Shaman: Melee and spell weaving
Use the melee branch to connect Stormstrike, Maelstrom Weapon and Rage of the Farseer. Ghost Wolf investment gives the route a travel-oriented choice.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Maelstrom Weapon requires its listed triggers before its benefit applies. Follow weapon requirements and do not count the same effect twice when switching attacks.
What you give up
The route does not unlock Lava Burst or Riptide. The support tree adds flexibility without making this a dedicated healing plan.
Why these core choices?
Stormstrike
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
Selected rank 1 of 1.Spirit Weapons
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Selected rank 1 of 1.Maelstrom Weapon
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Selected rank 5 of 5.Rage of the Farseer
Increases your attack speed by 30% for 25 sec.
Selected rank 1 of 1. Requires Mental Quickness.Complete allocation
All 16 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Enhancement · 33 points
Thundering Strikes 5 / 5
Improves your chance to get a critical strike with all spells and attacks by 5%.
Row 1. Read every rank →
Mental Dexterity 3 / 3
Increases your Attack Power by an amount equal to 100% of your Intellect.
Row 2. Read every rank →
Improved Ghost Wolf 2 / 2
Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
Row 2. Read every rank →
Elemental Weapons 3 / 3
Increases the melee attack power bonus of your Rockbiter Weapon by 20%, your Windfury Weapon effect by 40% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 15%.
Row 3. Read every rank →
Shamanistic Focus 1 / 1
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Row 3. Read every rank →
Flurry 4 / 5
Increases your attack speed by 20% for your next 3 swings after dealing a melee critical strike.
Row 4 · Requires maximum Mental Dexterity. Read every rank →
Stormstrike 1 / 1 Core choice
Instantly strike for normal weapon damage and increase the damage you deal to the target with your next Lightning Bolt, Chain Lightning, or Earth Shock spell by 20% for 12 sec.
125 Mana | Melee Range | Instant | 8 sec cooldown
Row 4. Read every rank →
Spirit Weapons 1 / 1 Core choice
Gives a chance to parry enemy melee attacks, reduces all threat generated by your attacks by 30% while Rockbiter Weapon is not active, and increases all threat generated by 30% while Rockbiter Weapon is active.
Row 5. Read every rank →
Mental Quickness 2 / 2
Increases your spell damage and healing by up to 30% of your Intellect.
Row 5. Read every rank →
Maelstrom Weapon 5 / 5 Core choice
When you deal damage with a melee attack, you have a chance to reduce the cast time and Mana cost of your next Lightning Bolt spell by 20%. Stacks up to 5 times. Lasts 30 sec.
Row 6. Read every rank →
Rage of the Farseer 1 / 1 Core choice
Increases your attack speed by 30% for 25 sec.
Instant | 3 min cooldown
Row 7 · Requires maximum Mental Quickness. Read every rank →
Restoration · 18 points
Improved Healing Wave 5 / 5
Reduces the casting time of your Healing Wave spell by 0.5 sec.
Row 1. Read every rank →
Totemic Focus 5 / 5
Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Row 1. Read every rank →
Mindfulness 3 / 3
Allows 50% of your Mana regeneration to continue while casting.
Row 2. Read every rank →
Tidal Focus 5 / 5
Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Row 2. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Tidal Focus → Water Shield
Move one point: Tidal Focus 5 → 4; Water Shield 0 → 1.
Effect after this change
Tidal Focus: Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.
Water Shield: The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Tidal Focus → Healing Focus
Move one point: Tidal Focus 5 → 4; Healing Focus 0 → 1.
Effect after this change
Tidal Focus: Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.
Healing Focus: Gives you a 23% chance to avoid interruption caused by damage while casting any healing spell.
Tidal Focus → Natural Grace
Move one point: Tidal Focus 5 → 4; Natural Grace 0 → 1.
Effect after this change
Tidal Focus: Reduces the Mana cost of your healing spells by 4% and improves your chance to hit by 4%.
Natural Grace: Reduces the threat generated by your spells by 5%.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Thundering Strikes | 1 / 5 | Enhancement |
| 11 | Thundering Strikes | 2 / 5 | Enhancement |
| 12 | Thundering Strikes | 3 / 5 | Enhancement |
| 13 | Thundering Strikes | 4 / 5 | Enhancement |
| 14 | Thundering Strikes | 5 / 5 | Enhancement |
| 15 | Ancestral Knowledge | 1 / 5 | Enhancement |
| 16 | Ancestral Knowledge | 2 / 5 | Enhancement |
| 17 | Ancestral Knowledge | 3 / 5 | Enhancement |
| 18 | Ancestral Knowledge | 4 / 5 | Enhancement |
| 19 | Ancestral Knowledge | 5 / 5 | Enhancement |
| 20 | Mental Dexterity | 1 / 3 | Enhancement |
| 21 | Mental Dexterity | 2 / 3 | Enhancement |
| 22 | Mental Dexterity | 3 / 3 | Enhancement |
| 23 | Improved Ghost Wolf | 1 / 2 | Enhancement |
| 24 | Improved Ghost Wolf | 2 / 2 | Enhancement |
| 25 | Stormstrike | 1 / 1 | Enhancement |
| 26 | Elemental Weapons | 1 / 3 | Enhancement |
| 27 | Elemental Weapons | 2 / 3 | Enhancement |
| 28 | Elemental Weapons | 3 / 3 | Enhancement |
| 29 | Shamanistic Focus | 1 / 1 | Enhancement |
| 30 | Spirit Weapons | 1 / 1 | Enhancement |
| 31 | Flurry | 1 / 5 | Enhancement |
| 32 | Flurry | 2 / 5 | Enhancement |
| 33 | Flurry | 3 / 5 | Enhancement |
| 34 | Flurry | 4 / 5 | Enhancement |
| 35 | Maelstrom Weapon | 1 / 5 | Enhancement |
| 36 | Maelstrom Weapon | 2 / 5 | Enhancement |
| 37 | Maelstrom Weapon | 3 / 5 | Enhancement |
| 38 | Maelstrom Weapon | 4 / 5 | Enhancement |
| 39 | Maelstrom Weapon | 5 / 5 | Enhancement |
| 40 | Mental Quickness | 1 / 2 | Enhancement |
| 41 | Mental Quickness | 2 / 2 | Enhancement |
| 42 | Rage of the Farseer | 1 / 1 | Enhancement |
| 43 | Totemic Focus | 1 / 5 | Restoration |
| 44 | Totemic Focus | 2 / 5 | Restoration |
| 45 | Totemic Focus | 3 / 5 | Restoration |
| 46 | Totemic Focus | 4 / 5 | Restoration |
| 47 | Totemic Focus | 5 / 5 | Restoration |
| 48 | Improved Healing Wave | 1 / 5 | Restoration |
| 49 | Improved Healing Wave | 2 / 5 | Restoration |
| 50 | Improved Healing Wave | 3 / 5 | Restoration |
| 51 | Improved Healing Wave | 4 / 5 | Restoration |
| 52 | Improved Healing Wave | 5 / 5 | Restoration |
| 53 | Tidal Focus | 1 / 5 | Restoration |
| 54 | Tidal Focus | 2 / 5 | Restoration |
| 55 | Tidal Focus | 3 / 5 | Restoration |
| 56 | Tidal Focus | 4 / 5 | Restoration |
| 57 | Tidal Focus | 5 / 5 | Restoration |
| 58 | Mindfulness | 1 / 3 | Restoration |
| 59 | Mindfulness | 2 / 3 | Restoration |
| 60 | Mindfulness | 3 / 3 | Restoration |
Compare other Shaman plans
Ranged elemental casting
Connect the Elemental spell package through Lightning Overload to Lava Burst. The second tree adds mana and utility choices rather than melee specialization.
Read choices & leveling route →Load this buildParty healing and mana
Bring the Restoration healing tools and Mana Tide Totem into one complete allocation. Nature’s Swiftness provides a separate deliberate cooldown.
Read choices & leveling route →Load this build