WoW Forever Mage Fire Build
Looking for the best WoW Forever Mage build for PvE? This Fire plan is a starting point for fire critical chain. Compare its conditions and alternatives below; it is not a measured performance winner or a BiS gear list.
A pve planning route for Mage Fire, built around Combustion, Heating Up, Pyroblast, Master of Elements using the November 3 reviewed snapshot.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Read the core effects below for weapon, target, form and cooldown requirements. The exact current tooltips are shown at the selected ranks. Test the interaction in your intended activity before committing to a respec.
What you give up
This allocation commits to Fire with support from Arcane; it cannot also reach every other capstone. Compare alternative plans and equipment requirements for your activity.
Why these core choices?
Pyroblast
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
Selected rank 1 of 1.Heating Up
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Selected rank 1 of 1. Requires Pyroblast.Master of Elements
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Selected rank 3 of 3.Combustion
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Selected rank 1 of 1. Requires Critical Mass.Complete allocation
All 19 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Arcane · 20 points
Improved Channeling 5 / 5
Gives your Arcane Missiles spell a 100% chance and your Arcane Blast and Arcane Wrath spells a 70% chance to not lose casting time when you take damage.
Row 1. Read every rank →
Arcane Resilience 1 / 3
Increases your Armor by an amount equal to 25% of your Intellect.
Row 1. Read every rank →
Arcane Subtlety 2 / 2
Reduces your target's resistance to all your spells by 15 and reduces the threat caused by your Arcane spells by 30%.
Row 2. Read every rank →
Magic Absorption 2 / 2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Row 2. Read every rank →
Arcane Concentration 5 / 5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Row 2. Read every rank →
Arcane Meditation 3 / 3
Allows 50% of your Mana regeneration to continue while casting.
Row 4 · Requires maximum Arcane Concentration. Read every rank →
Fire · 31 points
Incineration 1 / 5
Increases the critical strike chance of your Fire Blast, Ice Lance, Arcane Blast, and Scorch spells by 2%.
Row 1. Read every rank →
Accelerant 5 / 5
Reduces the casting time of your Fireball, Frostfire Bolt, and Arcane Wrath spells by 0.5 sec.
Row 1. Read every rank →
Ignite 5 / 5
Your critical strikes from Fire damage spells cause the target to burn for an additional 40% of your spell's damage over 4 sec.
Row 2. Read every rank →
Burning Soul 3 / 3
Gives your Fire spells a 70% chance to not lose casting time when you take damage and reduces the threat caused by your Fire spells by 30%.
Row 3. Read every rank →
Pyroblast 1 / 1 Core choice
Hurls an immense fiery boulder that causes 101 to 131 Fire damage and an additional 44 Fire damage over 12 sec.
125 Mana | 35 yd range | 6 sec cast
Row 3. Read every rank →
Improved Scorch 3 / 3
Your Scorch spell has a 100% chance to cause your target to be vulnerable to Fire damage. This vulnerability increases all Fire damage you deal to your target by 3% and lasts 30 sec, stacking up to 5 times.
Row 4. Read every rank →
Heating Up 1 / 1 Core choice
Non-periodic critical strikes with Fireball, Frostfire Bolt, Fire Blast, and Scorch reduce the cast time of your next Pyroblast cast within 20 sec by 25%, stacking up to 3 times. Fire Blast grants an additional stack every time it deals damage.
Row 4 · Requires maximum Pyroblast. Read every rank →
Master of Elements 3 / 3 Core choice
Your Fire and Frost critical strikes will refund 30% of their base mana cost.
Row 4. Read every rank →
Critical Mass 3 / 3
Increases the critical strike chance of your Fire spells by 6%.
Row 5. Read every rank →
Fire Power 3 / 3
Increases the damage done by your Fire spells by 3% per your Fire effects on the target, up to a maximum increase of 12%. Effects which mix multiple schools of magic do not qualify.
Row 6. Read every rank →
Combustion 1 / 1 Core choice
When activated, this spell causes each of your Fire damage spell hits to increase your critical strike chance with Fire damage spells by 10%. This effect lasts until you have caused 3 non-periodic critical strikes with Fire spells.
Instant | 3 min cooldown
Row 7 · Requires maximum Critical Mass. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Arcane Meditation → Arcane Resilience
Move one point: Arcane Meditation 3 → 2; Arcane Resilience 1 → 2.
Effect after this change
Arcane Meditation: Allows 33% of your Mana regeneration to continue while casting.
Arcane Resilience: Increases your Armor by an amount equal to 50% of your Intellect.
Arcane Meditation → Missile Barrage
Move one point: Arcane Meditation 3 → 2; Missile Barrage 0 → 1.
Effect after this change
Arcane Meditation: Allows 33% of your Mana regeneration to continue while casting.
Missile Barrage: Gives your Arcane Blast spell a 20% chance, and your Arcane Wrath, Fireball, Frostbolt, Frost Blast, and Frostfire Bolt spells a 10% chance to reduce the channeled duration of your next Arcane Missiles spell by 50%, reduce the Mana cost by 100%, and missiles fire every 0.5 sec.
Arcane Meditation → Arcane Geometry
Move one point: Arcane Meditation 3 → 2; Arcane Geometry 0 → 1.
Effect after this change
Arcane Meditation: Allows 33% of your Mana regeneration to continue while casting.
Arcane Geometry: Increases the range of your Arcane spells by 3 yards.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Accelerant | 1 / 5 | Fire |
| 11 | Accelerant | 2 / 5 | Fire |
| 12 | Accelerant | 3 / 5 | Fire |
| 13 | Accelerant | 4 / 5 | Fire |
| 14 | Accelerant | 5 / 5 | Fire |
| 15 | Ignite | 1 / 5 | Fire |
| 16 | Ignite | 2 / 5 | Fire |
| 17 | Ignite | 3 / 5 | Fire |
| 18 | Ignite | 4 / 5 | Fire |
| 19 | Ignite | 5 / 5 | Fire |
| 20 | Pyroblast | 1 / 1 | Fire |
| 21 | Flame Throwing | 1 / 2 | Fire |
| 22 | Flame Throwing | 2 / 2 | Fire |
| 23 | Burning Soul | 1 / 3 | Fire |
| 24 | Burning Soul | 2 / 3 | Fire |
| 25 | Heating Up | 1 / 1 | Fire |
| 26 | Master of Elements | 1 / 3 | Fire |
| 27 | Master of Elements | 2 / 3 | Fire |
| 28 | Master of Elements | 3 / 3 | Fire |
| 29 | Burning Soul | 3 / 3 | Fire |
| 30 | Critical Mass | 1 / 3 | Fire |
| 31 | Critical Mass | 2 / 3 | Fire |
| 32 | Critical Mass | 3 / 3 | Fire |
| 33 | Improved Scorch | 1 / 3 | Fire |
| 34 | Improved Scorch | 2 / 3 | Fire |
| 35 | Improved Scorch | 3 / 3 | Fire |
| 36 | Fire Power | 1 / 3 | Fire |
| 37 | Fire Power | 2 / 3 | Fire |
| 38 | Fire Power | 3 / 3 | Fire |
| 39 | Incineration | 1 / 5 | Fire |
| 40 | Combustion | 1 / 1 | Fire |
| 41 | Improved Channeling | 1 / 5 | Arcane |
| 42 | Improved Channeling | 2 / 5 | Arcane |
| 43 | Improved Channeling | 3 / 5 | Arcane |
| 44 | Improved Channeling | 4 / 5 | Arcane |
| 45 | Improved Channeling | 5 / 5 | Arcane |
| 46 | Arcane Concentration | 1 / 5 | Arcane |
| 47 | Arcane Concentration | 2 / 5 | Arcane |
| 48 | Arcane Concentration | 3 / 5 | Arcane |
| 49 | Arcane Concentration | 4 / 5 | Arcane |
| 50 | Arcane Concentration | 5 / 5 | Arcane |
| 51 | Magic Absorption | 1 / 2 | Arcane |
| 52 | Magic Absorption | 2 / 2 | Arcane |
| 53 | Arcane Subtlety | 1 / 2 | Arcane |
| 54 | Arcane Subtlety | 2 / 2 | Arcane |
| 55 | Wand Specialization | 1 / 2 | Arcane |
| 56 | Arcane Meditation | 1 / 3 | Arcane |
| 57 | Arcane Meditation | 2 / 3 | Arcane |
| 58 | Arcane Meditation | 3 / 3 | Arcane |
| 59 | Wand Specialization | 2 / 2 | Arcane |
| 60 | Arcane Resilience | 1 / 3 | Arcane |
Compare other Mage plans
Arcane spell cycle
A pve planning route for Mage Arcane, built around Arcane Power, Arcane Blast, Missile Barrage, Presence of Mind using the November 3 reviewed snapshot.
Read choices & leveling route →Load this buildFreeze and defensive resets
A pvp planning route for Mage Frost, built around Ice Barrier, Cold Snap, Ice Block, Ice Lance, Fingers of Frost using the November 3 reviewed snapshot.
Read choices & leveling route →Load this build