BETA TALENT DATA Snapshot · September 26, 2026
Paladin · PvE · SEPTEMBER 26 BETA

Paladin: Party healing

Use Holy Shock and Light’s Vigil as the center of a party-healing plan, supported by healing and mana-return talents.

31 / 20 / 0 51 points · level 60Load & edit this buildCompare with Protection

Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.

When to use this plan

Light’s Vigil is limited to one active target per party. Its allied-target effect needs Holy Shock on that target; simply learning the talents is not the full interaction.

What you give up

Protection points add defensive and support options rather than a second healing capstone. This does not estimate healing throughput or overhealing.

Why these core choices?

Illumination

After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

Selected rank 5 of 5. Requires Reverence.

Divine Favor

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

Selected rank 1 of 1.

Holy Shock

Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

Selected rank 1 of 1.

Light's Vigil

Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party.

Selected rank 1 of 1. Requires Holy Shock.

Complete allocation

All 18 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.

Holy · 31 points

Divine Strength 1 / 5

Increases your Strength by 2%.

Row 1. Read every rank →

Divine Intellect 5 / 5

Increases your total Intellect by 10%.

Row 1. Read every rank →

Healing Light 3 / 3

Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.

Row 2. Read every rank →

Spiritual Focus 2 / 2

Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.

Row 2. Read every rank →

Reverence 3 / 3

Allows 30% of your Mana regeneration to continue while casting.

Row 3. Read every rank →

Purifying Power 2 / 2

Reduces the mana cost of your Cleanse and Purify spells by 20% and reduces the cooldown of your Exorcism and Holy Wrath spells by 33%.

Row 3. Read every rank →

Infusion of Light 2 / 2

Your Holy Shock and Flash of Light critical hits reduce the cast time of your next Holy Light cast within 15 sec by 1 sec.

Row 4. Read every rank →

Illumination 5 / 5 Core choice

After getting a critical effect from your Flash of Light, Holy Light, Light's Vigil, or Holy Shock heal spell you have a 100% chance to gain Mana equal to 50% of the base cost of the spell.

Row 4 · Requires maximum Reverence. Read every rank →

Divine Favor 1 / 1 Core choice

When activated, gives your next Flash of Light, Holy Light, or Holy Shock spell a 100% critical effect chance.

4% of base mana | Instant | 2 min cooldown

Row 4. Read every rank →

Holy Shock 1 / 1 Core choice

Blasts the target with Holy energy, causing 129 to 139 Holy damage to an enemy, or 110 to 118 healing to an ally.

160 Mana | 40 yd range | Instant | 10 sec cooldown

Row 5. Read every rank →

Holy Power 5 / 5

Increases the critical strike chance of your Holy Shock and Holy Strike spells by 15%, and all other spells by 5%.

Row 6. Read every rank →

Light's Vigil 1 / 1 Core choice

Applies Light's Vigil to the target for 30 sec. Your next Holy Shock cast on them triggers no cooldown and causes enemy targets to suffer 175 to 189 Holy damage and refund 75% of Light's Vigil's Mana cost, or allied targets to heal their party for 325 to 343. The Paladin may only have one Light's Vigil active per party.

730 Mana | 40 yd range | 1.5 sec cast | 6 sec cooldown

Row 7 · Requires maximum Holy Shock. Read every rank →

Protection · 20 points

Toughness 5 / 5

Increases your armor value from items by 10%.

Row 1. Read every rank →

Redoubt 5 / 5

Damaging melee attacks against you have a 10% chance to increase your chance to block by 30%. Lasts 10 sec or 5 blocks.

Row 1. Read every rank →

Guardian's Favor 2 / 2

Reduces the cooldown of your Blessing of Protection by 2 min and increases the duration of your Blessing of Freedom by 6 sec.

Row 2. Read every rank →

Anticipation 5 / 5

Increases your Defense Skill by 20.

Row 2. Read every rank →

Sacred Duty 2 / 2

Increases your total Stamina by 4% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 60 sec.

Row 3. Read every rank →

Improved Hammer of Justice 1 / 3

Decreases the cooldown of your Hammer of Justice spell by 5 sec.

Row 4. Read every rank →

Three valid adjustments

Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.

Sacred Duty → Improved Hammer of Justice

Move one point: Sacred Duty 2 → 1; Improved Hammer of Justice 1 → 2.

Effect after this change

Sacred Duty: Increases your total Stamina by 2% and reduces the cooldown of your Divine Shield, Divine Protection, and Templar's Bulwark spells by 30 sec.

Improved Hammer of Justice: Decreases the cooldown of your Hammer of Justice spell by 10 sec.

Load this alternative →Compare exact before & after →

Improved Hammer of Justice → Improved Seal of Fury

Move one point: Improved Hammer of Justice 1 → 0; Improved Seal of Fury 0 → 1.

Effect after this change

Improved Hammer of Justice: No longer selected.

Improved Seal of Fury: When Seal of Fury's shield is fully absorbed, restore 60 Mana, increased by 15% per level the attacker is above you, up to 45%.

Load this alternative →Compare exact before & after →

Level-by-level point order

This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.

First point at level 10; all 51 points at level 60.

Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.

Show all 51 steps
LevelAdd one pointNew rankTree
10Divine Intellect1 / 5Holy
11Divine Intellect2 / 5Holy
12Divine Intellect3 / 5Holy
13Divine Intellect4 / 5Holy
14Divine Intellect5 / 5Holy
15Healing Light1 / 3Holy
16Healing Light2 / 3Holy
17Healing Light3 / 3Holy
18Spiritual Focus1 / 2Holy
19Spiritual Focus2 / 2Holy
20Reverence1 / 3Holy
21Reverence2 / 3Holy
22Reverence3 / 3Holy
23Purifying Power1 / 2Holy
24Purifying Power2 / 2Holy
25Illumination1 / 5Holy
26Illumination2 / 5Holy
27Illumination3 / 5Holy
28Illumination4 / 5Holy
29Illumination5 / 5Holy
30Divine Favor1 / 1Holy
31Holy Shock1 / 1Holy
32Infusion of Light1 / 2Holy
33Infusion of Light2 / 2Holy
34Divine Strength1 / 5Holy
35Holy Power1 / 5Holy
36Holy Power2 / 5Holy
37Holy Power3 / 5Holy
38Holy Power4 / 5Holy
39Holy Power5 / 5Holy
40Light's Vigil1 / 1Holy
41Toughness1 / 5Protection
42Toughness2 / 5Protection
43Toughness3 / 5Protection
44Toughness4 / 5Protection
45Toughness5 / 5Protection
46Guardian's Favor1 / 2Protection
47Guardian's Favor2 / 2Protection
48Anticipation1 / 5Protection
49Anticipation2 / 5Protection
50Anticipation3 / 5Protection
51Anticipation4 / 5Protection
52Anticipation5 / 5Protection
53Redoubt1 / 5Protection
54Redoubt2 / 5Protection
55Redoubt3 / 5Protection
56Redoubt4 / 5Protection
57Redoubt5 / 5Protection
58Sacred Duty1 / 2Protection
59Sacred Duty2 / 2Protection
60Improved Hammer of Justice1 / 3Protection

Compare other Paladin plans