Druid: Heal-over-time party support
Connect Swiftmend and Wild Growth with heal-over-time support. Nature’s Swiftness supplies a separate instant-cast option.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Swiftmend requires an active Rejuvenation or Regrowth effect. Wild Growth targets the recipient’s party within its stated range, not every nearby player.
What you give up
This does not reach Moonkin Form or Berserk. The allocation describes tools and conditions, not healing throughput or encounter assignments.
Why these core choices?
Gift of the Earthmother
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Selected rank 1 of 1.Swiftmend
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
Selected rank 1 of 1.Nature's Swiftness
When activated, your next Nature spell becomes an instant cast spell.
Selected rank 1 of 1. Requires Naturalist.Wild Growth
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
Selected rank 1 of 1. Requires Living Spirit.Complete allocation
All 18 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Balance · 20 points
Improved Wrath 5 / 5
Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.
Row 1. Read every rank →
Genesis 5 / 5
Increases the periodic damage and healing done by your spells and abilities by 5%.
Row 1. Read every rank →
Improved Moonfire 2 / 2
Increases the damage and critical strike chance of your Moonfire spell by 10%.
Row 2. Read every rank →
Nature's Majesty 2 / 2
Increases your critical strike chance with spells and melee attacks by 4%.
Row 2. Read every rank →
Nature's Reach 2 / 2
Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.
Row 2. Read every rank →
Nature's Splendor 1 / 1
Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.
Row 3 · Requires maximum Nature's Majesty. Read every rank →
Restoration · 31 points
Nature's Focus 5 / 5
Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.
Row 1. Read every rank →
Naturalist 5 / 5
Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.
Row 2. Read every rank →
Subtlety 3 / 3
Reduces the threat generated by your Nature and Arcane spells by 30%.
Row 2. Read every rank →
Reflection 3 / 3
Allows 50% of your Mana regeneration to continue while casting.
Row 3. Read every rank →
Gift of the Earthmother 1 / 1 Core choice
Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.
Row 3. Read every rank →
Improved Rejuvenation 3 / 3
Increases the effect of your Rejuvenation spell by 15%.
Row 4. Read every rank →
Swiftmend 1 / 1 Core choice
Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.
20% of base mana | 40 yd range | Instant | 15 sec cooldown
Row 4. Read every rank →
Nature's Swiftness 1 / 1 Core choice
When activated, your next Nature spell becomes an instant cast spell.
Instant | 3 min cooldown
Row 5 · Requires maximum Naturalist. Read every rank →
Wild Growth 1 / 1 Core choice
Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.
550 Mana | 40 yd range | Instant | 6 sec cooldown
Row 7 · Requires maximum Living Spirit. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Nature's Splendor → Improved Entangling Roots
Move one point: Nature's Splendor 1 → 0; Improved Entangling Roots 0 → 1.
Effect after this change
Nature's Splendor: No longer selected.
Improved Entangling Roots: Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.
Nature's Splendor → Insect Swarm
Move one point: Nature's Splendor 1 → 0; Insect Swarm 0 → 1.
Effect after this change
Nature's Splendor: No longer selected.
Insect Swarm: The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.
Nature's Splendor → Vengeance
Move one point: Nature's Splendor 1 → 0; Vengeance 0 → 1.
Effect after this change
Nature's Splendor: No longer selected.
Vengeance: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Nature's Focus | 1 / 5 | Restoration |
| 11 | Nature's Focus | 2 / 5 | Restoration |
| 12 | Nature's Focus | 3 / 5 | Restoration |
| 13 | Nature's Focus | 4 / 5 | Restoration |
| 14 | Nature's Focus | 5 / 5 | Restoration |
| 15 | Naturalist | 1 / 5 | Restoration |
| 16 | Naturalist | 2 / 5 | Restoration |
| 17 | Naturalist | 3 / 5 | Restoration |
| 18 | Naturalist | 4 / 5 | Restoration |
| 19 | Naturalist | 5 / 5 | Restoration |
| 20 | Gift of the Earthmother | 1 / 1 | Restoration |
| 21 | Subtlety | 1 / 3 | Restoration |
| 22 | Subtlety | 2 / 3 | Restoration |
| 23 | Subtlety | 3 / 3 | Restoration |
| 24 | Reflection | 1 / 3 | Restoration |
| 25 | Swiftmend | 1 / 1 | Restoration |
| 26 | Reflection | 2 / 3 | Restoration |
| 27 | Reflection | 3 / 3 | Restoration |
| 28 | Gift of Nature | 1 / 5 | Restoration |
| 29 | Gift of Nature | 2 / 5 | Restoration |
| 30 | Nature's Swiftness | 1 / 1 | Restoration |
| 31 | Living Spirit | 1 / 3 | Restoration |
| 32 | Living Spirit | 2 / 3 | Restoration |
| 33 | Living Spirit | 3 / 3 | Restoration |
| 34 | Gift of Nature | 3 / 5 | Restoration |
| 35 | Gift of Nature | 4 / 5 | Restoration |
| 36 | Gift of Nature | 5 / 5 | Restoration |
| 37 | Improved Rejuvenation | 1 / 3 | Restoration |
| 38 | Improved Rejuvenation | 2 / 3 | Restoration |
| 39 | Improved Rejuvenation | 3 / 3 | Restoration |
| 40 | Wild Growth | 1 / 1 | Restoration |
| 41 | Genesis | 1 / 5 | Balance |
| 42 | Genesis | 2 / 5 | Balance |
| 43 | Genesis | 3 / 5 | Balance |
| 44 | Genesis | 4 / 5 | Balance |
| 45 | Genesis | 5 / 5 | Balance |
| 46 | Improved Wrath | 1 / 5 | Balance |
| 47 | Improved Wrath | 2 / 5 | Balance |
| 48 | Improved Wrath | 3 / 5 | Balance |
| 49 | Improved Wrath | 4 / 5 | Balance |
| 50 | Improved Wrath | 5 / 5 | Balance |
| 51 | Moonglow | 1 / 3 | Balance |
| 52 | Moonglow | 2 / 3 | Balance |
| 53 | Moonglow | 3 / 3 | Balance |
| 54 | Nature's Majesty | 1 / 2 | Balance |
| 55 | Nature's Majesty | 2 / 2 | Balance |
| 56 | Nature's Splendor | 1 / 1 | Balance |
| 57 | Improved Moonfire | 1 / 2 | Balance |
| 58 | Improved Moonfire | 2 / 2 | Balance |
| 59 | Nature's Reach | 1 / 2 | Balance |
| 60 | Nature's Reach | 2 / 2 | Balance |
Compare other Druid plans
Moonkin spell casting
Reach Moonkin Form through the Arcane and Nature spell branch, including the Wrath-to-Starfire interaction of Eclipse. Restoration supplies casting support.
Read choices & leveling route →Load this buildCat and bear questing
Build a form-based questing route through Primal Bite and Blood Frenzy to Berserk. Restoration points support shifting and damage rather than reaching a healing capstone.
Read choices & leveling route →Load this build