Mage: Fire critical chain
Connect Pyroblast to Hot Streak and reach Combustion. The allocation keeps Fire critical effects and the mana-return option together.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Hot Streak names the eligible spells in its tooltip. Combustion ends after its listed critical-strike condition; it is not a permanent critical bonus.
What you give up
Deep Fire forgoes Ice Barrier and Arcane Power. Target resistances and encounter mechanics are outside this allocation planner.
Why these core choices?
Pyroblast
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Selected rank 1 of 1.Hot Streak
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Selected rank 1 of 1. Requires Pyroblast.Master of Elements
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Selected rank 3 of 3.Combustion
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Selected rank 1 of 1. Requires Critical Mass.Complete allocation
All 17 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Arcane · 20 points
Improved Channeling 5 / 5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Row 1. Read every rank →
Arcane Subtlety 2 / 2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Row 2. Read every rank →
Magic Absorption 2 / 2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Row 2. Read every rank →
Arcane Concentration 5 / 5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Row 2. Read every rank →
Arcane Meditation 1 / 3
Allows 17% of your Mana regeneration to continue while casting.
Row 4 · Requires maximum Arcane Concentration. Read every rank →
Fire · 31 points
Improved Fireball 5 / 5
Reduces the casting time of your Fireball and Frostfire Bolt spells by 0.5 sec.
Row 1. Read every rank →
Ignite 5 / 5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Row 2. Read every rank →
Burning Soul 3 / 3
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Row 3. Read every rank →
Pyroblast 1 / 1 Core choice
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
125 Mana | 35 yd range | 6 sec cast
Row 3. Read every rank →
Improved Scorch 3 / 3
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Row 4. Read every rank →
Hot Streak 1 / 1 Core choice
Your non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch grant Hot Streak for 20 sec. Hot Streak reduces the cast time of Pyroblast by 25%, stacking up to 3 times.
Row 4 · Requires maximum Pyroblast. Read every rank →
Master of Elements 3 / 3 Core choice
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Row 4. Read every rank →
Critical Mass 3 / 3
Increases the critical strike chance of your Fire spells by 6%.
Row 5. Read every rank →
Combustion 1 / 1 Core choice
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 4 non-periodic critical strikes with Fire spells.
Instant | 3 min cooldown
Row 7 · Requires maximum Critical Mass. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Magic Absorption → Arcane Meditation
Move one point: Magic Absorption 2 → 1; Arcane Meditation 1 → 2.
Effect after this change
Magic Absorption: Increases all your resistances by 5 and causes all spells you fully resist to restore 1% of your total mana. Cannot trigger more often than 1 time per sec.
Arcane Meditation: Allows 33% of your Mana regeneration to continue while casting.
Arcane Meditation → Wand Specialization
Move one point: Arcane Meditation 1 → 0; Wand Specialization 0 → 1.
Effect after this change
Arcane Meditation: No longer selected.
Wand Specialization: Increases your damage with Wands by 13%.
Arcane Meditation → Arcane Resilience
Move one point: Arcane Meditation 1 → 0; Arcane Resilience 0 → 1.
Effect after this change
Arcane Meditation: No longer selected.
Arcane Resilience: Increases your Armor by an amount equal to 25% of your Intellect.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Improved Fireball | 1 / 5 | Fire |
| 11 | Improved Fireball | 2 / 5 | Fire |
| 12 | Improved Fireball | 3 / 5 | Fire |
| 13 | Improved Fireball | 4 / 5 | Fire |
| 14 | Improved Fireball | 5 / 5 | Fire |
| 15 | Ignite | 1 / 5 | Fire |
| 16 | Ignite | 2 / 5 | Fire |
| 17 | Ignite | 3 / 5 | Fire |
| 18 | Ignite | 4 / 5 | Fire |
| 19 | Ignite | 5 / 5 | Fire |
| 20 | Pyroblast | 1 / 1 | Fire |
| 21 | Flame Throwing | 1 / 2 | Fire |
| 22 | Flame Throwing | 2 / 2 | Fire |
| 23 | Burning Soul | 1 / 3 | Fire |
| 24 | Burning Soul | 2 / 3 | Fire |
| 25 | Hot Streak | 1 / 1 | Fire |
| 26 | Master of Elements | 1 / 3 | Fire |
| 27 | Master of Elements | 2 / 3 | Fire |
| 28 | Master of Elements | 3 / 3 | Fire |
| 29 | Burning Soul | 3 / 3 | Fire |
| 30 | Critical Mass | 1 / 3 | Fire |
| 31 | Critical Mass | 2 / 3 | Fire |
| 32 | Critical Mass | 3 / 3 | Fire |
| 33 | Improved Scorch | 1 / 3 | Fire |
| 34 | Improved Scorch | 2 / 3 | Fire |
| 35 | Improved Scorch | 3 / 3 | Fire |
| 36 | Fire Power | 1 / 5 | Fire |
| 37 | Fire Power | 2 / 5 | Fire |
| 38 | Fire Power | 3 / 5 | Fire |
| 39 | Fire Power | 4 / 5 | Fire |
| 40 | Combustion | 1 / 1 | Fire |
| 41 | Arcane Focus | 1 / 5 | Arcane |
| 42 | Arcane Focus | 2 / 5 | Arcane |
| 43 | Arcane Focus | 3 / 5 | Arcane |
| 44 | Arcane Focus | 4 / 5 | Arcane |
| 45 | Arcane Focus | 5 / 5 | Arcane |
| 46 | Improved Channeling | 1 / 5 | Arcane |
| 47 | Improved Channeling | 2 / 5 | Arcane |
| 48 | Improved Channeling | 3 / 5 | Arcane |
| 49 | Improved Channeling | 4 / 5 | Arcane |
| 50 | Improved Channeling | 5 / 5 | Arcane |
| 51 | Arcane Concentration | 1 / 5 | Arcane |
| 52 | Arcane Concentration | 2 / 5 | Arcane |
| 53 | Arcane Concentration | 3 / 5 | Arcane |
| 54 | Arcane Concentration | 4 / 5 | Arcane |
| 55 | Arcane Concentration | 5 / 5 | Arcane |
| 56 | Magic Absorption | 1 / 2 | Arcane |
| 57 | Magic Absorption | 2 / 2 | Arcane |
| 58 | Arcane Subtlety | 1 / 2 | Arcane |
| 59 | Arcane Subtlety | 2 / 2 | Arcane |
| 60 | Arcane Meditation | 1 / 3 | Arcane |
Compare other Mage plans
Arcane spell cycle
Build around Arcane Blast and Missile Barrage, with Presence of Mind and Arcane Power as planned cooldowns. Frost offers supporting spell choices.
Read choices & leveling route →Load this buildFreeze and defensive resets
Combine Freeze-dependent damage choices with Ice Block, Cold Snap and Ice Barrier. The Arcane support tree adds casting and defensive options.
Read choices & leveling route →Load this build