Paladin: Two-handed questing
Use movement, seal and Judgement talents for a melee questing route, then reach Twist of Light. The route below shows when each point is taken.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Two-Handed Weapon Specialization needs the matching weapon. Twist of Light needs replacing one supported Seal with a different Seal and then a melee attack.
What you give up
The plan does not carry Holy Shield or Light’s Vigil. Travel speed from Pursuit of Justice does not stack with other movement-speed increases.
Why these core choices?
Seal of Command
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
Selected rank 1 of 1.Pursuit of Justice
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Selected rank 2 of 2.Vengeance
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Selected rank 3 of 3. Requires Sanctified Judgement.Twist of Light
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Selected rank 1 of 1.Complete allocation
All 19 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Holy · 20 points
Healing Light 3 / 3
Increases the amount healed by your Holy Light, Flash of Light, and Holy Shock spells by 12%.
Row 2. Read every rank →
Spiritual Focus 1 / 2
Gives your Flash of Light, Holy Light, and Light's Vigil spells a 35% chance to not lose casting time when you take damage.
Row 2. Read every rank →
Improved Seals 3 / 3
Increases the damage done by your Seals and Judgements by 15%.
Row 2. Read every rank →
Reverence 3 / 3
Allows 30% of your Mana regeneration to continue while casting.
Row 3. Read every rank →
Retribution · 31 points
Benediction 5 / 5
Reduces the Mana cost of all instant cast spells and abilities by 10%.
Row 1. Read every rank →
Improved Judgement 2 / 2
Decreases the cooldown of your Judgement ability by 2 sec.
Row 2. Read every rank →
Conviction 5 / 5
Improves your chance to get a critical strike with melee attacks by 5%.
Row 2. Read every rank →
Sanctified Judgement 3 / 3
Gives your Judgement ability a 100% chance to return 60% of the Mana cost of the judged seal.
Row 3. Read every rank →
Seal of Command 1 / 1 Core choice
Gives the Paladin a chance to deal additional Holy damage equal to 70% of normal weapon damage. Only one Seal can be active on the Paladin at any one time. Lasts 30 sec. Unleashing this Seal's energy will judge an enemy, instantly causing 68 to 73 Holy damage, 137 to 145 if the target is stunned or incapacitated.
65 Mana | Instant
Row 3. Read every rank →
Pursuit of Justice 2 / 2 Core choice
Increases movement speed and mounted movement speed by 15%. This does not stack with other movement speed increasing effects.
Row 3. Read every rank →
Sacred Arbiter 1 / 1
Increases the damage of your Holy Strike ability by 20% and causes it to refresh all Judgement effects on the target.
Row 4. Read every rank →
Two-Handed Weapon Specialization 3 / 3
Increases the damage you deal with two-handed melee weapons by 6%.
Row 5. Read every rank →
Vengeance 3 / 3 Core choice
Increases your Physical and Holy damage dealt by 3% for 30 sec after landing a non-periodic critical strike. Stacks up to 3 times.
Row 5 · Requires maximum Sanctified Judgement. Read every rank →
Champion of the Light 3 / 3
Increases your spell damage and healing by up to 100% of your Intellect.
Row 6. Read every rank →
Instrument of Law 1 / 2
Reduces the cast time of your Hammer of Wrath by 0.5 sec, and reduces all threat you generate by 10% while Righteous Fury is not active.
Row 6. Read every rank →
Twist of Light 1 / 1 Core choice
Reduces the Mana cost of your Seal spells by 20%, and when you replace your Seal of Command, Seal of Righteousness, Seal of Fury, or Seal of Justice with a different Seal, gain an Echo of that Seal. Your next melee attack applies the replaced Seal's effects, consuming the Echo.
Row 7. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Reverence → Spiritual Focus
Move one point: Reverence 3 → 2; Spiritual Focus 1 → 2.
Effect after this change
Reverence: Allows 20% of your Mana regeneration to continue while casting.
Spiritual Focus: Gives your Flash of Light, Holy Light, and Light's Vigil spells a 70% chance to not lose casting time when you take damage.
Reverence → Unyielding Faith
Move one point: Reverence 3 → 2; Unyielding Faith 0 → 1.
Effect after this change
Reverence: Allows 20% of your Mana regeneration to continue while casting.
Unyielding Faith: Reduces the duration of Fear and Disorient effects on you by 15%.
Reverence → Voice of Truth
Move one point: Reverence 3 → 2; Voice of Truth 0 → 1.
Effect after this change
Reverence: Allows 20% of your Mana regeneration to continue while casting.
Voice of Truth: Grants you immunity to Silence and Interrupt effects. Lasts 6 sec.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Benediction | 1 / 5 | Retribution |
| 11 | Benediction | 2 / 5 | Retribution |
| 12 | Benediction | 3 / 5 | Retribution |
| 13 | Benediction | 4 / 5 | Retribution |
| 14 | Benediction | 5 / 5 | Retribution |
| 15 | Conviction | 1 / 5 | Retribution |
| 16 | Conviction | 2 / 5 | Retribution |
| 17 | Conviction | 3 / 5 | Retribution |
| 18 | Conviction | 4 / 5 | Retribution |
| 19 | Conviction | 5 / 5 | Retribution |
| 20 | Seal of Command | 1 / 1 | Retribution |
| 21 | Pursuit of Justice | 1 / 2 | Retribution |
| 22 | Pursuit of Justice | 2 / 2 | Retribution |
| 23 | Sanctified Judgement | 1 / 3 | Retribution |
| 24 | Sanctified Judgement | 2 / 3 | Retribution |
| 25 | Sanctified Judgement | 3 / 3 | Retribution |
| 26 | Improved Judgement | 1 / 2 | Retribution |
| 27 | Improved Judgement | 2 / 2 | Retribution |
| 28 | Sacred Arbiter | 1 / 1 | Retribution |
| 29 | Deflection | 1 / 5 | Retribution |
| 30 | Vengeance | 1 / 3 | Retribution |
| 31 | Vengeance | 2 / 3 | Retribution |
| 32 | Vengeance | 3 / 3 | Retribution |
| 33 | Two-Handed Weapon Specialization | 1 / 3 | Retribution |
| 34 | Two-Handed Weapon Specialization | 2 / 3 | Retribution |
| 35 | Two-Handed Weapon Specialization | 3 / 3 | Retribution |
| 36 | Champion of the Light | 1 / 3 | Retribution |
| 37 | Champion of the Light | 2 / 3 | Retribution |
| 38 | Champion of the Light | 3 / 3 | Retribution |
| 39 | Instrument of Law | 1 / 2 | Retribution |
| 40 | Twist of Light | 1 / 1 | Retribution |
| 41 | Divine Strength | 1 / 5 | Holy |
| 42 | Divine Strength | 2 / 5 | Holy |
| 43 | Divine Strength | 3 / 5 | Holy |
| 44 | Divine Strength | 4 / 5 | Holy |
| 45 | Divine Strength | 5 / 5 | Holy |
| 46 | Divine Intellect | 1 / 5 | Holy |
| 47 | Divine Intellect | 2 / 5 | Holy |
| 48 | Divine Intellect | 3 / 5 | Holy |
| 49 | Divine Intellect | 4 / 5 | Holy |
| 50 | Divine Intellect | 5 / 5 | Holy |
| 51 | Improved Seals | 1 / 3 | Holy |
| 52 | Improved Seals | 2 / 3 | Holy |
| 53 | Improved Seals | 3 / 3 | Holy |
| 54 | Healing Light | 1 / 3 | Holy |
| 55 | Healing Light | 2 / 3 | Holy |
| 56 | Healing Light | 3 / 3 | Holy |
| 57 | Reverence | 1 / 3 | Holy |
| 58 | Reverence | 2 / 3 | Holy |
| 59 | Reverence | 3 / 3 | Holy |
| 60 | Spiritual Focus | 1 / 2 | Holy |
Compare other Paladin plans
Party healing
Use Holy Shock and Light’s Vigil as the center of a party-healing plan, supported by healing and mana-return talents.
Read choices & leveling route →Load this buildShield and threat
Organize a shield tanking allocation around block, Holy Shield and Righteous Fury. The second tree supports instant-spell costs and Judgement use.
Read choices & leveling route →Load this build