Druid: Moonkin spell casting
Reach Moonkin Form through the Arcane and Nature spell branch, including the Wrath-to-Starfire interaction of Eclipse. Restoration supplies casting support.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Moonkin Form cannot cast healing spells. Its party critical aura is exclusive with Leader of the Pack; do not add the two together.
What you give up
This is not a Feral or dedicated healing allocation. Shifting out to heal changes the form-dependent effects available to you.
Why these core choices?
Insect Swarm
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Selected rank 1 of 1.Eclipse
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Selected rank 3 of 3.Nature's Grace
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Selected rank 1 of 1.Moonkin Form
Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
Selected rank 1 of 1.Complete allocation
All 18 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Balance · 31 points
Improved Wrath 5 / 5
Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Row 1. Read every rank →
Improved Moonfire 2 / 2
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Row 2. Read every rank →
Nature's Majesty 2 / 2
Increases your critical strike chance with spells and melee attacks by 4%.
Row 2. Read every rank →
Nature's Reach 2 / 2
Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Row 2. Read every rank →
Nature's Splendor 1 / 1
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Row 3 · Requires maximum Nature's Majesty. Read every rank →
Insect Swarm 1 / 1 Core choice
The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
45 Mana | 30 yd range | Instant
Row 4. Read every rank →
Vengeance 5 / 5
Increases the critical strike damage bonus of your Arcane and Nature spells by 100%.
Row 4 · Requires maximum Improved Moonfire. Read every rank →
Nature's Grace 1 / 1 Core choice
All non-periodic spell criticals grace you with a blessing of nature, increasing your spellcasting speed and reducing your global cooldown by 10% for 3 sec.
Row 5. Read every rank →
Eclipse 3 / 3 Core choice
Your Wrath spell reduces the cast time of your next 2 Starfire spells by 0.50 sec. Stores up to 4 charges. Lasts 15 sec.
Row 5. Read every rank →
Moonfury 5 / 5
Increases the damage done by your Arcane and Nature spells by 10%.
Row 6. Read every rank →
Moonkin Form 1 / 1 Core choice
Transforms the Druid into Moonkin Form. While in this form, the armor contribution from items is increased by 360%, Omen of Clarity gains 100% increased chance to trigger, and all party members within 45 yards have their critical strike chance increased by 3%, exclusive with Leader of the Pack. The Moonkin cannot cast healing spells while shapeshifted. The act of shapeshifting frees the caster of Polymorph and Movement Impairing effects.
35% of base mana | Instant
Row 7. Read every rank →
Restoration · 20 points
Nature's Focus 5 / 5
Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Row 1. Read every rank →
Furor 1 / 5
Gives you a 20% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 20% of the Energy you had when you were last in Cat Form, plus 2 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 20 Energy.
Row 1. Read every rank →
Naturalist 5 / 5
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Row 2. Read every rank →
Subtlety 3 / 3
Reduces the threat generated by your Nature and Arcane spells by 30%.
Row 2. Read every rank →
Natural Shapeshifter 3 / 3
Reduces the mana cost of all shapeshifting by 30%.
Row 2. Read every rank →
Reflection 3 / 3
Allows 50% of your Mana regeneration to continue while casting.
Row 3. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Reflection → Furor
Move one point: Reflection 3 → 2; Furor 1 → 2.
Effect after this change
Reflection: Allows 33% of your Mana regeneration to continue while casting.
Furor: Gives you a 40% chance to gain 10 Rage when you shapeshift into Bear Form or Dire Bear Form. When you shift into Cat Form, you will regain 40% of the Energy you had when you were last in Cat Form, plus 4 Energy for each second you spent not in Bear Form, Cat Form, or Dire Bear Form, up to a maximum of 40 Energy.
Reflection → Gift of Nature
Move one point: Reflection 3 → 2; Gift of Nature 0 → 1.
Effect after this change
Reflection: Allows 33% of your Mana regeneration to continue while casting.
Gift of Nature: Increases the effect of all your healing spells by 2%.
Reflection → Gift of the Earthmother
Move one point: Reflection 3 → 2; Gift of the Earthmother 0 → 1.
Effect after this change
Reflection: Allows 33% of your Mana regeneration to continue while casting.
Gift of the Earthmother: Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Improved Wrath | 1 / 5 | Balance |
| 11 | Improved Wrath | 2 / 5 | Balance |
| 12 | Improved Wrath | 3 / 5 | Balance |
| 13 | Improved Wrath | 4 / 5 | Balance |
| 14 | Improved Wrath | 5 / 5 | Balance |
| 15 | Improved Moonfire | 1 / 2 | Balance |
| 16 | Improved Moonfire | 2 / 2 | Balance |
| 17 | Moonglow | 1 / 3 | Balance |
| 18 | Moonglow | 2 / 3 | Balance |
| 19 | Moonglow | 3 / 3 | Balance |
| 20 | Nature's Majesty | 1 / 2 | Balance |
| 21 | Nature's Majesty | 2 / 2 | Balance |
| 22 | Nature's Reach | 1 / 2 | Balance |
| 23 | Nature's Reach | 2 / 2 | Balance |
| 24 | Nature's Splendor | 1 / 1 | Balance |
| 25 | Insect Swarm | 1 / 1 | Balance |
| 26 | Vengeance | 1 / 5 | Balance |
| 27 | Vengeance | 2 / 5 | Balance |
| 28 | Vengeance | 3 / 5 | Balance |
| 29 | Vengeance | 4 / 5 | Balance |
| 30 | Eclipse | 1 / 3 | Balance |
| 31 | Eclipse | 2 / 3 | Balance |
| 32 | Eclipse | 3 / 3 | Balance |
| 33 | Nature's Grace | 1 / 1 | Balance |
| 34 | Vengeance | 5 / 5 | Balance |
| 35 | Moonfury | 1 / 5 | Balance |
| 36 | Moonfury | 2 / 5 | Balance |
| 37 | Moonfury | 3 / 5 | Balance |
| 38 | Moonfury | 4 / 5 | Balance |
| 39 | Moonfury | 5 / 5 | Balance |
| 40 | Moonkin Form | 1 / 1 | Balance |
| 41 | Nature's Focus | 1 / 5 | Restoration |
| 42 | Nature's Focus | 2 / 5 | Restoration |
| 43 | Nature's Focus | 3 / 5 | Restoration |
| 44 | Nature's Focus | 4 / 5 | Restoration |
| 45 | Nature's Focus | 5 / 5 | Restoration |
| 46 | Naturalist | 1 / 5 | Restoration |
| 47 | Naturalist | 2 / 5 | Restoration |
| 48 | Naturalist | 3 / 5 | Restoration |
| 49 | Naturalist | 4 / 5 | Restoration |
| 50 | Naturalist | 5 / 5 | Restoration |
| 51 | Subtlety | 1 / 3 | Restoration |
| 52 | Subtlety | 2 / 3 | Restoration |
| 53 | Subtlety | 3 / 3 | Restoration |
| 54 | Reflection | 1 / 3 | Restoration |
| 55 | Reflection | 2 / 3 | Restoration |
| 56 | Reflection | 3 / 3 | Restoration |
| 57 | Natural Shapeshifter | 1 / 3 | Restoration |
| 58 | Natural Shapeshifter | 2 / 3 | Restoration |
| 59 | Natural Shapeshifter | 3 / 3 | Restoration |
| 60 | Furor | 1 / 5 | Restoration |
Compare other Druid plans
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Build a form-based questing route through Primal Bite and Blood Frenzy to Berserk. Restoration points support shifting and damage rather than reaching a healing capstone.
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Connect Swiftmend and Wild Growth with heal-over-time support. Nature’s Swiftness supplies a separate instant-cast option.
Read choices & leveling route →Load this build