Warrior: Dual-wield melee damage
Pair the off-hand bonuses of Dual Wield Specialization with Raging Blows, then reach Bloodthirst. The focus is repeated melee attacks and a deliberate damage cooldown.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Equip an off-hand weapon to use the off-hand effects. Death Wish increases damage taken as well as damage dealt; use it with that tradeoff in mind.
What you give up
It gives up the deep shield tools and Mortal Strike. A valid talent allocation alone cannot predict damage without equipment, target and rotation assumptions.
Why these core choices?
Dual Wield Specialization
Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.
Selected rank 5 of 5.Raging Blows
Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
Selected rank 1 of 1.Death Wish
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
Selected rank 1 of 1.Flurry
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Selected rank 5 of 5. Requires Enrage.Bloodthirst
Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
Selected rank 1 of 1. Requires Death Wish.Complete allocation
All 16 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Arms · 18 points
Improved Heroic Strike 3 / 3
Reduces the cost of your Heroic Strike ability by 3 Rage.
Row 1. Read every rank →
Improved Rend 3 / 3
Increases the Bleed damage done by your Rend ability by 35%.
Row 1. Read every rank →
Improved Tactical Mastery 5 / 5
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Row 2. Read every rank →
Improved Overpower 2 / 2
Increases the critical strike chance of your Overpower ability by 50%.
Row 2. Read every rank →
Deep Wounds 3 / 3
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Row 3 · Requires maximum Improved Rend. Read every rank →
Impale 2 / 2
Increases the critical strike damage bonus of your abilities by 20%.
Row 4. Read every rank →
Fury · 33 points
Cruelty 5 / 5
Improves your chance to get a critical strike with melee attacks by 5%.
Row 1. Read every rank →
Unbridled Wrath 5 / 5
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Row 2. Read every rank →
Blood Craze 2 / 3
Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Row 3. Read every rank →
Dual Wield Specialization 5 / 5 Core choice
Increases your off-hand weapon damage by 25%, off-hand Rage generation by 100%, and chance to hit with off-hand attacks by 10%.
Row 4. Read every rank →
Raging Blows 1 / 1 Core choice
Causes your Whirlwind to also strike with your off-hand weapon, and reduces the Rage cost of your Cleave ability by 2.
Row 4. Read every rank →
Enrage 5 / 5
Gives you a 30% chance to deal 10% increased Physical damage for 12 sec after being the victim of any damaging attack.
Row 4. Read every rank →
Death Wish 1 / 1 Core choice
When activated, increases your Physical damage done by 20% and makes you immune to Fear effects, but increases all damage you take by 5%. Lasts 30 sec.
10 Rage | Instant | 3 min cooldown
Row 5. Read every rank →
Flurry 5 / 5 Core choice
Increases your melee attack speed by 25% for your next 3 swings after dealing a melee critical strike.
Row 6 · Requires maximum Enrage. Read every rank →
Bloodthirst 1 / 1 Core choice
Instantly attack the target causing damage equal to 35% of your Attack Power plus 30 and increasing your movement speed by 10% for 10 sec.
30 Rage | Melee Range | Instant | 6 sec cooldown
Row 7 · Requires maximum Death Wish. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Impale → Deflection
Move one point: Impale 2 → 1; Deflection 0 → 1.
Effect after this change
Impale: Increases the critical strike damage bonus of your abilities by 10%.
Deflection: Increases your Parry chance by 1%.
Impale → Improved Charge
Move one point: Impale 2 → 1; Improved Charge 0 → 1.
Effect after this change
Impale: Increases the critical strike damage bonus of your abilities by 10%.
Improved Charge: Increases the Rage generated by your Charge ability by 3.
Impale → Anger Management
Move one point: Impale 2 → 1; Anger Management 0 → 1.
Effect after this change
Impale: Increases the critical strike damage bonus of your abilities by 10%.
Anger Management: Generates 1 Rage every 3 sec while in combat, and reduces Rage loss while out of combat by 30%.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Cruelty | 1 / 5 | Fury |
| 11 | Cruelty | 2 / 5 | Fury |
| 12 | Cruelty | 3 / 5 | Fury |
| 13 | Cruelty | 4 / 5 | Fury |
| 14 | Cruelty | 5 / 5 | Fury |
| 15 | Unbridled Wrath | 1 / 5 | Fury |
| 16 | Unbridled Wrath | 2 / 5 | Fury |
| 17 | Unbridled Wrath | 3 / 5 | Fury |
| 18 | Unbridled Wrath | 4 / 5 | Fury |
| 19 | Unbridled Wrath | 5 / 5 | Fury |
| 20 | Improved Cleave | 1 / 3 | Fury |
| 21 | Improved Cleave | 2 / 3 | Fury |
| 22 | Improved Cleave | 3 / 3 | Fury |
| 23 | Blood Craze | 1 / 3 | Fury |
| 24 | Blood Craze | 2 / 3 | Fury |
| 25 | Dual Wield Specialization | 1 / 5 | Fury |
| 26 | Dual Wield Specialization | 2 / 5 | Fury |
| 27 | Dual Wield Specialization | 3 / 5 | Fury |
| 28 | Dual Wield Specialization | 4 / 5 | Fury |
| 29 | Dual Wield Specialization | 5 / 5 | Fury |
| 30 | Raging Blows | 1 / 1 | Fury |
| 31 | Death Wish | 1 / 1 | Fury |
| 32 | Enrage | 1 / 5 | Fury |
| 33 | Enrage | 2 / 5 | Fury |
| 34 | Enrage | 3 / 5 | Fury |
| 35 | Enrage | 4 / 5 | Fury |
| 36 | Enrage | 5 / 5 | Fury |
| 37 | Flurry | 1 / 5 | Fury |
| 38 | Flurry | 2 / 5 | Fury |
| 39 | Flurry | 3 / 5 | Fury |
| 40 | Flurry | 4 / 5 | Fury |
| 41 | Flurry | 5 / 5 | Fury |
| 42 | Bloodthirst | 1 / 1 | Fury |
| 43 | Improved Rend | 1 / 3 | Arms |
| 44 | Improved Rend | 2 / 3 | Arms |
| 45 | Improved Rend | 3 / 3 | Arms |
| 46 | Improved Heroic Strike | 1 / 3 | Arms |
| 47 | Improved Heroic Strike | 2 / 3 | Arms |
| 48 | Improved Heroic Strike | 3 / 3 | Arms |
| 49 | Improved Tactical Mastery | 1 / 5 | Arms |
| 50 | Improved Tactical Mastery | 2 / 5 | Arms |
| 51 | Improved Tactical Mastery | 3 / 5 | Arms |
| 52 | Improved Tactical Mastery | 4 / 5 | Arms |
| 53 | Improved Tactical Mastery | 5 / 5 | Arms |
| 54 | Improved Overpower | 1 / 2 | Arms |
| 55 | Improved Overpower | 2 / 2 | Arms |
| 56 | Deep Wounds | 1 / 3 | Arms |
| 57 | Deep Wounds | 2 / 3 | Arms |
| 58 | Deep Wounds | 3 / 3 | Arms |
| 59 | Impale | 1 / 2 | Arms |
| 60 | Impale | 2 / 2 | Arms |
Compare other Warrior plans
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Build around the healing reduction of Mortal Strike and the extra-target window of Sweeping Strikes. Hamstring investment gives the plan a movement-control purpose.
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Reach Shield Slam while retaining Last Stand and shield-dependent threat and damage choices. The Arms investment supports stance changes and Rage handling.
Read choices & leveling route →Load this build