Moonkin spell casting
Reach Moonkin Form through the Arcane and Nature spell branch, including the Wrath-to-Starfire interaction of Eclipse. Restoration supplies casting support.
Read choices & leveling route →Load this buildExplore Balance, Feral Combat, Restoration.
Plan, save and share your druid build.
Loading the planner… The full talent reference is available below.
Complete editable allocations, with a purpose, conditions and a legal point-by-point route. These are editorial plans based on beta tooltips, not measured best-build rankings.
Reach Moonkin Form through the Arcane and Nature spell branch, including the Wrath-to-Starfire interaction of Eclipse. Restoration supplies casting support.
Read choices & leveling route →Load this buildBuild a form-based questing route through Primal Bite and Blood Frenzy to Berserk. Restoration points support shifting and damage rather than reaching a healing capstone.
Read choices & leveling route →Load this buildConnect Swiftmend and Wild Growth with heal-over-time support. Nature’s Swiftness supplies a separate instant-cast option.
Read choices & leveling route →Load this buildCompare Balance spellcasting, Feral Combat’s form-based attacks, and Restoration’s healing interactions. Read form requirements and party-buff exclusions before combining points across trees.
Nature’s Splendor extends specified periodic effects. Nature’s Grace follows non-periodic spell criticals. Moonkin Form supplies a party critical-strike effect but prevents casting healing spells while shifted. A hybrid point allocation does not remove those form restrictions.
Read all Balance talent ranks →Primal Bite is the current name of the attack listed as Mangle in our earlier import. Berserk modifies Primal Bite and Combo Point-generating abilities. Leader of the Pack’s party effect is exclusive with Moonkin Aura, so those two buffs should not be counted twice.
Read all Feral Combat talent ranks →Swiftmend requires an active Rejuvenation or Regrowth effect on its target. Gift of the Earthmother reduces the global cooldown of specified healing spells. Wild Growth heals the target and nearby members of their party. Check range, party and existing-effect requirements when planning a healing setup.
Read all Restoration talent ranks →Choose a purpose—leveling, group damage, healing, tanking or PvP—then compare the conditions that matter to that purpose. Save separate allocations to revisit. This is an explanation of the imported talent effects, not a tested build ranking.
These are the single-rank choices recorded at rows 3, 4, 5 and 7. The point figure includes the point spent on the talent; earlier-row requirements and named prerequisites still apply. Follow a talent to its full effect and requirements.
| Tree | 11 points | 16 points | 21 points | 31 points |
|---|---|---|---|---|
| Balance | Nature's Splendor | Insect Swarm | Nature's Grace | Moonkin Form |
| Feral Combat | Feral Charge | Primal Bite | Leader of the Pack | Berserk |
| Restoration | Gift of the Earthmother | Swiftmend | Nature's Swiftness | Wild Growth |
A 31-point commitment leaves 20 of the level-60 budget for other choices. A 16-point commitment leaves 35. These are point-budget examples, not recommended builds. The standard budget is level minus nine. The Legacy Talented selector advances the first point by one level per rank, up to five ranks, while keeping the total capped at 51.
Compared with this site’s September 15 import, the September 26 export contains 51 Druid talents. 38 existing talent description records differ, including ranks that were previously missing; this count does not mean 38 balance changes.
Read every imported rank, cost and requirement below. Classic excerpts are source-reported comparisons, not a rank-matched damage calculation. Beta values may change.
Row 1 · 0 earlier-row points
changed
Reduces the cast time of your Wrath spell by 0.1 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cast time of your Wrath spell by 0.1 sec and its Mana cost by 10%.
Rank 2. Reduces the cast time of your Wrath spell by 0.2 sec and its Mana cost by 20%.
Rank 3. Reduces the cast time of your Wrath spell by 0.3 sec and its Mana cost by 30%.
Rank 4. Reduces the cast time of your Wrath spell by 0.4 sec and its Mana cost by 40%.
Rank 5. Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Row 1 · 0 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the periodic damage and healing done by your spells and abilities by 1%.
Rank 2. Increases the periodic damage and healing done by your spells and abilities by 2%.
Rank 3. Increases the periodic damage and healing done by your spells and abilities by 3%.
Rank 4. Increases the periodic damage and healing done by your spells and abilities by 4%.
Rank 5. Increases the periodic damage and healing done by your spells and abilities by 5%.
Row 2 · 5 earlier-row points
changed
Reduces the Mana cost of your Moonfire, Starfire, Wrath, Healing Touch, Regrowth and Rejuvenation spells by 3%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the Mana cost of your damaging spells by 8%.
Rank 2. Reduces the Mana cost of your damaging spells by 17%.
Rank 3. Reduces the Mana cost of your damaging spells by 25%.
Row 2 · 5 earlier-row points
changed
Increases the damage and critical strike chance of your Moonfire spell by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage and critical strike chance of your Moonfire spell by 5%.
Rank 2. Increases the damage and critical strike chance of your Moonfire spell by 10%.
Row 2 · 5 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your critical strike chance with spells and melee attacks by 2%.
Rank 2. Increases your critical strike chance with spells and melee attacks by 4%.
Row 2 · 5 earlier-row points
changed
Increases the range of your Wrath, Entangling Roots, Faerie Fire, Moonfire, Starfire, and Hurricane spells by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the range of your offensive Balance spells by 10% and improves your chance to hit by 2%.
Rank 2. Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Row 3 · 10 earlier-row points
changed
Gives you a 40% chance to avoid interruption caused by damage while casting Entangling Roots.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Rank 2. Increases the damage done by your Entangling Roots spell by 50%, and its victims can take up to 50% more damage without interrupting the effect.
Rank 3. Increases the damage done by your Entangling Roots spell by 75%, and its victims can take up to 75% more damage without interrupting the effect.
Row 3 · 10 earlier-row points · Requires Nature's Majesty
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Row 4 · 15 earlier-row points
45 Mana | 30 yd range | Instant
changed
The enemy target is swarmed by insects, decreasing their chance to hit by 2% and causing 66 Nature damage over 12 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Row 4 · 15 earlier-row points · Requires Improved Moonfire
changed
Increases the critical strike damage bonus of your Starfire, Moonfire, and Wrath spells by 20%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Rank 2. Increases the critical strike damage bonus of your Arcane and Nature spells by 40%.
Rank 3. Increases the critical strike damage bonus of your Arcane and Nature spells by 60%.
Rank 4. Increases the critical strike damage bonus of your Arcane and Nature spells by 80%.
Rank 5. Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Row 4 · 15 earlier-row points
changed
Reduces the cast time of Starfire by 0.1 sec and has a 3% chance to stun the target for 3 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cast time of Starfire by 0.1 sec and Starfire has a 3% chance to stun its target for 3 sec.
Rank 2. Reduces the cast time of Starfire by 0.2 sec and Starfire has a 6% chance to stun its target for 3 sec.
Rank 3. Reduces the cast time of Starfire by 0.3 sec and Starfire has a 9% chance to stun its target for 3 sec.
Rank 4. Reduces the cast time of Starfire by 0.4 sec and Starfire has a 12% chance to stun its target for 3 sec.
Rank 5. Reduces the cast time of Starfire by 0.5 sec and Starfire has a 15% chance to stun its target for 3 sec.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the maximum number of targets you may have affected by Entangling Roots by 1.
Rank 2. Increases the maximum number of targets you may have affected by Entangling Roots by 2.
Row 5 · 20 earlier-row points
changed
All spell criticals grace you with a blessing of nature, reducing the casting time of your next spell by 0.5 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.17 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 2. Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.33 sec. Stores up to 4 charges. Lasts 15 sec.
Rank 3. Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Row 6 · 25 earlier-row points
changed
Increases the damage done by your Starfire, Moonfire and Wrath spells by.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage done by your Arcane and Nature spells by 2%.
Rank 2. Increases the damage done by your Arcane and Nature spells by 4%.
Rank 3. Increases the damage done by your Arcane and Nature spells by 6%.
Rank 4. Increases the damage done by your Arcane and Nature spells by 8%.
Rank 5. Increases the damage done by your Arcane and Nature spells by 10%.
Row 7 · 30 earlier-row points
35% of base mana | Instant
changed
Transforms the Druid into Moonkin Form. While in this form the armor contribution from items is increased by 360% and all party members within 30 yards have their spell critical chance increased by 3%. [Reduces all threat from Arcane and Nature spells by 0% while in this form]The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Row 1 · 0 earlier-row points
changed
Reduces the cost of your Maul, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 1 Rage or Energy.
Rank 2. Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 2 Rage or Energy.
Rank 3. Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 3 Rage or Energy.
Rank 4. Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 4 Rage or Energy.
Rank 5. Reduces the cost of your Maul, Primal Bite, Swipe, Claw, and Rake abilities by 5 Rage or Energy.
Row 1 · 0 earlier-row points
changed
Increases your Intellect by 4%. In addition, while in Bear or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 4%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your Intellect by 2%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 4% and while in Cat Form your Strength is increased by 2%.
Rank 2. Increases your Intellect by 4%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 8% and while in Cat Form your Strength is increased by 4%.
Rank 3. Increases your Intellect by 6%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 12% and while in Cat Form your Strength is increased by 6%.
Rank 4. Increases your Intellect by 8%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 16% and while in Cat Form your Strength is increased by 8%.
Rank 5. Increases your Intellect by 10%. In addition, while in Bear Form or Dire Bear Form your Stamina is increased by 20% and while in Cat Form your Strength is increased by 10%.
Row 2 · 5 earlier-row points
changed · Previously Feline Swiftness
Increases your movement speed by 15% while outdoors in Cat Form and increases your chance to dodge while in Cat Form by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your movement speed while in Cat Form by 15%, and increases your chance to Dodge by 2%.
Rank 2. Increases your movement speed while in Cat Form by 30%, and increases your chance to Dodge by 4%.
Row 2 · 5 earlier-row points
changed
Increases threat caused in Bear and Dire Bear Form by 3% and reduces the chance enemies have to detect you while Prowling.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases damage done by your Swipe ability by 10% and reduces the chance enemies have to detect you while Prowling as if you were 1 level higher.
Rank 2. Increases damage done by your Swipe ability by 20% and reduces the chance enemies have to detect you while Prowling as if you were 2 levels higher.
Rank 3. Increases damage done by your Swipe ability by 30% and reduces the chance enemies have to detect you while Prowling as if you were 3 levels higher.
Row 2 · 5 earlier-row points
changed
Increases the stun duration of your Bash and Pounce abilities by 0.5 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the stun duration of your Bash and Pounce abilities by 0.5 sec and reduces the cooldown of Bash by 15 sec.
Rank 2. Increases the stun duration of your Bash and Pounce abilities by 1 sec and reduces the cooldown of Bash by 30 sec.
Row 2 · 5 earlier-row points
changed
Increases your Armor contribution from items by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 1 additional base Armor per level and another 0.67 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Rank 2. While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 2 additional base Armor per level and another 1.33 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Rank 3. While in Bear Form, Cat Form, Dire Bear Form, or Moonkin Form, you gain 3 additional base Armor per level and another 2.00 base Armor for each point of defense skill beyond five times your level. This amount can be further increased by multipliers from those forms.
Row 3 · 10 earlier-row points
changed
Increases the damage caused by your Claw, Rake, Maul and Swipe abilities by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 5%.
Rank 2. Increases the damage caused by your Claw, Rake, Shred, Maul, and Swipe abilities by 10%.
Row 3 · 10 earlier-row points
5 Rage | 8-25 yd range | Instant | 15 sec cooldown | Requires Cat Form, Bear Form, Dire Bear Form
changed
Causes you to charge an enemy, immobilizing and interrupting any spell being cast for 4 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Charge an enemy, immobilizing them and interrupting any spell they are casting for 4 sec. Leap behind an enemy.
Row 3 · 10 earlier-row points
changed
Increases your critical strike chance while in Bear, Dire Bear or Cat Form by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 3%.
Rank 2. Increases your critical strike chance while in Bear Form, Dire Bear Form, or Cat Form by 6%.
Row 4 · 15 earlier-row points
changed · Previously Improved Shred
Reduces the Energy cost of your Shred ability by 6.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the Energy cost of your Shred ability by 6 and reduces the Rage cost of your Lacerate ability by 1.
Rank 2. Reduces the Energy cost of your Shred ability by 12 and reduces the Rage cost of your Lacerate ability by 2.
Rank 3. Reduces the Energy cost of your Shred ability by 18 and reduces the Rage cost of your Lacerate ability by 3.
Row 4 · 15 earlier-row points · Requires Savage Fury
20 Rage | Melee Range | Instant | 6 sec cooldown | Requires Bear Form, Dire Bear Form
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Bite the target for 100% normal damage plus 26.
Row 4 · 15 earlier-row points
changed
Increases your melee attack power in Cat, Bear and Dire Bear Forms by 50% of your level.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 50% of your level.
Rank 2. Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 100% of your level.
Rank 3. Increases your melee Attack Power in Cat Form, Bear Form, and Dire Bear Form by 150% of your level.
Row 4 · 15 earlier-row points · Requires Sharpened Claws
changed
Your critical strikes from Cat Form abilities that add combo points have a 50% chance to add an additional combo point.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives you a 50% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 50% chance to add an additional Combo Point.
Rank 2. Gives you a 100% chance to gain an additional 5 Rage any time you get a critical strike while in Bear Form or Dire Bear Form. In addition, your non-periodic critical strikes from Cat Form abilities that generate Combo Points have a 100% chance to add an additional Combo Point.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical strike damage bonus of your melee abilities by 10%.
Rank 2. Increases the critical strike damage bonus of your melee abilities by 20%.
Row 5 · 20 earlier-row points
changed
While in Cat, Bear or Dire Bear Form, the Leader of the Pack increases ranged and melee critical chance of all party members within 45 yards by 3%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. While in Cat Form, Bear Form, or Dire Bear Form, the Leader of the Pack increases the critical strike chance of all party members within 45 yards by 3%, exclusive with Moonkin Aura.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Tiger's Fury now instantly grants you 20 Energy.
Rank 2. Tiger's Fury now instantly grants you 40 Energy.
Rank 3. Tiger's Fury now instantly grants you 60 Energy.
Row 6 · 25 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your dodge chance by 1%, and gives you a 20% chance to gain 5 Rage each time you dodge.
Rank 2. Increases your dodge chance by 2%, and gives you a 40% chance to gain 5 Rage each time you dodge.
Rank 3. Increases your dodge chance by 3%, and gives you a 60% chance to gain 5 Rage each time you dodge.
Rank 4. Increases your dodge chance by 4%, and gives you a 80% chance to gain 5 Rage each time you dodge.
Rank 5. Increases your dodge chance by 5%, and gives you a 100% chance to gain 5 Rage each time you dodge.
Row 6 · 25 earlier-row points · Requires Predatory Strikes
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases damage done by your melee abilities on Bleeding targets by 2%.
Rank 2. Increases damage done by your melee abilities on Bleeding targets by 4%.
Rank 3. Increases damage done by your melee abilities on Bleeding targets by 6%.
Rank 4. Increases damage done by your melee abilities on Bleeding targets by 8%.
Rank 5. Increases damage done by your melee abilities on Bleeding targets by 10%.
Row 7 · 30 earlier-row points · Requires Leader of the Pack
Instant | 3 min cooldown
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Causes your Primal Bite ability to strike up to 3 targets, removes its cooldown, and increases the critical strike chance of your Combo Point-generating abilities by 100%. Clears and grants immunity to Fear effects for the duration. Lasts 15 sec.
Row 1 · 0 earlier-row points
changed
Gives you a 14% chance to avoid interruption caused by damage while casting the Healing Touch, Regrowth and Tranquility spells.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives you a 14% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Rank 2. Gives you a 28% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Rank 3. Gives you a 42% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Rank 4. Gives you a 56% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Rank 5. Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Row 1 · 0 earlier-row points
changed
Gives you 20% chance to gain 10 Rage when you shapeshift into Bear and Dire Bear Form or 40 Energy when you shapeshift into Cat Form.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
Rank 2. Gives you a 40% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 40% of the Energy you had when you were last in Cat Form, plus 4 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 40 Energy.
Rank 3. Gives you a 60% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 60% of the Energy you had when you were last in Cat Form, plus 6 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 60 Energy.
Rank 4. Gives you a 80% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 80% of the Energy you had when you were last in Cat Form, plus 8 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 80 Energy.
Rank 5. Gives you a 100% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 100% of the Energy you had when you were last in Cat Form, plus 10 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 100 Energy.
Row 2 · 5 earlier-row points
changed · Previously Improved Healing Touch
Reduces the cast time of your Healing Touch spell by 0.1 sec.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the cast time of your Healing Touch spell by 0.1 sec and increases all damage you deal by 1%.
Rank 2. Reduces the cast time of your Healing Touch spell by 0.2 sec and increases all damage you deal by 2%.
Rank 3. Reduces the cast time of your Healing Touch spell by 0.3 sec and increases all damage you deal by 3%.
Rank 4. Reduces the cast time of your Healing Touch spell by 0.4 sec and increases all damage you deal by 4%.
Rank 5. Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Row 2 · 5 earlier-row points
changed
Reduces the threat generated by your Healing spells by 4%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the threat generated by your Nature and Arcane spells by 10%.
Rank 2. Reduces the threat generated by your Nature and Arcane spells by 20%.
Rank 3. Reduces the threat generated by your Nature and Arcane spells by 30%.
Row 2 · 5 earlier-row points
moved
Reduces the mana cost of all shapeshifting by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the mana cost of all shapeshifting by 10%.
Rank 2. Reduces the mana cost of all shapeshifting by 20%.
Rank 3. Reduces the mana cost of all shapeshifting by 30%.
Row 3 · 10 earlier-row points
changed
Allows 5% of your Mana regeneration to continue while casting.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Allows 17% of your Mana regeneration to continue while casting.
Rank 2. Allows 33% of your Mana regeneration to continue while casting.
Rank 3. Allows 50% of your Mana regeneration to continue while casting.
Row 3 · 10 earlier-row points
changed
Increases the effect of all healing spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the effect of all your healing spells by 2%.
Rank 2. Increases the effect of all your healing spells by 4%.
Rank 3. Increases the effect of all your healing spells by 6%.
Rank 4. Increases the effect of all your healing spells by 8%.
Rank 5. Increases the effect of all your healing spells by 10%.
Row 3 · 10 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Row 4 · 15 earlier-row points
same
Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces the mana cost of your Healing Touch and Tranquility spells by 2%.
Rank 2. Reduces the mana cost of your Healing Touch and Tranquility spells by 4%.
Rank 3. Reduces the mana cost of your Healing Touch and Tranquility spells by 6%.
Rank 4. Reduces the mana cost of your Healing Touch and Tranquility spells by 8%.
Rank 5. Reduces the mana cost of your Healing Touch and Tranquility spells by 10%.
Row 4 · 15 earlier-row points
same
Increases the effect of your Rejuvenation spell by 5%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the effect of your Rejuvenation spell by 5%.
Rank 2. Increases the effect of your Rejuvenation spell by 10%.
Rank 3. Increases the effect of your Rejuvenation spell by 15%.
Row 4 · 15 earlier-row points
20% of base mana | 40 yd range | Instant | 15 sec cooldown
changed
an amount equal to 12 sec. of Rejuvenation or 18 sec. of Regrowth.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Row 5 · 20 earlier-row points · Requires Naturalist
Instant | 3 min cooldown
same
When activated, your next Nature spell becomes an instant cast spell.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. When activated, your next Nature spell becomes an instant cast spell.
Row 5 · 20 earlier-row points
new
No Classic text supplied.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases your Spirit by 5%.
Rank 2. Increases your Spirit by 10%.
Rank 3. Increases your Spirit by 15%.
Row 5 · 20 earlier-row points
changed
Reduces threat caused by Tranquility by 50%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Reduces threat caused by Tranquility by 50% and its cooldown by 30%.
Rank 2. Reduces threat caused by Tranquility by 100% and its cooldown by 60%.
Row 6 · 25 earlier-row points · Requires Improved Rejuvenation
same
Increases the critical effect chance of your Regrowth spell by 10%.
Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Increases the critical effect chance of your Regrowth spell by 10%.
Rank 2. Increases the critical effect chance of your Regrowth spell by 20%.
Rank 3. Increases the critical effect chance of your Regrowth spell by 30%.
Rank 4. Increases the critical effect chance of your Regrowth spell by 40%.
Rank 5. Increases the critical effect chance of your Regrowth spell by 50%.
Row 7 · 30 earlier-row points · Requires Living Spirit
550 Mana | 40 yd range | Instant | 6 sec cooldown
new
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Source-reported baseline; rank and character scaling may differ from this preview.Rank 1. Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Our September 15 import used Mangle and Primal Fury; the September 26 import uses Primal Bite and Blood Frenzy. Balance of Nature is also absent from the current import. These observations describe the two saved datasets, not a complete history of every beta patch.
No. Forever Talents is an independent fan tool using attributed community beta records. It is not affiliated with Blizzard.
The planner requires five points per earlier row and maximum ranks in any named prerequisite. Points in another tree do not unlock this tree. These are the planner’s current model rules.
No. It helps organize an allocation, not simulate damage or rank builds. Beta values may change. A valid allocation does not simulate talent interactions or prove a build is strongest.
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