Shield and casting support
Reach Penance and Power Infusion while keeping the shield branch and casting support together. Holy adds healing-oriented support to the allocation.
Read choices & leveling route →Load this buildExplore Discipline, Holy, Shadow.
Plan, save and share your priest build.
Loading the planner… The full talent reference is available below.
Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.
Reach Penance and Power Infusion while keeping the shield branch and casting support together. Holy adds healing-oriented support to the allocation.
Read choices & leveling route →Load this buildCenter the plan on Holy healing tools, then add Discipline mana and support choices. Prayer of Mending is the deep-tree destination.
Read choices & leveling route →Load this buildFollow a Shadow route through Mind Flay and Vampiric Embrace to Shadowform. Discipline provides supporting choices for a leveling allocation.
Read choices & leveling route →Load this buildCompare Discipline’s shields and spell tools, Holy’s healing options, and Shadow’s damage and control. Healing and damage choices can share a point budget, but some effects restrict which spells or forms can be used.
Soul Warding modifies Power Word: Shield’s cooldown and Mana cost. Penance can target an enemy for damage or an ally for healing. Inner Focus and Power Infusion offer different ways to support spell use. Select the interaction you need before committing to the deeper row.
Read all Discipline talent ranks →Binding Heal heals both the caster and a friendly target. Prayer of Mending moves between eligible group members when its heal triggers. Holy Nova works around the caster, while Spirit of Redemption applies after death. These tools answer different situations and are not interchangeable healing upgrades.
Read all Holy talent ranks →Mind Flay is a channeled damage spell with a movement slow. Vampiric Embrace links Shadow damage to party healing. Check Shadowform’s supplied restrictions and the prerequisites of deeper choices before mixing them with a healing plan.
Read all Shadow talent ranks →Choose a purpose—leveling, group damage, healing, tanking or PvP—then compare the conditions that matter to that purpose. Save separate allocations to revisit. This is an explanation of the imported talent effects, not a tested build ranking.
These are the single-rank choices recorded at rows 3, 4, 5 and 7. The point figure includes the point spent on the talent; earlier-row requirements and named prerequisites still apply. Follow a talent to its full effect and requirements.
| Tree | 11 points | 16 points | 21 points | 31 points |
|---|---|---|---|---|
| Discipline | Inner Focus | Soul Warding | Penance | Power Infusion |
| Holy | Holy Nova | Binding Heal | Spirit of Redemption | Prayer of Mending |
| Shadow | Mind Flay | Vampiric Embrace | Silence | Shadowform |
A 31-point commitment leaves 20 of the level-60 budget for other choices. A 16-point commitment leaves 35. These are point-budget examples, not recommended builds. The standard budget is level minus nine. The Legacy Talented selector advances the first point by one level per rank, up to five ranks, while keeping the total capped at 51.
Compared with this site’s September 15 import, the September 26 export contains 53 Priest talents. 36 existing talent description records differ, including ranks that were previously missing; this count does not mean 36 balance changes.
Read every imported rank, cost and requirement below. Classic excerpts are source-reported comparisons, not a rank-matched damage calculation. Beta values may change.
Row 1 · 0 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your Smite and Penance spells deal 2% increased damage to targets afflicted with your Holy Fire.
Rank 2. Your Smite and Penance spells deal 4% increased damage to targets afflicted with your Holy Fire.
Rank 3. Your Smite and Penance spells deal 6% increased damage to targets afflicted with your Holy Fire.
Rank 4. Your Smite and Penance spells deal 8% increased damage to targets afflicted with your Holy Fire.
Rank 5. Your Smite and Penance spells deal 10% increased damage to targets afflicted with your Holy Fire.
Row 1 · 0 earlier-row points
changed
Increases your damage with Wands by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your damage with Wands by 13%.
Rank 2. Increases your damage with Wands by 25%.
Row 1 · 0 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage and healing of your instant cast spells by 1%.
Rank 2. Increases the damage and healing of your instant cast spells by 2%.
Rank 3. Increases the damage and healing of your instant cast spells by 3%.
Rank 4. Increases the damage and healing of your instant cast spells by 4%.
Rank 5. Increases the damage and healing of your instant cast spells by 5%.
Row 2 · 5 earlier-row points
changed
Reduces the threat generated by your spells by 4%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the threat generated by your Holy spells by 10% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 5%.
Rank 2. Reduces the threat generated by your Holy spells by 20% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 10%.
Rank 3. Reduces the threat generated by your Holy spells by 30% and reduces the duration of Stun, Fear, and Silence effects inflicted on you by 15%.
Row 2 · 5 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Improves your chance to hit with Holy spells by 6%.
Rank 2. Improves your chance to hit with Holy spells by 12%.
Rank 3. Improves your chance to hit with Holy spells by 18%.
Row 2 · 5 earlier-row points
changed
Increases the damage absorbed by your Power Word: Shield by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage absorbed by your Power Word: Shield by 7%.
Rank 2. Increases the damage absorbed by your Power Word: Shield by 14%.
Rank 3. Increases the damage absorbed by your Power Word: Shield by 20%.
Row 2 · 5 earlier-row points
changed
Gives you a 50% chance to gain the Focused Casting effect that lasts for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases resistance to Interrupt effects by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives you a 50% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Rank 2. Gives you a 100% chance to gain Focused Casting for 6 sec after being the victim of a melee or ranged critical strike. The Focused Casting effect prevents you from losing casting time when taking damage and increases your resistance to Interrupt effects by 20%.
Row 3 · 10 earlier-row points
changed
Reduces the mana cost of your instant cast spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 3%.
Rank 2. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 7%.
Rank 3. Reduces the mana cost of your Smite, Holy Fire, and instant cast spells by 10%.
Row 3 · 10 earlier-row points
Instant | 3 min cooldown
same
When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. When activated, reduces the Mana cost of your next spell by 100% and increases its critical effect chance by 25% if it is capable of a critical effect.
Row 3 · 10 earlier-row points
changed
Allows 5% of your Mana regeneration to continue while casting.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Allows 17% of your Mana regeneration to continue while casting.
Rank 2. Allows 33% of your Mana regeneration to continue while casting.
Rank 3. Allows 50% of your Mana regeneration to continue while casting.
Row 4 · 15 earlier-row points
changed
Increases the Armor bonus of your Inner Fire spell by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the Armor bonus of your Inner Fire spell by 15% and increases its total charges by 4.
Rank 2. Increases the Armor bonus of your Inner Fire spell by 30% and increases its total charges by 8.
Rank 3. Increases the Armor bonus of your Inner Fire spell by 45% and increases its total charges by 12.
Row 4 · 15 earlier-row points
changed
Increases your maximum Mana by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your total Intellect by 3%.
Rank 2. Increases your total Intellect by 6%.
Rank 3. Increases your total Intellect by 9%.
Rank 4. Increases your total Intellect by 12%.
Rank 5. Increases your total Intellect by 15%.
Row 4 · 15 earlier-row points · Requires Improved Power Word: Shield
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cooldown on your Power Word: Shield spell by 4 sec and reduces its mana cost by 15%.
Row 4 · 15 earlier-row points
changed
Reduces the casting time of your Mana Burn spell by 0.25 secs.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the casting time of your Mana Burn spell by 0.5 sec.
Rank 2. Reduces the casting time of your Mana Burn spell by 1 sec.
Row 5 · 20 earlier-row points
100 Mana | 40 yd range | Channeled | 12 sec cooldown
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Launches a volley of holy light at the target, causing 81 Holy damage to an enemy, or 184 healing to an ally, instantly and every 1 sec for 2 sec.
Row 5 · 20 earlier-row points · Requires Soul Warding
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 2% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 1 sec.
Rank 2. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 4% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 2 sec.
Rank 3. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 6% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 3 sec.
Rank 4. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 8% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 4 sec.
Rank 5. Your heals from Flash Heal, Binding Heal, Lesser Heal, Heal, Greater Heal, and Penance gain 10% increased critical strike chance when cast on targets with Weakened Soul, and reduce the remaining duration of Weakened Soul on their target by 5 sec.
Row 6 · 25 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your critical heals create a protective shield on the target, absorbing 5% of the amount healed. Lasts 12 sec.
Rank 2. Your critical heals create a protective shield on the target, absorbing 10% of the amount healed. Lasts 12 sec.
Rank 3. Your critical heals create a protective shield on the target, absorbing 15% of the amount healed. Lasts 12 sec.
Row 7 · 30 earlier-row points · Requires Penance
20% of base mana | 30 yd range | Instant | 3 min cooldown
changed
Infuses the target with power, increasing their spell damage and healing by 20%. Lasts 15 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Infuses the target with power, increasing their spell damage and healing done by 20% for 15 sec.
Row 1 · 0 earlier-row points
changed · Previously Healing Focus
Gives you a 35% chance to avoid interruption caused by damage while casting any healing spell.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives you a 23% chance to avoid interruption caused by damage while casting any spell.
Rank 2. Gives you a 47% chance to avoid interruption caused by damage while casting any spell.
Rank 3. Gives you a 70% chance to avoid interruption caused by damage while casting any spell.
Row 1 · 0 earlier-row points
same
Increases the amount healed by your Renew spell by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the amount healed by your Renew spell by 5%.
Rank 2. Increases the amount healed by your Renew spell by 10%.
Rank 3. Increases the amount healed by your Renew spell by 15%.
Row 1 · 0 earlier-row points
same
Increases the critical effect chance of your Holy spells by 1%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical effect chance of your Holy spells by 1%.
Rank 2. Increases the critical effect chance of your Holy spells by 2%.
Rank 3. Increases the critical effect chance of your Holy spells by 3%.
Rank 4. Increases the critical effect chance of your Holy spells by 4%.
Rank 5. Increases the critical effect chance of your Holy spells by 5%.
Row 2 · 5 earlier-row points
same
Reduces all spell damage taken by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces all spell damage taken by 2%.
Rank 2. Reduces all spell damage taken by 4%.
Rank 3. Reduces all spell damage taken by 6%.
Rank 4. Reduces all spell damage taken by 8%.
Rank 5. Reduces all spell damage taken by 10%.
Row 2 · 5 earlier-row points
same
Reduces the casting time of your Smite, Holy Fire, Heal and Greater Heal spells by 0.1 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.1 sec.
Rank 2. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.2 sec.
Rank 3. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.3 sec.
Rank 4. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.4 sec.
Rank 5. Reduces the casting time of your Smite, Holy Fire, Heal, and Greater Heal spells by 0.5 sec.
Row 3 · 10 earlier-row points
185 Mana | Instant
changed
Causes an explosion of holy light around the caster, causing 29 to 34 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 54 to 63. These effects cause no threat.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Causes an explosion of holy light around the caster, causing 26 to 30 Holy damage to all enemy targets within 10 yards and healing all party members within 10 yards for 49 to 57. These effects cause no threat.
Row 3 · 10 earlier-row points
changed
After being struck by a melee or ranged critical hit, heal 8% of the damage taken over 6 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 8% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 2. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 17% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Rank 3. After being struck by a melee or ranged critical hit, or suffering more than 30% of your maximum Health from a single attack, heal 25% of the damage taken over 6 sec. Refreshing this effect carries over any remaining healing.
Row 3 · 10 earlier-row points
changed
Increases your target's armor by 8% for 15 sec after getting a critical effect from
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your non-periodic critical heals increase your target's Armor by 8% for 15 sec.
Rank 2. Your non-periodic critical heals increase your target's Armor by 17% for 15 sec.
Rank 3. Your non-periodic critical heals increase your target's Armor by 25% for 15 sec.
Row 4 · 15 earlier-row points
same
Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 10%.
Rank 2. Increases the range of your Smite and Holy Fire spells and the radius of your Prayer of Healing and Holy Nova spells by 20%.
Row 4 · 15 earlier-row points
changed
Reduces the Mana cost of your Lesser Heal, Heal, and Greater Heal spells by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 5%.
Rank 2. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 10%.
Rank 3. Reduces the Mana cost of your Lesser Heal, Heal, Greater Heal, Penance, and Prayer of Mending spells by 15%.
Row 4 · 15 earlier-row points · Requires Divine Fury
changed
Increases the damage of your Smite and Holy Fire spells by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your Holy damage done by 2%, and gives a 5% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Rank 2. Increases your Holy damage done by 5%, and gives a 10% chance each time your Holy Fire spell deals periodic damage for your next Holy Nova to cost no Mana.
Row 4 · 15 earlier-row points
155 Mana | 40 yd range | 1.5 sec cast
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Heals a friendly target and the caster for 236 to 284. Low threat.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. When you cast a healing spell, gain Mana equal to 5% of the base cost of the spell if your previous heal was a different spell.
Rank 2. When you cast a healing spell, gain Mana equal to 10% of the base cost of the spell if your previous heal was a different spell.
Row 5 · 20 earlier-row points
changed
Upon death, the priest becomes the Spirit of Redemption for 10 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Upon death, the priest becomes the Spirit of Redemption for 15 sec. The Spirit of Redemption cannot move, attack, be attacked or targeted by any spells or effects. While in this form the priest can cast any healing spell free of cost. When the effect ends, the priest dies.
Row 5 · 20 earlier-row points
changed
Increases spell damage and healing by up to 5% of your total Spirit.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your spell healing by up to 5% of your total Spirit and your spell damage by up to 1% of your total Spirit.
Rank 2. Increases your spell healing by up to 10% of your total Spirit and your spell damage by up to 3% of your total Spirit.
Rank 3. Increases your spell healing by up to 15% of your total Spirit and your spell damage by up to 5% of your total Spirit.
Rank 4. Increases your spell healing by up to 20% of your total Spirit and your spell damage by up to 6% of your total Spirit.
Rank 5. Increases your spell healing by up to 25% of your total Spirit and your spell damage by up to 8% of your total Spirit.
Row 6 · 25 earlier-row points
changed
Increases the amount healed by your healing spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the amount healed by your spells by 3%.
Rank 2. Increases the amount healed by your spells by 7%.
Rank 3. Increases the amount healed by your spells by 10%.
Row 7 · 30 earlier-row points · Requires Spirit of Redemption
210 Mana | 40 yd range | Instant | 10 sec cooldown
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Places a spell on the target that heals them for 172 the next time they take damage or receive non-periodic healing. When the heal occurs, Prayer of Mending jumps to a party or raid member within 20 yards. Jumps up to 5 times and lasts 30 sec after each jump. This spell can only be placed on one target at a time per caster.
Row 1 · 0 earlier-row points
changed
Reduces your target's chance to resist your Shadow spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Improves your chance to hit with Shadow spells by 1%.
Rank 2. Improves your chance to hit with Shadow spells by 2%.
Rank 3. Improves your chance to hit with Shadow spells by 3%.
Rank 4. Improves your chance to hit with Shadow spells by 4%.
Rank 5. Improves your chance to hit with Shadow spells by 5%.
Row 1 · 0 earlier-row points
same
Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives your Shadow damage spells a 2% chance to stun the target for 3 sec.
Rank 2. Gives your Shadow damage spells a 4% chance to stun the target for 3 sec.
Rank 3. Gives your Shadow damage spells a 6% chance to stun the target for 3 sec.
Rank 4. Gives your Shadow damage spells a 8% chance to stun the target for 3 sec.
Rank 5. Gives your Shadow damage spells a 10% chance to stun the target for 3 sec.
Row 1 · 0 earlier-row points
changed
Gives you a 20% chance to gain a 100% bonus to your Spirit after killing a target that yields experience. For the duration, your Mana will regenerate at a 50% rate while casting. Lasts 15 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives you a 20% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Rank 2. Gives you a 40% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Rank 3. Gives you a 60% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Rank 4. Gives you a 80% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Rank 5. Gives you a 100% chance to gain a 100% bonus to your Spirit for 15 sec after killing a non-trivial target. For the duration, your Mana will regenerate at a 50% of normal rate while casting.
Row 2 · 5 earlier-row points
changed
Reduces the threat generated by your Shadow spells by 8%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the threat generated by your Shadow spells by 10%.
Rank 2. Reduces the threat generated by your Shadow spells by 20%.
Rank 3. Reduces the threat generated by your Shadow spells by 30%.
Row 2 · 5 earlier-row points
same
Increases the duration of your Shadow Word: Pain spell by 3 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the duration of your Shadow Word: Pain spell by 3 sec.
Rank 2. Increases the duration of your Shadow Word: Pain spell by 6 sec.
Row 2 · 5 earlier-row points
changed
Increases the range of your Shadow damage spells by 6%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the range of your offensive Shadow spells by 10%.
Rank 2. Increases the range of your offensive Shadow spells by 20%.
Row 3 · 10 earlier-row points
same
Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cooldown of your Mind Blast spell by 0.5 sec.
Rank 2. Reduces the cooldown of your Mind Blast spell by 1 sec.
Rank 3. Reduces the cooldown of your Mind Blast spell by 1.5 sec.
Rank 4. Reduces the cooldown of your Mind Blast spell by 2 sec.
Rank 5. Reduces the cooldown of your Mind Blast spell by 2.5 sec.
Row 3 · 10 earlier-row points · Requires Blackout
same
Reduces the cooldown of your Psychic Scream spell by 2 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cooldown of your Psychic Scream spell by 2 sec.
Rank 2. Reduces the cooldown of your Psychic Scream spell by 4 sec.
Row 3 · 10 earlier-row points
45 Mana | 20 yd range | Channeled
changed
Assault the target's mind with Shadow energy, causing 75 Shadow damage over 3 sec and slowing their movement speed by 50%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Assault the target's mind with Shadow energy, causing 63 Shadow damage over 3 sec and slowing their movement speed by 50%.
Row 3 · 10 earlier-row points · Requires Mind Flay
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your Mind Flay now deals 10% more damage, gains 5 yards increased range, but slows the target's movement speed by 35%.
Rank 2. Your Mind Flay now deals 20% more damage, gains 10 yards increased range, but slows the target's movement speed by 20%.
Row 4 · 15 earlier-row points
same
Decreases the cooldown of your Fade ability by 3 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Decreases the cooldown of your Fade ability by 3 sec.
Rank 2. Decreases the cooldown of your Fade ability by 6 sec.
Row 4 · 15 earlier-row points
40 Mana | 30 yd range | Instant | 1 min cooldown
changed
Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 1 min.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Afflicts your target with Shadow energy that causes all party members to be healed for 20% of any Shadow spell damage you deal for 30 sec. Vampiric Embrace also grants a chance for your Spirit Tap talent to trigger when enemies afflicted by it die.
Row 4 · 15 earlier-row points
changed
Your Shadow damage spells have a 20% chance to cause your target to be vulnerable to Shadow damage. This vulnerability increases the Shadow damage dealt to your target by 3% and lasts 15 sec. Stacks up to 5 times.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your Shadow damage spells have a 33% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Rank 2. Your Shadow damage spells have a 67% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Rank 3. Your Shadow damage spells have a 100% chance to increase the Shadow damage you deal by 2% for 15 sec, stacking up to 5 times.
Row 5 · 20 earlier-row points
225 Mana | 20 yd range | Instant | 45 sec cooldown
changed
Silences the target, preventing them from casting spells for 5 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Silences the target, preventing them from casting spells for 5 sec and interrupting their spellcasts for 3 sec.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the mana cost of your Devouring Plague by 25%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 5 yards for the remaining duration.
Rank 2. Reduces the mana cost of your Devouring Plague by 50%. Targets that die while Devouring Plague is active spreads it, jumping to a nearby enemy within 10 yards for the remaining duration.
Row 6 · 25 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 15%.
Rank 2. Increases Shadow Word: Death's critical strike chance on targets at or below 20% health by 30%.
Row 6 · 25 earlier-row points
changed
Increases your Shadow spell damage by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your Shadow damage done by 2%.
Rank 2. Increases your Shadow damage done by 4%.
Rank 3. Increases your Shadow damage done by 6%.
Rank 4. Increases your Shadow damage done by 8%.
Rank 5. Increases your Shadow damage done by 10%.
Row 7 · 30 earlier-row points · Requires Vampiric Embrace
40% of base mana | Instant | 1.5 sec cooldown
changed
Assume a Shadowform, increasing your Shadow damage by 15% and reducing Physical damage done to you by 15%. However, you may not cast Holy spells while in this form.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Assume Shadowform, increasing your Shadow damage by 10%, reducing the Mana cost of all Shadow spells by 50%, increasing the critical strike damage bonus of your Shadow spells by 100%, and reducing Physical damage taken by you by 15%. However, you may not cast healing spells while in this form.
The old import named the third tree Shadow Magic; the current export names it Shadow. Snapshot identifiers keep an old saved allocation from being silently interpreted against renamed or changed data. Use Build updates to review the original allocation and explicitly migrate to the current tree.
No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.
The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.
No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.
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