Warrior: Two-handed pressure
Build around the healing reduction of Mortal Strike and the extra-target window of Sweeping Strikes. Hamstring investment gives the plan a movement-control purpose.
Editorial planning guide, grounded in the supplied beta talent descriptions. The allocation and point order have been checked for legal ranks and prerequisites. Combat performance has not been simulated or game-tested.
When to use this plan
Use a two-handed weapon for the specialization. Sweeping Strikes needs another nearby opponent to deliver its extra-target value.
What you give up
This spends deeply into Arms instead of reaching Bloodthirst or Shield Slam. It does not supply the dedicated shield package of Protection.
Why these core choices?
Sweeping Strikes
Your next 5 melee attacks strike an additional nearby opponent.
Selected rank 1 of 1.Improved Hamstring
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Selected rank 3 of 3.Mortal Strike
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
Selected rank 1 of 1. Requires Sweeping Strikes.Complete allocation
All 17 selected talents are listed below. Expand any talent to see the exact supplied description at the rank used by this plan.
Arms · 31 points
Improved Rend 3 / 3
Increases the Bleed damage done by your Rend ability by 35%.
Row 1. Read every rank →
Improved Tactical Mastery 5 / 5
Tactical Mastery lets you retain up to an additional 15 Rage when you change stances.
Row 2. Read every rank →
Improved Overpower 2 / 2
Increases the critical strike chance of your Overpower ability by 50%.
Row 2. Read every rank →
Deep Wounds 3 / 3
Your critical strikes cause your opponent to Bleed, dealing 60% of your melee weapon's average damage over 12 sec.
Row 3 · Requires maximum Improved Rend. Read every rank →
Two-Handed Weapon Specialization 3 / 3
Increases the damage you deal with two-handed melee weapons by 3%.
Row 4. Read every rank →
Impale 2 / 2
Increases the critical strike damage bonus of your abilities by 20%.
Row 4. Read every rank →
Sweeping Strikes 1 / 1 Core choice
Your next 5 melee attacks strike an additional nearby opponent.
30 Rage | Instant | 30 sec cooldown | Requires Battle Stance
Row 5. Read every rank →
Weaponmaster 3 / 5
Gives your melee weapon attacks a benefit depending on the weapon. Axe/Polearm: Increases your critical strike chance by 3%. Mace/Staff: Your attacks ignore 9% of your target's armor. Sword: Your successful melee attacks have a 3% chance to trigger an extra attack on the target.
Row 5. Read every rank →
Improved Hamstring 3 / 3 Core choice
Gives your Hamstring ability a 15% chance to immobilize the target for 5 sec.
Row 6. Read every rank →
Mortal Strike 1 / 1 Core choice
A vicious strike that deals weapon damage plus 85 and wounds the target, reducing the effectiveness of any healing by 50% for 10 sec.
30 Rage | Melee Range | Instant | 6 sec cooldown
Row 7 · Requires maximum Sweeping Strikes. Read every rank →
Fury · 20 points
Booming Voice 1 / 5
Increases the radius of your Battle Shout and Demoralizing Shout abilities by 10%.
Row 1. Read every rank →
Cruelty 5 / 5
Improves your chance to get a critical strike with melee attacks by 5%.
Row 1. Read every rank →
Iron Will 5 / 5
Reduces the duration of Stun and Fear effects inflicted on you by 15%.
Row 2. Read every rank →
Unbridled Wrath 5 / 5
Gives you a 60% chance to generate 1 additional Rage when you deal melee damage with a weapon. This effect is increased to 2 Rage for two-handed weapons.
Row 2. Read every rank →
Piercing Howl 1 / 1
Causes all nearby enemies to be Dazed, reducing movement speed by 50% for 6 sec.
10 Rage | Instant
Row 3. Read every rank →
Blood Craze 3 / 3
Regenerates 3% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Row 3. Read every rank →
Three valid adjustments
Each option below is a separate one-point change to the original plan. It preserves the point budget, row gates and prerequisites. Choose an effect you need; the options are not a damage ranking and should not be applied together without rechecking.
Blood Craze → Booming Voice
Move one point: Blood Craze 3 → 2; Booming Voice 1 → 2.
Effect after this change
Blood Craze: Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Booming Voice: Increases the radius of your Battle Shout and Demoralizing Shout abilities by 20%.
Blood Craze → Improved Cleave
Move one point: Blood Craze 3 → 2; Improved Cleave 0 → 1.
Effect after this change
Blood Craze: Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Improved Cleave: Reduces the Rage cost of your Cleave ability by 1.
Blood Craze → Boundless Rage
Move one point: Blood Craze 3 → 2; Boundless Rage 0 → 1.
Effect after this change
Blood Craze: Regenerates 2% of your total Health over 6 sec after being the victim of a critical strike, dealing damage with Bloodthirst, or suffering more than 20% of your maximum Health from a single attack.
Boundless Rage: Increases your maximum Rage by 10.
Level-by-level point order
This route reaches the complete allocation without a respec. It follows this guide’s core choices and prerequisites, rather than claiming an optimal speed-leveling route. Talented changes the level when each point becomes available, not the 51-point limit.
First point at level 10; all 51 points at level 60.
Use a Talented rank your character has actually unlocked in the Legacy system. This control models its point timing, not the rest of your Legacy allocation.
Show all 51 steps
| Level | Add one point | New rank | Tree |
|---|---|---|---|
| 10 | Improved Rend | 1 / 3 | Arms |
| 11 | Improved Rend | 2 / 3 | Arms |
| 12 | Improved Rend | 3 / 3 | Arms |
| 13 | Deflection | 1 / 5 | Arms |
| 14 | Deflection | 2 / 5 | Arms |
| 15 | Deflection | 3 / 5 | Arms |
| 16 | Deflection | 4 / 5 | Arms |
| 17 | Deflection | 5 / 5 | Arms |
| 18 | Improved Tactical Mastery | 1 / 5 | Arms |
| 19 | Improved Tactical Mastery | 2 / 5 | Arms |
| 20 | Improved Tactical Mastery | 3 / 5 | Arms |
| 21 | Improved Tactical Mastery | 4 / 5 | Arms |
| 22 | Improved Tactical Mastery | 5 / 5 | Arms |
| 23 | Improved Overpower | 1 / 2 | Arms |
| 24 | Improved Overpower | 2 / 2 | Arms |
| 25 | Deep Wounds | 1 / 3 | Arms |
| 26 | Deep Wounds | 2 / 3 | Arms |
| 27 | Deep Wounds | 3 / 3 | Arms |
| 28 | Impale | 1 / 2 | Arms |
| 29 | Impale | 2 / 2 | Arms |
| 30 | Sweeping Strikes | 1 / 1 | Arms |
| 31 | Two-Handed Weapon Specialization | 1 / 3 | Arms |
| 32 | Two-Handed Weapon Specialization | 2 / 3 | Arms |
| 33 | Two-Handed Weapon Specialization | 3 / 3 | Arms |
| 34 | Weaponmaster | 1 / 5 | Arms |
| 35 | Improved Hamstring | 1 / 3 | Arms |
| 36 | Improved Hamstring | 2 / 3 | Arms |
| 37 | Improved Hamstring | 3 / 3 | Arms |
| 38 | Weaponmaster | 2 / 5 | Arms |
| 39 | Weaponmaster | 3 / 5 | Arms |
| 40 | Mortal Strike | 1 / 1 | Arms |
| 41 | Cruelty | 1 / 5 | Fury |
| 42 | Cruelty | 2 / 5 | Fury |
| 43 | Cruelty | 3 / 5 | Fury |
| 44 | Cruelty | 4 / 5 | Fury |
| 45 | Cruelty | 5 / 5 | Fury |
| 46 | Iron Will | 1 / 5 | Fury |
| 47 | Iron Will | 2 / 5 | Fury |
| 48 | Iron Will | 3 / 5 | Fury |
| 49 | Iron Will | 4 / 5 | Fury |
| 50 | Iron Will | 5 / 5 | Fury |
| 51 | Piercing Howl | 1 / 1 | Fury |
| 52 | Unbridled Wrath | 1 / 5 | Fury |
| 53 | Unbridled Wrath | 2 / 5 | Fury |
| 54 | Unbridled Wrath | 3 / 5 | Fury |
| 55 | Unbridled Wrath | 4 / 5 | Fury |
| 56 | Unbridled Wrath | 5 / 5 | Fury |
| 57 | Blood Craze | 1 / 3 | Fury |
| 58 | Blood Craze | 2 / 3 | Fury |
| 59 | Blood Craze | 3 / 3 | Fury |
| 60 | Booming Voice | 1 / 5 | Fury |
Compare other Warrior plans
Dual-wield melee damage
Pair the off-hand bonuses of Dual Wield Specialization with Raging Blows, then reach Bloodthirst. The focus is repeated melee attacks and a deliberate damage cooldown.
Read choices & leveling route →Load this buildShield tanking
Reach Shield Slam while retaining Last Stand and shield-dependent threat and damage choices. The Arms investment supports stance changes and Rage handling.
Read choices & leveling route →Load this build