BETA TALENT DATA Snapshot · September 26, 2026
Druid · PvE · SEPTEMBER 26 BETA

Druid: Heal-over-time party support

Connect Swiftmend and Wild Growth with heal-over-time support. Nature’s Swiftness supplies a separate instant-cast option.

20 / 0 / 31 51 points · level 60Load & edit this buildCompare with Balance

Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.

When to use this plan

Swiftmend requires an active Rejuvenation or Regrowth effect. Wild Growth targets the recipient’s party within its stated range, not every nearby player.

What you give up

This does not reach Moonkin Form or Berserk. The allocation describes tools and conditions, not healing throughput or encounter assignments.

Why these core choices?

Gift of the Earthmother

Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

Selected rank 1 of 1.

Swiftmend

Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

Selected rank 1 of 1.

Nature's Swiftness

When activated, your next Nature spell becomes an instant cast spell.

Selected rank 1 of 1. Requires Naturalist.

Wild Growth

Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

Selected rank 1 of 1. Requires Living Spirit.

Complete allocation

All 18 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.

Balance · 20 points

Improved Wrath 5 / 5

Reduces the cast time of your Wrath spell by 0.5 sec and its Mana cost by 50%.

Row 1. Read every rank →

Genesis 5 / 5

Increases the periodic damage and healing done by your spells and abilities by 5%.

Row 1. Read every rank →

Moonglow 3 / 3

Reduces the Mana cost of your damaging spells by 25%.

Row 2. Read every rank →

Improved Moonfire 2 / 2

Increases the damage and critical strike chance of your Moonfire spell by 10%.

Row 2. Read every rank →

Nature's Majesty 2 / 2

Increases your critical strike chance with spells and melee attacks by 4%.

Row 2. Read every rank →

Nature's Reach 2 / 2

Increases the range of your offensive Balance spells by 20% and improves your chance to hit by 4%.

Row 2. Read every rank →

Nature's Splendor 1 / 1

Increases the duration of your Moonfire and Rejuvenation spells by 3 sec, your Regrowth spell by 6 sec, and your Insect Swarm spell by 2 sec.

Row 3 · Requires maximum Nature's Majesty. Read every rank →

Restoration · 31 points

Nature's Focus 5 / 5

Gives you a 70% chance to avoid interruption caused by damage while casting Arcane and Nature spells.

Row 1. Read every rank →

Naturalist 5 / 5

Reduces the cast time of your Healing Touch spell by 0.5 sec and increases all damage you deal by 5%.

Row 2. Read every rank →

Subtlety 3 / 3

Reduces the threat generated by your Nature and Arcane spells by 30%.

Row 2. Read every rank →

Reflection 3 / 3

Allows 50% of your Mana regeneration to continue while casting.

Row 3. Read every rank →

Gift of Nature 5 / 5

Increases the effect of all your healing spells by 10%.

Row 3. Read every rank →

Gift of the Earthmother 1 / 1 Core choice

Reduces the global cooldown by 0.5 seconds on your Rejuvenation, Swiftmend, and Wild Growth spells.

Row 3. Read every rank →

Improved Rejuvenation 3 / 3

Increases the effect of your Rejuvenation spell by 15%.

Row 4. Read every rank →

Swiftmend 1 / 1 Core choice

Instantly heals a target with an active Rejuvenation or Regrowth effect for an amount equal to the full duration of the periodic effect of one of those spells.

20% of base mana | 40 yd range | Instant | 15 sec cooldown

Row 4. Read every rank →

Nature's Swiftness 1 / 1 Core choice

When activated, your next Nature spell becomes an instant cast spell.

Instant | 3 min cooldown

Row 5 · Requires maximum Naturalist. Read every rank →

Living Spirit 3 / 3

Increases your Spirit by 15%.

Row 5. Read every rank →

Wild Growth 1 / 1 Core choice

Heals the target and their party for 336 over 7 sec. Party members must be within 43 yards of target. The amount healed is applied quickly at first, and slows down as Wild Growth reaches its full duration.

550 Mana | 40 yd range | Instant | 6 sec cooldown

Row 7 · Requires maximum Living Spirit. Read every rank →

Three valid adjustments

Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.

Nature's Splendor → Improved Entangling Roots

Move one point: Nature's Splendor 1 → 0; Improved Entangling Roots 0 → 1.

Effect after this change

Nature's Splendor: No longer selected.

Improved Entangling Roots: Increases the damage done by your Entangling Roots spell by 25%, and its victims can take up to 25% more damage without interrupting the effect.

Load this alternative →Compare exact before & after →

Nature's Splendor → Insect Swarm

Move one point: Nature's Splendor 1 → 0; Insect Swarm 0 → 1.

Effect after this change

Nature's Splendor: No longer selected.

Insect Swarm: The enemy target is swarmed by insects, decreasing their chance to hit with attacks by 2% and causing 48 Nature damage over 12 sec.

Load this alternative →Compare exact before & after →

Nature's Splendor → Vengeance

Move one point: Nature's Splendor 1 → 0; Vengeance 0 → 1.

Effect after this change

Nature's Splendor: No longer selected.

Vengeance: Increases the critical strike damage bonus of your Arcane and Nature spells by 20%.

Load this alternative →Compare exact before & after →

Level-by-level point order

This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.

First point at level 10; all 51 points at level 60.

Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.

Show all 51 steps
LevelAdd one pointNew rankTree
10Nature's Focus1 / 5Restoration
11Nature's Focus2 / 5Restoration
12Nature's Focus3 / 5Restoration
13Nature's Focus4 / 5Restoration
14Nature's Focus5 / 5Restoration
15Naturalist1 / 5Restoration
16Naturalist2 / 5Restoration
17Naturalist3 / 5Restoration
18Naturalist4 / 5Restoration
19Naturalist5 / 5Restoration
20Gift of the Earthmother1 / 1Restoration
21Subtlety1 / 3Restoration
22Subtlety2 / 3Restoration
23Subtlety3 / 3Restoration
24Reflection1 / 3Restoration
25Swiftmend1 / 1Restoration
26Reflection2 / 3Restoration
27Reflection3 / 3Restoration
28Gift of Nature1 / 5Restoration
29Gift of Nature2 / 5Restoration
30Nature's Swiftness1 / 1Restoration
31Living Spirit1 / 3Restoration
32Living Spirit2 / 3Restoration
33Living Spirit3 / 3Restoration
34Gift of Nature3 / 5Restoration
35Gift of Nature4 / 5Restoration
36Gift of Nature5 / 5Restoration
37Improved Rejuvenation1 / 3Restoration
38Improved Rejuvenation2 / 3Restoration
39Improved Rejuvenation3 / 3Restoration
40Wild Growth1 / 1Restoration
41Genesis1 / 5Balance
42Genesis2 / 5Balance
43Genesis3 / 5Balance
44Genesis4 / 5Balance
45Genesis5 / 5Balance
46Improved Wrath1 / 5Balance
47Improved Wrath2 / 5Balance
48Improved Wrath3 / 5Balance
49Improved Wrath4 / 5Balance
50Improved Wrath5 / 5Balance
51Moonglow1 / 3Balance
52Moonglow2 / 3Balance
53Moonglow3 / 3Balance
54Nature's Majesty1 / 2Balance
55Nature's Majesty2 / 2Balance
56Nature's Splendor1 / 1Balance
57Improved Moonfire1 / 2Balance
58Improved Moonfire2 / 2Balance
59Nature's Reach1 / 2Balance
60Nature's Reach2 / 2Balance

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