times and lasts 8 sec or until any other damage spell is cast.
15% of base mana | 30 yd range | 2.5 sec cast
Row 3. Read every rank →
Arcane Meditation 3 / 3
Allows 50% of your Mana regeneration to continue while casting.
Row 4 · Requires maximum Arcane Concentration. Read every rank →
Missile Barrage 1 / 1 Core choice
Gives your Arcane Blast spell a 40% chance, and your Fireball, Frostbolt, and Frostfire Bolt spells a 20% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Row 4. Read every rank →
Presence of Mind 1 / 1 Core choice
When activated, your next Mage spell with a casting time less than 10 sec becomes an instant cast spell.
Instant | 3 min cooldown
Row 5. Read every rank →
Arcane Mind 5 / 5
Increases your Intellect by 10% and increases the critical strike damage bonus of your Arcane spells by 100%.
Row 5. Read every rank →
Arcane Instability 1 / 3
Increases the damage done by your spells by 1% and your critical strike chance by 1%.
Row 6. Read every rank →
Arcane Power 1 / 1 Core choice
For the next 15 sec, your spells deal 30% more damage while costing 30% more mana to cast.
Instant | 3 min cooldown
Row 7 · Requires maximum Presence of Mind. Read every rank →
Frost · 20 points
Improved Frostbolt 5 / 5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
Row 1. Read every rank →
Elemental Precision 5 / 5
Improves your chance to hit with Frost and Fire spells by 5%.
Row 1. Read every rank →
Ice Shards 5 / 5
Increases the critical strike damage bonus of your Frost spells by 100%.
Row 2. Read every rank →
Permafrost 3 / 3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Row 2. Read every rank →
Frost Channeling 2 / 3
Reduces the mana cost of your Frost spells by 10% and reduces the threat caused by your Frost spells by 20%.
Row 3. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Permafrost → Frost Channeling
Move one point: Permafrost 3 → 2; Frost Channeling 2 → 3.
Effect after this change
Permafrost: Increases the duration of your Chill effects by 22% and reduces the target's speed by an additional 7%.
Frost Channeling: Reduces the mana cost of your Frost spells by 15% and reduces the threat caused by your Frost spells by 30%.
Frost Channeling → Piercing Ice
Move one point: Frost Channeling 2 → 1; Piercing Ice 0 → 1.
Effect after this change
Frost Channeling: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Piercing Ice: Increases the damage done by your Frost spells by 2%.
Frost Channeling → Frost Warding
Move one point: Frost Channeling 2 → 1; Frost Warding 0 → 1.
Effect after this change
Frost Channeling: Reduces the mana cost of your Frost spells by 5% and reduces the threat caused by your Frost spells by 10%.
Frost Warding: Increases the Armor and resistance given by your Frost Armor and Ice Armor spells by 15%. In addition, gives your Frost Ward a 10% chance to reflect Frost spells and effects while active.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Arcane Focus | 1 / 5 | Arcane |
| 11 | Arcane Focus | 2 / 5 | Arcane |
| 12 | Arcane Focus | 3 / 5 | Arcane |
| 13 | Arcane Focus | 4 / 5 | Arcane |
| 14 | Arcane Focus | 5 / 5 | Arcane |
| 15 | Improved Channeling | 1 / 5 | Arcane |
| 16 | Improved Channeling | 2 / 5 | Arcane |
| 17 | Improved Channeling | 3 / 5 | Arcane |
| 18 | Improved Channeling | 4 / 5 | Arcane |
| 19 | Improved Channeling | 5 / 5 | Arcane |
| 20 | Arcane Blast | 1 / 1 | Arcane |
| 21 | Arcane Concentration | 1 / 5 | Arcane |
| 22 | Arcane Concentration | 2 / 5 | Arcane |
| 23 | Arcane Concentration | 3 / 5 | Arcane |
| 24 | Arcane Concentration | 4 / 5 | Arcane |
| 25 | Missile Barrage | 1 / 1 | Arcane |
| 26 | Arcane Concentration | 5 / 5 | Arcane |
| 27 | Arcane Impact | 1 / 3 | Arcane |
| 28 | Arcane Impact | 2 / 3 | Arcane |
| 29 | Arcane Impact | 3 / 3 | Arcane |
| 30 | Presence of Mind | 1 / 1 | Arcane |
| 31 | Arcane Meditation | 1 / 3 | Arcane |
| 32 | Arcane Meditation | 2 / 3 | Arcane |
| 33 | Arcane Meditation | 3 / 3 | Arcane |
| 34 | Arcane Mind | 1 / 5 | Arcane |
| 35 | Arcane Mind | 2 / 5 | Arcane |
| 36 | Arcane Mind | 3 / 5 | Arcane |
| 37 | Arcane Mind | 4 / 5 | Arcane |
| 38 | Arcane Mind | 5 / 5 | Arcane |
| 39 | Arcane Instability | 1 / 3 | Arcane |
| 40 | Arcane Power | 1 / 1 | Arcane |
| 41 | Improved Frostbolt | 1 / 5 | Frost |
| 42 | Improved Frostbolt | 2 / 5 | Frost |
| 43 | Improved Frostbolt | 3 / 5 | Frost |
| 44 | Improved Frostbolt | 4 / 5 | Frost |
| 45 | Improved Frostbolt | 5 / 5 | Frost |
| 46 | Elemental Precision | 1 / 5 | Frost |
| 47 | Elemental Precision | 2 / 5 | Frost |
| 48 | Elemental Precision | 3 / 5 | Frost |
| 49 | Elemental Precision | 4 / 5 | Frost |
| 50 | Elemental Precision | 5 / 5 | Frost |
| 51 | Ice Shards | 1 / 5 | Frost |
| 52 | Ice Shards | 2 / 5 | Frost |
| 53 | Ice Shards | 3 / 5 | Frost |
| 54 | Ice Shards | 4 / 5 | Frost |
| 55 | Ice Shards | 5 / 5 | Frost |
| 56 | Permafrost | 1 / 3 | Frost |
| 57 | Permafrost | 2 / 3 | Frost |
| 58 | Permafrost | 3 / 3 | Frost |
| 59 | Frost Channeling | 1 / 3 | Frost |
| 60 | Frost Channeling | 2 / 3 | Frost |
Compare other Mage plans
Fire critical chain
Connect Pyroblast to Hot Streak and reach Combustion. The allocation keeps Fire critical effects and the mana-return option together.
Read choices & leveling route →Load this buildFreeze and defensive resets
Combine Freeze-dependent damage choices with Ice Block, Cold Snap and Ice Barrier. The Arcane support tree adds casting and defensive options.
Read choices & leveling route →Load this build