Shaman: Party healing and mana
Bring the Restoration healing tools and Mana Tide Totem into one complete allocation. Nature’s Swiftness provides a separate deliberate cooldown.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Nature’s Swiftness applies to the spell type named in its tooltip. Totem and shield effects have their own conditions; learning them does not imply continuous uptime.
What you give up
This spends deeply into healing rather than Elemental or Enhancement damage. Mana endurance depends on actual casting and encounter length.
Why these core choices?
Water Shield
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Selected rank 1 of 1.Mana Tide Totem
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
Selected rank 1 of 1.Nature's Swiftness
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Selected rank 1 of 1.Riptide
Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
Selected rank 1 of 1. Requires Healing Way.Complete allocation
All 18 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Enhancement · 20 points
Earth's Grasp 2 / 2
Increases the health of your Stoneclaw Totem by 50% and the radius of your Earthbind Totem by 20%.
Row 1. Read every rank →
Thundering Strikes 5 / 5
Improves your chance to get a critical strike with all spells and attacks by 5%.
Row 1. Read every rank →
Guardian Totems 2 / 2
Increases the amount of damage reduced by your Stoneskin Totem and Windwall Totem by 20% and reduces the cooldown of your Grounding Totem by 2 sec.
Row 2. Read every rank →
Mental Dexterity 3 / 3
Increases your Attack Power by an amount equal to 100% of your Intellect.
Row 2. Read every rank →
Improved Ghost Wolf 2 / 2
Reduces the cast time of your Ghost Wolf spell by 3 sec, and Ghost Wolf may be used indoors.
Row 2. Read every rank →
Shamanistic Focus 1 / 1
Reduces the mana cost of your Shock and Lightning Shield spells by 45%.
Row 3. Read every rank →
Restoration · 31 points
Improved Healing Wave 5 / 5
Reduces the casting time of your Healing Wave spell by 0.5 sec.
Row 1. Read every rank →
Mindfulness 3 / 3
Allows 50% of your Mana regeneration to continue while casting.
Row 2. Read every rank →
Tidal Focus 5 / 5
Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Row 2. Read every rank →
Ancestral Healing 3 / 3
Increases your target's armor value by 25% for 15 sec after getting a critical effect from one of your healing spells.
Row 3. Read every rank →
Healing Focus 3 / 3
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Row 3. Read every rank →
Water Shield 1 / 1 Core choice
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Instant | 15 sec cooldown
Row 3. Read every rank →
Tidal Mastery 5 / 5
Increases the critical effect chance of your healing spells by 5%.
Row 4. Read every rank →
Mana Tide Totem 1 / 1 Core choice
Summons a Mana Tide Totem with 5 health at the feet of the caster for 12 sec that restores 88 mana every 3 seconds to group members within 30 yards.
10 Mana | Instant | 5 min cooldown
Row 4. Read every rank →
Healing Way 3 / 3
Increases the amount healed by your Healing Wave spell by 25%.
Row 5. Read every rank →
Nature's Swiftness 1 / 1 Core choice
When activated, your next Nature spell with a casting time less than 10 sec. becomes an instant cast spell.
Instant | 3 min cooldown
Row 5. Read every rank →
Riptide 1 / 1 Core choice
Heals a friendly target for 485 to 533, an additional 445 over 15 sec, and increases the effectiveness of your Chain Heal casts directly on that target by 25%.
245 Mana | 40 yd range | Instant | 6 sec cooldown
Row 7 · Requires maximum Healing Way. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Shamanistic Focus → Improved Lightning Shield
Move one point: Shamanistic Focus 1 → 0; Improved Lightning Shield 0 → 1.
Effect after this change
Shamanistic Focus: No longer selected.
Improved Lightning Shield: Increases the damage done by your Lightning Shield orbs by 5%.
Shamanistic Focus → Elemental Weapons
Move one point: Shamanistic Focus 1 → 0; Elemental Weapons 0 → 1.
Effect after this change
Shamanistic Focus: No longer selected.
Elemental Weapons: Increases the melee attack power bonus of your Rockbiter Weapon by 7%, your Windfury Weapon effect by 13% and increases the damage caused by your Flametongue Weapon and Frostbrand Weapon by 5%.
Shamanistic Focus → Anticipation
Move one point: Shamanistic Focus 1 → 0; Anticipation 0 → 1.
Effect after this change
Shamanistic Focus: No longer selected.
Anticipation: Increases your chance to dodge by an additional 2%.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Improved Healing Wave | 1 / 5 | Restoration |
| 11 | Improved Healing Wave | 2 / 5 | Restoration |
| 12 | Improved Healing Wave | 3 / 5 | Restoration |
| 13 | Improved Healing Wave | 4 / 5 | Restoration |
| 14 | Improved Healing Wave | 5 / 5 | Restoration |
| 15 | Tidal Focus | 1 / 5 | Restoration |
| 16 | Tidal Focus | 2 / 5 | Restoration |
| 17 | Tidal Focus | 3 / 5 | Restoration |
| 18 | Tidal Focus | 4 / 5 | Restoration |
| 19 | Tidal Focus | 5 / 5 | Restoration |
| 20 | Water Shield | 1 / 1 | Restoration |
| 21 | Mindfulness | 1 / 3 | Restoration |
| 22 | Mindfulness | 2 / 3 | Restoration |
| 23 | Mindfulness | 3 / 3 | Restoration |
| 24 | Ancestral Healing | 1 / 3 | Restoration |
| 25 | Mana Tide Totem | 1 / 1 | Restoration |
| 26 | Ancestral Healing | 2 / 3 | Restoration |
| 27 | Ancestral Healing | 3 / 3 | Restoration |
| 28 | Healing Focus | 1 / 3 | Restoration |
| 29 | Healing Focus | 2 / 3 | Restoration |
| 30 | Nature's Swiftness | 1 / 1 | Restoration |
| 31 | Healing Way | 1 / 3 | Restoration |
| 32 | Healing Way | 2 / 3 | Restoration |
| 33 | Healing Way | 3 / 3 | Restoration |
| 34 | Healing Focus | 3 / 3 | Restoration |
| 35 | Tidal Mastery | 1 / 5 | Restoration |
| 36 | Tidal Mastery | 2 / 5 | Restoration |
| 37 | Tidal Mastery | 3 / 5 | Restoration |
| 38 | Tidal Mastery | 4 / 5 | Restoration |
| 39 | Tidal Mastery | 5 / 5 | Restoration |
| 40 | Riptide | 1 / 1 | Restoration |
| 41 | Ancestral Knowledge | 1 / 5 | Enhancement |
| 42 | Ancestral Knowledge | 2 / 5 | Enhancement |
| 43 | Ancestral Knowledge | 3 / 5 | Enhancement |
| 44 | Ancestral Knowledge | 4 / 5 | Enhancement |
| 45 | Ancestral Knowledge | 5 / 5 | Enhancement |
| 46 | Thundering Strikes | 1 / 5 | Enhancement |
| 47 | Thundering Strikes | 2 / 5 | Enhancement |
| 48 | Thundering Strikes | 3 / 5 | Enhancement |
| 49 | Thundering Strikes | 4 / 5 | Enhancement |
| 50 | Thundering Strikes | 5 / 5 | Enhancement |
| 51 | Improved Ghost Wolf | 1 / 2 | Enhancement |
| 52 | Improved Ghost Wolf | 2 / 2 | Enhancement |
| 53 | Guardian Totems | 1 / 2 | Enhancement |
| 54 | Guardian Totems | 2 / 2 | Enhancement |
| 55 | Mental Dexterity | 1 / 3 | Enhancement |
| 56 | Mental Dexterity | 2 / 3 | Enhancement |
| 57 | Mental Dexterity | 3 / 3 | Enhancement |
| 58 | Shamanistic Focus | 1 / 1 | Enhancement |
| 59 | Earth's Grasp | 1 / 2 | Enhancement |
| 60 | Earth's Grasp | 2 / 2 | Enhancement |
Compare other Shaman plans
Ranged elemental casting
Connect the Elemental spell package through Lightning Overload to Lava Burst. The second tree adds mana and utility choices rather than melee specialization.
Read choices & leveling route →Load this buildMelee and spell weaving
Use the melee branch to connect Stormstrike, Maelstrom Weapon and Rage of the Farseer. Ghost Wolf investment gives the route a travel-oriented choice.
Read choices & leveling route →Load this build