Shaman: Ranged elemental casting
Connect the Elemental spell package through Lightning Overload to Lava Burst. The second tree adds mana and utility choices rather than melee specialization.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Use the exact spell and trigger restrictions in each selected tooltip. Spell-specific increases cannot safely be added into one blanket damage bonus.
What you give up
The plan does not reach Riptide or the Enhancement capstone. It provides no equipment-based hit or damage simulation.
Why these core choices?
Elemental Focus
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Selected rank 1 of 1.Call of Thunder
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
Selected rank 1 of 1. Requires Elemental Alacrity.Lightning Overload
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Selected rank 3 of 3.Lava Burst
You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
Selected rank 1 of 1. Requires Lightning Overload.Complete allocation
All 17 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Elemental · 31 points
Convection 5 / 5
Reduces the mana cost of your Shock, Lightning Bolt, Lava Burst, and Chain Lightning spells by 10%.
Row 1. Read every rank →
Concussion 5 / 5
Increases the damage done by your Lightning Bolt, Chain Lightning, and Earth Shock spells by 5%.
Row 1. Read every rank →
Call of Flame 3 / 3
Increases the damage done by your Fire Totems and by your Flame Shock, Fire Nova, and Lava Burst spells by 15%.
Row 2. Read every rank →
Elemental Focus 1 / 1 Core choice
Gives you a 10% chance to enter a Clearcasting state after casting any Fire, Frost, or Nature damage spell. The Clearcasting state reduces the mana cost of your next damage spell by 100%.
Row 3. Read every rank →
Elemental Alacrity 3 / 3
Reduces the cast time of your Lightning Bolt, Chain Lightning, and Lava Burst spells by 0.50 sec.
Row 3. Read every rank →
Call of Thunder 1 / 1 Core choice
Increases the critical strike chance of your Lightning Bolt and Chain Lightning spells by 3%.
Row 4 · Requires maximum Elemental Alacrity. Read every rank →
Elemental Reach 2 / 2
Increases the range of your Lightning Bolt, Chain Lightning, Fire Nova, and Lava Burst spells by 6 yards, and increases the range of your Flame Shock spell by 15 yards.
Row 5. Read every rank →
Lightning Overload 3 / 3 Core choice
Gives your Lightning Bolt and Chain Lightning spells a 10% chance to cast a second, similar spell on the same target at no additional cost that causes half damage and no threat.
Row 5. Read every rank →
Elemental Fury 5 / 5
Increases the critical strike damage bonus of your Searing and Magma Totems and your Fire, Frost, and Nature spells by 100%.
Row 6 · Requires maximum Call of Thunder. Read every rank →
Lava Burst 1 / 1 Core choice
You hurl molten lava at the target, dealing 150 to 192 Fire damage. If your Flame Shock is on the target, Lava Burst deals 20% increased damage.
165 Mana | 30 yd range | 2.5 sec cast | 10 sec cooldown
Row 7 · Requires maximum Lightning Overload. Read every rank →
Restoration · 20 points
Totemic Focus 5 / 5
Reduces the Mana cost of your totems and any spells that summon or move them by 25%.
Row 1. Read every rank →
Mindfulness 3 / 3
Allows 50% of your Mana regeneration to continue while casting.
Row 2. Read every rank →
Tidal Focus 5 / 5
Reduces the Mana cost of your healing spells by 5% and improves your chance to hit by 5%.
Row 2. Read every rank →
Healing Focus 3 / 3
Gives you a 70% chance to avoid interruption caused by damage while casting any healing spell.
Row 3. Read every rank →
Water Shield 1 / 1
The caster is surrounded by 3 globes of water. When a spell, melee, or ranged attack hits the caster or when one of the caster's healing spells gets a critical result, 2% of maximum mana is restored to the caster, expending one water globe. Only one globe will activate every few seconds. Lasts 10 min. Only one Elemental Shield can be active on the Shaman at any one time.
Instant | 15 sec cooldown
Row 3. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Water Shield → Improved Healing Wave
Move one point: Water Shield 1 → 0; Improved Healing Wave 0 → 1.
Effect after this change
Water Shield: No longer selected.
Improved Healing Wave: Reduces the casting time of your Healing Wave spell by 0.1 sec.
Water Shield → Improved Reincarnation
Move one point: Water Shield 1 → 0; Improved Reincarnation 0 → 1.
Effect after this change
Water Shield: No longer selected.
Improved Reincarnation: Reduces the cooldown of your Reincarnation spell by 10 min, increases your maximum health by 2%, and increases the amount of health and Mana you reincarnate with by an additional 10%.
Water Shield → Ancestral Healing
Move one point: Water Shield 1 → 0; Ancestral Healing 0 → 1.
Effect after this change
Water Shield: No longer selected.
Ancestral Healing: Increases your target's armor value by 8% for 15 sec after getting a critical effect from one of your healing spells.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Concussion | 1 / 5 | Elemental |
| 11 | Concussion | 2 / 5 | Elemental |
| 12 | Concussion | 3 / 5 | Elemental |
| 13 | Concussion | 4 / 5 | Elemental |
| 14 | Concussion | 5 / 5 | Elemental |
| 15 | Convection | 1 / 5 | Elemental |
| 16 | Convection | 2 / 5 | Elemental |
| 17 | Convection | 3 / 5 | Elemental |
| 18 | Convection | 4 / 5 | Elemental |
| 19 | Convection | 5 / 5 | Elemental |
| 20 | Elemental Focus | 1 / 1 | Elemental |
| 21 | Elemental Alacrity | 1 / 3 | Elemental |
| 22 | Elemental Alacrity | 2 / 3 | Elemental |
| 23 | Elemental Alacrity | 3 / 3 | Elemental |
| 24 | Call of Flame | 1 / 3 | Elemental |
| 25 | Call of Thunder | 1 / 1 | Elemental |
| 26 | Call of Flame | 2 / 3 | Elemental |
| 27 | Call of Flame | 3 / 3 | Elemental |
| 28 | Reverberation | 1 / 5 | Elemental |
| 29 | Reverberation | 2 / 5 | Elemental |
| 30 | Lightning Overload | 1 / 3 | Elemental |
| 31 | Lightning Overload | 2 / 3 | Elemental |
| 32 | Lightning Overload | 3 / 3 | Elemental |
| 33 | Elemental Reach | 1 / 2 | Elemental |
| 34 | Elemental Reach | 2 / 2 | Elemental |
| 35 | Elemental Fury | 1 / 5 | Elemental |
| 36 | Elemental Fury | 2 / 5 | Elemental |
| 37 | Elemental Fury | 3 / 5 | Elemental |
| 38 | Elemental Fury | 4 / 5 | Elemental |
| 39 | Elemental Fury | 5 / 5 | Elemental |
| 40 | Lava Burst | 1 / 1 | Elemental |
| 41 | Totemic Focus | 1 / 5 | Restoration |
| 42 | Totemic Focus | 2 / 5 | Restoration |
| 43 | Totemic Focus | 3 / 5 | Restoration |
| 44 | Totemic Focus | 4 / 5 | Restoration |
| 45 | Totemic Focus | 5 / 5 | Restoration |
| 46 | Tidal Focus | 1 / 5 | Restoration |
| 47 | Tidal Focus | 2 / 5 | Restoration |
| 48 | Tidal Focus | 3 / 5 | Restoration |
| 49 | Tidal Focus | 4 / 5 | Restoration |
| 50 | Tidal Focus | 5 / 5 | Restoration |
| 51 | Mindfulness | 1 / 3 | Restoration |
| 52 | Mindfulness | 2 / 3 | Restoration |
| 53 | Mindfulness | 3 / 3 | Restoration |
| 54 | Natural Grace | 1 / 3 | Restoration |
| 55 | Natural Grace | 2 / 3 | Restoration |
| 56 | Natural Grace | 3 / 3 | Restoration |
| 57 | Water Shield | 1 / 1 | Restoration |
| 58 | Healing Focus | 1 / 3 | Restoration |
| 59 | Healing Focus | 2 / 3 | Restoration |
| 60 | Healing Focus | 3 / 3 | Restoration |
Compare other Shaman plans
Melee and spell weaving
Use the melee branch to connect Stormstrike, Maelstrom Weapon and Rage of the Farseer. Ghost Wolf investment gives the route a travel-oriented choice.
Read choices & leveling route →Load this buildParty healing and mana
Bring the Restoration healing tools and Mana Tide Totem into one complete allocation. Nature’s Swiftness provides a separate deliberate cooldown.
Read choices & leveling route →Load this build