Mage: Freeze and defensive resets
Combine Freeze-dependent damage choices with Ice Block, Cold Snap and Ice Barrier. The Arcane support tree adds casting and defensive options.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Shatter requires a Frozen target, with Fingers of Frost providing its specifically described exception. Ice Block prevents your own attacks and casts while active.
What you give up
This uses points on control and recovery instead of reaching the other capstones. Freeze immunity can change which offensive effects help.
Why these core choices?
Ice Lance
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
Selected rank 1 of 1.Ice Block
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
Selected rank 1 of 1.Cold Snap
Finishes the remaining cooldown on all your other Frost spells.
Selected rank 1 of 1.Fingers of Frost
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Selected rank 2 of 2. Requires Ice Lance.Ice Barrier
Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
Selected rank 1 of 1. Requires Cold Snap.Complete allocation
All 19 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Arcane · 20 points
Improved Channeling 5 / 5
Gives you a 100% chance to avoid interruption caused by damage while channeling Arcane Missiles and a 70% chance while casting Arcane Blast.
Row 1. Read every rank →
Magic Absorption 2 / 2
Increases all your resistances by 10 and causes all spells you fully resist to restore 2% of your total mana. Cannot trigger more often than 1 time per sec.
Row 2. Read every rank →
Arcane Concentration 5 / 5
Gives you a 10% chance of entering a Clearcasting state after any damage spell hits a target. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Row 2. Read every rank →
Arcane Resilience 2 / 2
Increases your Armor by an amount equal to 50% of your Intellect.
Row 2. Read every rank →
Improved Counterspell 1 / 2
Your Counterspell also Silences the target for 2 sec.
Row 4. Read every rank →
Frost · 31 points
Improved Frostbolt 5 / 5
Reduces the casting time of your Frostbolt spell by 0.5 sec.
Row 1. Read every rank →
Elemental Precision 5 / 5
Improves your chance to hit with Frost and Fire spells by 5%.
Row 1. Read every rank →
Permafrost 3 / 3
Increases the duration of your Chill effects by 33% and reduces the target's speed by an additional 10%.
Row 2. Read every rank →
Improved Frost Nova 2 / 2
Reduces the cooldown of your Frost Nova spell by 4 sec.
Row 2. Read every rank →
Frostbite 3 / 3
Gives your Chill effects a 15% chance to Freeze the target for 5 sec.
Row 2. Read every rank →
Ice Lance 1 / 1 Core choice
Deals 28 to 32 Frost damage to an enemy target. Deals 300% increased damage to Frozen targets.
45 Mana | 30 yd range | Instant
Row 3. Read every rank →
Arctic Reach 2 / 2
Increases the range of your Frostbolt and Blizzard spells and the radius of your Frost Nova and Cone of Cold spells by 20%.
Row 4. Read every rank →
Ice Block 1 / 1 Core choice
You become encased in a block of ice, protecting you from all physical attacks and spells for 10 sec, but during that time you cannot attack, move, or cast spells.
15 Mana | Instant | 5 min cooldown
Row 4. Read every rank →
Shatter 3 / 3
Increases the critical strike chance of all your spells against Frozen targets by 50%.
Row 4. Read every rank →
Cold Snap 1 / 1 Core choice
Finishes the remaining cooldown on all your other Frost spells.
Instant | 10 min cooldown
Row 5. Read every rank →
Fingers of Frost 2 / 2 Core choice
Gives your Chill effects a 15% chance to grant you the Fingers of Frost effect, which treats your next 2 spells cast as if the target were Frozen. Lasts 15 sec.
Row 5 · Requires maximum Ice Lance. Read every rank →
Ice Barrier 1 / 1 Core choice
Instantly shields you, absorbing 447 damage. Lasts 1 min. While the shield holds, your spellcasts will not be interrupted or delayed from taking damage.
305 Mana | Instant | 30 sec cooldown
Row 7 · Requires maximum Cold Snap. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Arcane Resilience → Improved Counterspell
Move one point: Arcane Resilience 2 → 1; Improved Counterspell 1 → 2.
Effect after this change
Arcane Resilience: Increases your Armor by an amount equal to 25% of your Intellect.
Improved Counterspell: Your Counterspell also Silences the target for 4 sec.
Improved Counterspell → Wand Specialization
Move one point: Improved Counterspell 1 → 0; Wand Specialization 0 → 1.
Effect after this change
Improved Counterspell: No longer selected.
Wand Specialization: Increases your damage with Wands by 13%.
Improved Counterspell → Arcane Subtlety
Move one point: Improved Counterspell 1 → 0; Arcane Subtlety 0 → 1.
Effect after this change
Improved Counterspell: No longer selected.
Arcane Subtlety: Reduces your target's resistance to all your spells by 8 and reduces the threat caused by your Arcane spells by 15%.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Improved Frostbolt | 1 / 5 | Frost |
| 11 | Improved Frostbolt | 2 / 5 | Frost |
| 12 | Improved Frostbolt | 3 / 5 | Frost |
| 13 | Improved Frostbolt | 4 / 5 | Frost |
| 14 | Improved Frostbolt | 5 / 5 | Frost |
| 15 | Elemental Precision | 1 / 5 | Frost |
| 16 | Elemental Precision | 2 / 5 | Frost |
| 17 | Elemental Precision | 3 / 5 | Frost |
| 18 | Elemental Precision | 4 / 5 | Frost |
| 19 | Elemental Precision | 5 / 5 | Frost |
| 20 | Ice Lance | 1 / 1 | Frost |
| 21 | Permafrost | 1 / 3 | Frost |
| 22 | Permafrost | 2 / 3 | Frost |
| 23 | Permafrost | 3 / 3 | Frost |
| 24 | Improved Frost Nova | 1 / 2 | Frost |
| 25 | Ice Block | 1 / 1 | Frost |
| 26 | Improved Frost Nova | 2 / 2 | Frost |
| 27 | Frostbite | 1 / 3 | Frost |
| 28 | Frostbite | 2 / 3 | Frost |
| 29 | Frostbite | 3 / 3 | Frost |
| 30 | Cold Snap | 1 / 1 | Frost |
| 31 | Fingers of Frost | 1 / 2 | Frost |
| 32 | Fingers of Frost | 2 / 2 | Frost |
| 33 | Shatter | 1 / 3 | Frost |
| 34 | Shatter | 2 / 3 | Frost |
| 35 | Shatter | 3 / 3 | Frost |
| 36 | Arctic Reach | 1 / 2 | Frost |
| 37 | Arctic Reach | 2 / 2 | Frost |
| 38 | Piercing Ice | 1 / 3 | Frost |
| 39 | Piercing Ice | 2 / 3 | Frost |
| 40 | Ice Barrier | 1 / 1 | Frost |
| 41 | Arcane Focus | 1 / 5 | Arcane |
| 42 | Arcane Focus | 2 / 5 | Arcane |
| 43 | Arcane Focus | 3 / 5 | Arcane |
| 44 | Arcane Focus | 4 / 5 | Arcane |
| 45 | Arcane Focus | 5 / 5 | Arcane |
| 46 | Improved Channeling | 1 / 5 | Arcane |
| 47 | Improved Channeling | 2 / 5 | Arcane |
| 48 | Improved Channeling | 3 / 5 | Arcane |
| 49 | Improved Channeling | 4 / 5 | Arcane |
| 50 | Improved Channeling | 5 / 5 | Arcane |
| 51 | Magic Absorption | 1 / 2 | Arcane |
| 52 | Magic Absorption | 2 / 2 | Arcane |
| 53 | Arcane Concentration | 1 / 5 | Arcane |
| 54 | Arcane Concentration | 2 / 5 | Arcane |
| 55 | Arcane Concentration | 3 / 5 | Arcane |
| 56 | Arcane Concentration | 4 / 5 | Arcane |
| 57 | Arcane Concentration | 5 / 5 | Arcane |
| 58 | Arcane Resilience | 1 / 2 | Arcane |
| 59 | Arcane Resilience | 2 / 2 | Arcane |
| 60 | Improved Counterspell | 1 / 2 | Arcane |
Compare other Mage plans
Arcane spell cycle
Build around Arcane Blast and Missile Barrage, with Presence of Mind and Arcane Power as planned cooldowns. Frost offers supporting spell choices.
Read choices & leveling route →Load this buildFire critical chain
Connect Pyroblast to Hot Streak and reach Combustion. The allocation keeps Fire critical effects and the mana-return option together.
Read choices & leveling route →Load this build