Paladin: Party healing
Use Holy Shock and Light’s Vigil as the center of a party-healing plan, supported by healing and mana-return talents.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Light’s Vigil is limited to one active target per party. Its allied-target effect needs Holy Shock on that target; simply learning the talents is not the full interaction.
What you give up
Protection points add defensive and support options rather than a second healing capstone. This does not estimate healing throughput or overhealing.
Why these core choices?
Illumination
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Selected rank 5 of 5. Requires Reverence.Divine Favor
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
Selected rank 1 of 1.Holy Shock
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
Selected rank 1 of 1.Light's Vigil
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party.
Selected rank 1 of 1. Requires Holy Shock.Complete allocation
All 18 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Holy · 31 points
Healing Light 3 / 3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Row 2. Read every rank →
Spiritual Focus 2 / 2
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Row 2. Read every rank →
Reverence 3 / 3
Allows 30% of your Mana regeneration to continue while casting.
Row 3. Read every rank →
Purifying Power 2 / 2
Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.
Row 3. Read every rank →
Infusion of Light 2 / 2
Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.
Row 4. Read every rank →
Illumination 5 / 5 Core choice
After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.
Row 4 · Requires maximum Reverence. Read every rank →
Divine Favor 1 / 1 Core choice
When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.
4% of base mana | Instant | 2 min cooldown
Row 4. Read every rank →
Holy Shock 1 / 1 Core choice
Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.
160 Mana | 40 yd range | Instant | 10 sec cooldown
Row 5. Read every rank →
Holy Power 5 / 5
Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.
Row 6. Read every rank →
Light's Vigil 1 / 1 Core choice
Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party.
730 Mana | 40 yd range | 1.5 sec cast | 6 sec cooldown
Row 7 · Requires maximum Holy Shock. Read every rank →
Protection · 20 points
Redoubt 5 / 5
Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.
Row 1. Read every rank →
Guardian's Favor 2 / 2
Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.
Row 2. Read every rank →
Sacred Duty 2 / 2
Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.
Row 3. Read every rank →
Improved Hammer of Justice 1 / 3
Decreases the cooldown of your Hammer of Justice spell by 5 sec.
Row 4. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Sacred Duty → Improved Hammer of Justice
Move one point: Sacred Duty 2 → 1; Improved Hammer of Justice 1 → 2.
Effect after this change
Sacred Duty: Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.
Improved Hammer of Justice: Decreases the cooldown of your Hammer of Justice spell by 10 sec.
Improved Hammer of Justice → Precision
Move one point: Improved Hammer of Justice 1 → 0; Precision 0 → 1.
Effect after this change
Improved Hammer of Justice: No longer selected.
Precision: Improves your chance to hit by 1%.
Improved Hammer of Justice → Improved Seal of Fury
Move one point: Improved Hammer of Justice 1 → 0; Improved Seal of Fury 0 → 1.
Effect after this change
Improved Hammer of Justice: No longer selected.
Improved Seal of Fury: When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Divine Intellect | 1 / 5 | Holy |
| 11 | Divine Intellect | 2 / 5 | Holy |
| 12 | Divine Intellect | 3 / 5 | Holy |
| 13 | Divine Intellect | 4 / 5 | Holy |
| 14 | Divine Intellect | 5 / 5 | Holy |
| 15 | Healing Light | 1 / 3 | Holy |
| 16 | Healing Light | 2 / 3 | Holy |
| 17 | Healing Light | 3 / 3 | Holy |
| 18 | Spiritual Focus | 1 / 2 | Holy |
| 19 | Spiritual Focus | 2 / 2 | Holy |
| 20 | Reverence | 1 / 3 | Holy |
| 21 | Reverence | 2 / 3 | Holy |
| 22 | Reverence | 3 / 3 | Holy |
| 23 | Purifying Power | 1 / 2 | Holy |
| 24 | Purifying Power | 2 / 2 | Holy |
| 25 | Illumination | 1 / 5 | Holy |
| 26 | Illumination | 2 / 5 | Holy |
| 27 | Illumination | 3 / 5 | Holy |
| 28 | Illumination | 4 / 5 | Holy |
| 29 | Illumination | 5 / 5 | Holy |
| 30 | Divine Favor | 1 / 1 | Holy |
| 31 | Holy Shock | 1 / 1 | Holy |
| 32 | Infusion of Light | 1 / 2 | Holy |
| 33 | Infusion of Light | 2 / 2 | Holy |
| 34 | Divine Strength | 1 / 5 | Holy |
| 35 | Holy Power | 1 / 5 | Holy |
| 36 | Holy Power | 2 / 5 | Holy |
| 37 | Holy Power | 3 / 5 | Holy |
| 38 | Holy Power | 4 / 5 | Holy |
| 39 | Holy Power | 5 / 5 | Holy |
| 40 | Light's Vigil | 1 / 1 | Holy |
| 41 | Toughness | 1 / 5 | Protection |
| 42 | Toughness | 2 / 5 | Protection |
| 43 | Toughness | 3 / 5 | Protection |
| 44 | Toughness | 4 / 5 | Protection |
| 45 | Toughness | 5 / 5 | Protection |
| 46 | Guardian's Favor | 1 / 2 | Protection |
| 47 | Guardian's Favor | 2 / 2 | Protection |
| 48 | Anticipation | 1 / 5 | Protection |
| 49 | Anticipation | 2 / 5 | Protection |
| 50 | Anticipation | 3 / 5 | Protection |
| 51 | Anticipation | 4 / 5 | Protection |
| 52 | Anticipation | 5 / 5 | Protection |
| 53 | Redoubt | 1 / 5 | Protection |
| 54 | Redoubt | 2 / 5 | Protection |
| 55 | Redoubt | 3 / 5 | Protection |
| 56 | Redoubt | 4 / 5 | Protection |
| 57 | Redoubt | 5 / 5 | Protection |
| 58 | Sacred Duty | 1 / 2 | Protection |
| 59 | Sacred Duty | 2 / 2 | Protection |
| 60 | Improved Hammer of Justice | 1 / 3 | Protection |
Compare other Paladin plans
Shield and threat
Organize a shield tanking allocation around block, Holy Shield and Righteous Fury. The second tree supports instant-spell costs and Judgement use.
Read choices & leveling route →Load this buildTwo-handed questing
Use movement, seal and Judgement talents for a melee questing route, then reach Twist of Light. The route below shows when each point is taken.
Read choices & leveling route →Load this build